*looks at every MSQ trial since HW's start*
You sure about that? Because while the dungeons are pretty bad outside of some of the bosses, the trials are consistently pushing you harder and harder.
*looks at every MSQ trial since HW's start*
You sure about that? Because while the dungeons are pretty bad outside of some of the bosses, the trials are consistently pushing you harder and harder.
They have been making dungeons easier, especially with the Duty Support changes. It's all so telegraphed that you have to ignore the mechanics on purpose to get them wrong. They even went back to some Endwalker and Shadowbringers dungeons and added in telegraphs that weren't there, such as aoe tank busters. It looks like they are going in the opposite direction to this for normal content and I don't think they are going to listen to feedback like this.
They do seem willing to make the higher level dungeons harder, so maybe it is just that they want it to be a gradual difficulty increase. Just to give an example, the latest dungeon gives you Doom if you tunnel on a rotation and get the mechanic wrong and it requires you to pay a lot more attention than the Gaze mechanic in the dungeon before it that gave Doom.
They also seem more willing to make the leveling dungeons harder. Let's take Dohn Mheg, where all the pools burst one after the other and if you didn't watch trusts do it, you might not even have known how to avoid it, or the first boss of the last 5.0 and 6.0 dungeons, which both wiped people because of requiring them to pay attention to the environment and use their brain a little to avoid stuff.
But again I don't think they are gonna listen to this feedback much. They obviously aren't making these fights for the people who make posts like this. They are making it for new players who may have just come for the story.
This is a good point. They seem more willing to make trials, raids and alliance raids kill you if you get it wrong.
In EW trials, you have to pay attention to the environment, such as symbols and comets in the first trial, color symbols in the second trial to indicate running in, out or to corners, planets in the third trial.
Whether trials like this age well when our item level goes up is another question, especially after they add the echo to it, but they are a lot better than how poorly lower level trials aged, where you go in as a healer and just spam your 1 attack because there isn't anything to heal. Thordan is the greatest example but there are a lot of low level trials like it, especially from ARR. Even The Dying Gasp hasn't aged that well. It can kill people but it is a 410 trial being fought mostly by people at 530.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
You make an excellent point, but then I still have to say, Yes, because they are the ONLY, thing that pushes you at all, you do a trial once, get carried. Then in 18 months the trial pops up in a roul again, and your wearing blue augmented end expansion gear and nothing matters.
They could go in sync everything down and fix this.
STOP GIVING AWAY AUGMENTED GEAR AT END EXPANSION. Put all the coins back in and make people earn it again. That way few will, they will have some 'force feedback' in the game to let them know a mechanic even just happened, and they will get better. Heck they will even have a reason to run those old alliances or rouls.
All old content ships be synced back down to max +10 or even +5, because by thex time it's old expansion content 'everyone' is wearing augmented and the boss melts, the healing/mitigration is huge. Lots of people know the fight now so you get a lot more mitigation.
This game as an amazing feature that I'm not sure other games have. Sync. It's an 'amazing' feature.
Start use it to patch some of this up.
Create a new roul, like mentor, you could get any content, track or dungeon, but it syncs your character down to minIlvl, BUT.. it will queue into any of the normal rouls. You'll give players that want an extra challenge.
And youll start to give players back done if that 'as it was meant to be played' experience.
I mean ECHO is worthless. It hardly ever gets used.
ECHO. Don't increase it with every wipe. Increase it with every other wipe.
Do they use echo on dungeons? If not use it and make dungeons harder. If they do? Stop increasing echo with every fight.
All these amazing powerful systems, that they could deploy yesterday to help (that most other games wouldn't have ready to go.) use them!
Hurt me momma Hydaelyn!
Step on me Yotsuyu!
Last edited by Gurgeh; 01-04-2025 at 02:01 PM.
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