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  1. #1
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    I don't like the whole astral/umbral concept. It feels limited and awkward, I wish they'd change into the more commonly seen elemental wheel.
    (0)

  2. #2
    Player
    Pofo's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    84
    Character
    Overlord Pofo
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kio View Post
    I don't like the whole astral/umbral concept. It feels limited and awkward, I wish they'd change into the more commonly seen elemental wheel.
    Astral and Umbral is just light and dark, which consists of 3 Elements each, which are very much similar to FFXI's Light Skillchain properties (Thunder, Wind, Fire), and Darkness Skillchain (Water, Ice, Stone), if I'm not mistaken.
    (0)

  3. #3
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Pofo View Post
    Astral and Umbral is just light and dark, which consists of 3 Elements each, which are very much similar to FFXI's Light Skillchain properties (Thunder, Wind, Fire), and Darkness Skillchain (Water, Ice, Stone), if I'm not mistaken.
    Well in the beginning of XIV, Umbral (essentially dark-based) and Astral (light-based) spells were pretty much all Thaumaturge had (the whole "power over life and death" thing). When they shuffled abilities, CNJ passed three elements to THM, and astral/umbral spells basically disappeared from the game. :< I miss them, and would like to see them back. ^^
    (1)