First, before we can really debate what Goring Blade will do as well as other actions and buffs, like if Fight or Flight and Requiescat should even touch each other, we have to understand the crux of the problem. Let's simplify it, at 2.5 gcd we have a box that has room for 24 blocks. We can have any block shape we want and multiple of them, but we are still limited to 24 total if we don't want the box overstuffed. Now, let's look at each level box and see what blocks we have that can fit in it. Then, work on solutions from the ground up that, hopefully, fixes the rotation once and for all.
Level 60 Blocks:
[Goring Blade] = (Block of 1)
[Fast Blade][Riot Blade][Royal Authority] = (Block of 3)
Current Rotation: (Total of 25 Blocks)
[Goring Blade] x 1 = (1 Block)
[Fast Blade][Riot Blade][Royal Authority] x 8 = (24 Blocks)
With the current rotation, we can already see it does not line up, because the box is overfilled.
Option A: Add 1 extra Goring Blade (block of 1) by changing the cooldown to 30s.
Test:
[Goring Blade](1) x 2 = (Block of 2)
[Royal Authority](3) x 7 = (Block of 21)
(Total of 23 Blocks)
Result: Adding 1 extra Goring Blade (block of 1) does not fit in the box.
Option B: Add 2 extra Goring Blade (block of 1) by changing the cooldown to 20s.
Test:
[Goring Blade](1) x 3 = (Block of 3)
[Royal Authority](3) x 7 = (Block of 21)
(Total of 24 Blocks)
Result: Adding 2 extra Goring Blade (block of 1) does fit in the box, however, this is what we had in the 6.2 iteration, just not as a combo.
Option C: Turn Goring Blade into a (1-2-3) combo again as a (block of 3).
Test:
[Goring Blade](3) x 4 = (Block of 12)
[Royal Authority](3) x 4 = (Block of 12)
(Total of 24 Blocks)
Result: Turning Goring Blade into (1-2-3) combo does fit in the box, however, the results may vary depending on the effects, and leaves no room for future iterations.
Example:
[Goring Blade](3)[Royal Authority](3) x 4 will fit in the box.
[Goring Blade](3)[Royal Authority](3)[Royal Authority](3) x 3 will not fit in the box.
Option D: Turn Goring Blade into a (1-2-3) combo again as a (block of 3). Add Shield Bash as a (1-3) combo.
New Blocks:
[Shield Bash][Goring Blade] = (Block of 2)
[Shield Bash][Royal Authority] = (Block of 2)
Test:
[Goring Blade](2) x 3 = (Block of 6)
[Royal Authority](2) x 0 = (Block of 0)
[Goring Blade](3) x 0 = (Block of 0)
[Royal Authority](3) x 6 = (Block of 18)
(Total of 24 Blocks)
Result: Adding Shield Bash as a (1-3) combo will fit in the box, make any new blocks fit in the box, and leaves room for future iterations. This is essentially the solution to everything.
Example:
[Goring Blade](2)[Royal Authority](2) x 6 will fit in the box.
[Goring Blade](2)[Royal Authority](3)[Royal Authority](3) x 3 will fit in the box.
[Goring Blade](3)[Royal Authority](2)[Royal Authority](3) x 3 will fit in the box.
Now that we solved the level 60 box, let's move on to the level 70 box with the new blocks, because everything has to work from the ground up.
Level 70 with new Blocks:
[Shield Bash][Goring Blade][Holy Spirit] = (Block of 3)
[Shield Bash][Royal Authority][Holy Spirit] = (Block of 3)
[Fast Blade][Riot Blade][Goring Blade][Holy Spirit] = (Block of 4)
[Fast Blade][Riot Blade][Royal Authority][Holy Spirit] = (Block of 4)
[Holy Spirit] = (Block of 1)
[Requiescat](4) = (Block of 4)
Option A: Requiescat at a stack of 4.
Test:
[Goring Blade](2+1) x 2 = (Block of 6)
[Royal Authority](2+1) x 2 = (Block of 6)
[Goring Blade](3+1) x 0 = (Block of 0)
[Royal Authority](3+1) x 2 = (Block of 8)
[Requiescat](4) x 1 = (Block of 4)
(Total of 24 Blocks)
Result: Requiescat at a stack of 4 does fit in the box, however, it is very limited and leaves no room for future iterations.
Option B: Requiescat increased to a stack of 5.
Test:
[Goring Blade](2+1) x 2 = (Block of 6)
[Royal Authority](2+1) x 2 = (Block of 6)
[Goring Blade](3+1) x 0 = (Block of 0)
[Royal Authority](3+1) x 2 = (Block of 8)
[Requiescat](5) x 1 = (Block of 5)
(Total of 25 Blocks)
Result: Requiescat increased to a stack of 5 does not fit in the box.
Option C: Divine Might stacks and combines with Requiescat.
Test:
[Goring Blade](2+0) x 0 = (Block of 0)
[Royal Authority](2+0) x 0 = (Block of 0)
[Goring Blade](3+0) x 2 = (Block of 6)
[Royal Authority](3+0) x 4 = (Block of 12)
[Holy Spirit](1) x 1 = (Block of 1)
[Requiescat](4) x 0 = (Block of 0)
[Requiescat](5) x 1 = (Block of 5)
(Total of 24 Blocks)
Result: Divine Might stacks and combines with Requiescat fits in the box with any size stack of Requiescat, and leaves room for future iterations.
Now that we have established that to continue forward, Divine Might must stack with Requiescat, we can move on the level 80 box with the new blocks. Putting Requiescat at a stack of 5, for future iterations.
Level 80 with new Blocks:
[Shield Bash][Goring Blade][Holy Spirit] = (Block of 3)
[Shield Bash][Royal Authority][Atonement][Atonement][Atonement][Holy Spirit] = (Block of 6)
[Fast Blade][Riot Blade][Goring Blade][Holy Spirit] = (Block of 4)
[Fast Blade][Riot Blade][Royal Authority][Atonement][Atonement][Atonement][Holy Spirit] = (Block of 7)
[Holy Spirit] = (Block of 1)
[Confiteor] = (Block of 1)
[Requiescat](5) = (Block of 5)
Option A: Sword Oath remains at a stack of 3.
Test:
[Goring Blade](2+0) x 0 = (Block of 0)
[Royal Authority](5+0) x 0 = (Block of 0)
[Goring Blade](3+0) x 2 = (Block of 6)
[Royal Authority](6+0) x 2 = (Block of 12)
[Holy Spirit](1) x 0 = (Block of 0)
[Confiteor](1) x 1 = (Block of 1)
[Requiescat](5) x 1 = (Block of 5)
(Total of 24 Blocks)
Result: Sword Oath at a stack of 3 fits in the box, however, there was a shortage of Divine Might leading to either using an unbuffed Holy Spirit or Confiteor outside of Requiescat(5).
Option B: Atonement is now a (1-2-3) combo and gives 2 Sword Oath and 2 Divine Might, while remaining as an optional combo filler that uses Sword Oath, otherwise it is the exact same as Royal Authority. Sword Oath now increases Fast Blade, Riot Blade, and Shield Bash potencies.
New Blocks:
[Shield Bash][Atonement][Atonement][Atonement][Holy Spirit][Holy Spirit] = (Block of 6)
[Fast Blade][Riot Blade][Atonement][Atonement][Atonement][Holy Spirit][Holy Spirit] = (Block of 7)
Test:
[Goring Blade](2+0) x 2 = (Block of 4)
[Royal Authority](2+0+0) x 0 = (Block of 0)
[Atonement](2+0+0) x 0 = (Block of 0)
[Goring Blade](3+0) x 0 = (Block of 0)
[Royal Authority](3+0+0) x 2 = (Block of 6)
[Atonement](3+0+0) x 2 = (Block of 6)
[Holy Spirit](1) x 3 = (Block of 3)
[Confiteor](1) x 0 = (Block of 0)
[Requiescat](5) x 1 = (Block of 5)
(Total of 24 Blocks)
Result: Atonement as a (1-2-3) combo that gives 2 Sword Oath and 2 Divine Might, while remaining as an optional combo filler that uses Sword Oath, along with the Sword Oath changes, fits in the box. There is an excess of 1 Divine Might which should not affect potencies if ignored and helps with prolonged disengagements, or swap an extra Shield Bash to fit in the extra Divine Might. With Sword Oath changed, there is flexibility in the rotation to allow for increased tactics, such as using Shield Lob in the middle of a rotation, Atonement remaining as a filler and starting a new combo (Ex. [Atonement][Riot Blade][Atonement]) allowing for better utility and MP recovery, and letting Goring Blade consume Sword Oath for increased potencies along with Circle of Scorn. Also, Sword Oath can now be introduced at level 60 to ensure Goring Blade and other actions/ogcds get the full effect without altering the solved rotation.
With Atonement and Sword Oath reinforcing the rotation, lets move on to the level 90 box with the new blocks.
Level 90 with new Blocks:
[Shield Bash][Goring Blade][Holy Spirit] = (Block of 3)
[Shield Bash][Royal Authority][Holy Spirit] = (Block of 3)
[Shield Bash][Atonement][Holy Spirit] = (Block of 3)
[Shield Bash][Royal Authority][Atonement][Atonement][Atonement][Holy Spirit] = (Block of 6)
[Shield Bash][Atonement][Atonement][Atonement][Holy Spirit][Holy Spirit] = (Block of 6)
[Fast Blade][Riot Blade][Goring Blade][Holy Spirit] = (Block of 4)
[Fast Blade][Riot Blade][Royal Authority][Holy Spirit] = (Block of 4)
[Fast Blade][Riot Blade][Atonement][Holy Spirit] = (Block of 4)
[Fast Blade][Riot Blade][Royal Authority][Atonement][Atonement][Atonement][Holy Spirit] = (Block of 7)
[Fast Blade][Riot Blade][Atonement][Atonement][Atonement][Atonement][Holy Spirit] = (Block of 7)
[Atonement][Riot Blade][Goring Blade][Holy Spirit] = (Block of 4)
[Atonement][Riot Blade][Royal Authority][Atonement][Atonement][Atonement][Holy Spirit] = (Block of 7)
[Atonement][Riot Blade][Atonement][Atonement][Atonement][Holy Spirit][Holy Spirit] = (Block of 7)
[Holy Spirit] = (Block of 1)
[Confiteor][Blade of Faith][Blade of Truth][Blade of Valor] = (Block of 4)
[Requiescat](5) = (Block of 5)
Final Test:
[Goring Blade](2+0) x 2 = (Block of 4)
[Royal Authority](2+0+0) x 0 = (Block of 0)
[Atonement](2+0+0) x 0 = (Block of 0)
[Goring Blade](3+0) x 0 = (Block of 0)
[Royal Authority](3+0+0) x 2 = (Block of 6)
[Atonement](3+0+0) x 2 = (Block of 6)
[Holy Spirit](1) x 3 = (Block of 3)
[Confiteor](4) x 0 = (Block of 0)
[Requiescat](5) x 1 = (Block of 5)
(Total of 24 Blocks)
Result: The introduced Confiteor combo fit in the box, with an excess of 4 Divine Might, further increasing tactics, while not affecting potencies.
Rotation example A:
[Shield Bash][Goring Blade][Holy Spirit][Holy Spirit][Confiteor][Blade of Faith][Blade of Truth][Blade of Valor]
[Shield Bash][Goring Blade][Fast Blade][Riot Blade][Royal Authority][Fast Blade][Riot Blade][Atonement]
[Shield Bash][Goring Blade][Fast Blade][Riot Blade][Royal Authority][Fast Blade][Riot Blade][Atonement]
Rotation example B:
[Shield Bash][Goring Blade][Fast Blade][Riot Blade][Royal Authority][Fast Blade][Riot Blade][Atonement]
[Holy Spirit][Holy Spirit][Holy Spirit][Holy Spirit][Confiteor][Blade of Faith][Blade of Truth][Blade of Valor]
[Shield Bash][Goring Blade][Fast Blade][Riot Blade][Royal Authority][Fast Blade][Riot Blade][Atonement]
Rotation example C:
[Fast Blade][Riot Blade][Royal Authority][Fast Blade][Riot Blade][Atonement][Shield Bash][Goring Blade]
[Holy Spirit][Holy Spirit][Holy Spirit][Holy Spirit][Confiteor][Blade of Faith][Blade of Truth][Blade of Valor]
[Fast Blade][Riot Blade][Royal Authority][Fast Blade][Riot Blade][Atonement][Shield Bash][Goring Blade]
Rotation example D (aka. The Scuffed Rotation):
[Atonement][Riot Blade][Atonement][Riot Blade][Atonement][Confiteor][Blade of Faith][Blade of Truth]
[Blade of Valor][Holy Spirit][Riot Blade][Goring Blade][Shield Bash][Royal Authority][Fast Blade][Shield Lob]
[Riot Blade][Royal Authority][Atonement][Shield Bash][Goring Blade][Holy Spirit][Holy Spirit][Holy Spirit]
With the new revamped rotations to choose from, you can fit whatever type of buff you want in Goring Blade, though dots is off the table because any dot past the first 30s of the rotation has a chance for potency loss with boss jumps. Goring Blade (Storm's Eye version), for example, results in no loss in potency. Goring Blade (Sword Oath) also results in no loss in potency. In turn, you can have a Goring Blade (Sword Oath)(Storm's Eye version) as well. Blade of Valor can have (Storm's Eye version) added because it would take the place of one Goring Blade in the rotation, like it did before, as well as giving Sword Oath to enhance any form of burst, regardless if Fight or Flight and Requiescat are one or two separate burst windows. Overcapping on resources is a better option than a lack of resources, it's not like we're losing dps from too much MP or Oath Gauge either. Excess Divine Might serves to allow flexibility because we can't always perform a clean loop in fights, while having no impact on ppm if potencies and 1/2 burst windows are adjusted right.
Side note: Example of Atonement as a starter/finisher/filler along with Riot Blade.
[Action][Weaponskill] Riot Blade (Lv. 4)
Delivers an attack with a potency of 150.
Combo Action: Fast Blade or Atonement
Combo Potency: 250
Combo Sword Oath Potency: 300
Combo Bonus: Restores MP (1000 MP)
[Action][Weaponskill] Atonement (Lv. 76)
Delivers an attack with a potency of 100.
Sword Oath Potency: 300
Sword Oath is not consumed with Combo Action.
Additional Effect: Restores MP (1000 MP)
Combo Action: Riot Blade or Shield Bash
Combo Potency: 300
Combo Bonus: Grants 2 stacks of Sword Oath
Duration: 30s
Combo Bonus: Grants 2 stacks of Divine Might (Up to 5)
Duration: 30s

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