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  1. #1
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    I don't like the whole astral/umbral concept. It feels limited and awkward, I wish they'd change into the more commonly seen elemental wheel.
    (0)

  2. #2
    Player
    Pofo's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    84
    Character
    Overlord Pofo
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kio View Post
    I don't like the whole astral/umbral concept. It feels limited and awkward, I wish they'd change into the more commonly seen elemental wheel.
    Astral and Umbral is just light and dark, which consists of 3 Elements each, which are very much similar to FFXI's Light Skillchain properties (Thunder, Wind, Fire), and Darkness Skillchain (Water, Ice, Stone), if I'm not mistaken.
    (0)

  3. #3
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Pofo View Post
    Astral and Umbral is just light and dark, which consists of 3 Elements each, which are very much similar to FFXI's Light Skillchain properties (Thunder, Wind, Fire), and Darkness Skillchain (Water, Ice, Stone), if I'm not mistaken.
    Well in the beginning of XIV, Umbral (essentially dark-based) and Astral (light-based) spells were pretty much all Thaumaturge had (the whole "power over life and death" thing). When they shuffled abilities, CNJ passed three elements to THM, and astral/umbral spells basically disappeared from the game. :< I miss them, and would like to see them back. ^^
    (1)

  4. #4
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    I'm not very sure what the OP has against Astral and Umbral elements? I mean, it's not like our elemental relationship is centered around the Astral/Umbral relationship, unless I misunderstand things.

    Astral and Umbral are like our seventh and eighth elements, though they're combinations of elements. I think it's a pretty interesting and unique concept, and i'd sincerely like to see it worked on a bit more and used a little bit more often.
    (0)

  5. #5
    Player
    VoltaAsura's Avatar
    Join Date
    Feb 2012
    Posts
    533
    Character
    Volta Asura
    World
    Excalibur
    Main Class
    Thaumaturge Lv 61
    I'm pretty sure we will see the spells come back one day, the game still has many more years left, and who knows what will happen? I have a hunch to suspect that ARCANIST will be what THM was originally.
    (0)

  6. #6
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by VoltaAsura View Post
    I'm pretty sure we will see the spells come back one day, the game still has many more years left, and who knows what will happen? I have a hunch to suspect that ARCANIST will be what THM was originally.
    Not gonna lie to you... that would make my day...
    Its weird.. the original description of Arcanist made it sound like anything but an Arcane magic user
    I would love it if the new Arcanist focused on light and Dark
    (0)

  7. #7
    Player
    Arale's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    298
    Character
    Aylaine Gray
    World
    Midgardsormr
    Main Class
    White Mage Lv 80
    Arcanist is going to be Time magic or A/U in my opinion. A lot of time magic THM had is gone now so it makes sense to me. :3
    (1)

  8. #8
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Arale View Post
    Arcanist is going to be Time magic or A/U in my opinion. A lot of time magic THM had is gone now so it makes sense to me. :3
    I sure hope so... when arcanist was first discovered... someone found text that described arcanist as using magical traps or something...
    But Arcane magic IS A/U and time magic... So I'd be disappointed if Arcanist wasn't that
    (0)

  9. #9
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    They are in the 2.0 screenshot, i think its them anyway. http://www.heartcoregaming.com/wp-co...FFXIV_2_00.jpg

    Look on the bar for the enemy. (but it also shows Shell which has been removed...)
    (0)

  10. #10
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by viion View Post
    They are in the 2.0 screenshot, i think its them anyway. http://www.heartcoregaming.com/wp-co...FFXIV_2_00.jpg

    Look on the bar for the enemy. (but it also shows Shell which has been removed...)
    Shell as a status effect has not been removed... Shell as a spell has.
    Ironwill Unguent
    is an item that grants the effect "Shell"
    I do see the "Scourge" debuff though
    (0)

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