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  1. #11
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,109
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SeiyaSoiya View Post
    yes we are regulated
    but that doesn't mean we are not allowed to judge developers on a moral level, especially when we are beaten on the head about how "they cleared without the use of third party tools"
    as if the prog of developers is equivalent to what players have to do to prog, i.e. restarting all the way to the beginning each wipe

    yes it's illegal
    yes it's against the rules
    but that's not what I'm discussing here
    The testers are not "progging" the fight. They're pulling open up different phases to make sure that buffs are applied correctly in situations even when players disconnect, and that nothing despawns or falls out of the map in fringe cases. You seem to have a fundemental misunderstanding of what testers do. They aren't there to prog the fight blind and then clear multiple times, they're there to make sure the DPS check is possible to hit and that mechanics don't glitch out leaving players unable to complete it.

    Every bit of content in this game is designed, balanced, and tested based on the assumption that players doing this will not be using tools. Full stop. That doesn't mean testers and devs don't use debugging tools while testing to make sure everything reacts the way it's supposed to.
    (5)

  2. #12
    Player
    solimiano's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Solimiano Fair
    World
    Phantom
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SeiyaSoiya View Post
    yes we are regulated
    but that doesn't mean we are not allowed to judge developers on a moral level, especially when we are beaten on the head about how "they cleared without the use of third party tools"
    as if the prog of developers is equivalent to what players have to do to prog, i.e. restarting all the way to the beginning each wipe

    yes it's illegal
    yes it's against the rules
    but that's not what I'm discussing here
    Ok, so you want to discuss the setup they used, unless they state it somewhere we will never know.
    I also tend to put a lot more effort in job than my hobbies, I get paid for my work, my hobbies are for me to relax and have fun, so whoever is clearing the fights might be better and putting more effort than us.
    It might be they actually never encountered the bugs in a meaningful way that warrants a maintenance, but like always if enough people can prove the bug and complain in the technical forums/ bug section they might go for emergency maintenance and fix it.
    (1)

  3. #13
    Player SeiyaSoiya's Avatar
    Join Date
    Apr 2016
    Posts
    361
    Character
    Hariette Reina-cuento
    World
    Marilith
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by VerdeLuck View Post
    The testers are not "progging" the fight. They're pulling open up different phases to make sure that buffs are applied correctly in situations even when players disconnect, and that nothing despawns or falls out of the map in fringe cases. You seem to have a fundemental misunderstanding of what testers do. They aren't there to prog the fight blind and then clear multiple times, they're there to make sure the DPS check is possible to hit and that mechanics don't glitch out leaving players unable to complete it.

    Every bit of content in this game is designed, balanced, and tested based on the assumption that players doing this will not be using tools. Full stop. That doesn't mean testers and devs don't use debugging tools while testing to make sure everything reacts the way it's supposed to.
    ah yes because checkpointing clearly allowed them to test the fight properly without leaving out the possibility of the main tank having a lingering magic vuln debuff that would get him instantly killed upon the boss autoattacking

    maybe if they didn't cheat they could have caught this problem before release
    (1)

  4. #14
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,521
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    I suspect this is more to do with latency than anything else, ie. if you have higher latency, you could get tagged for the auto, before the debuff expires. Of course, being a tester, you have very minimal latency, so these issues do not come up, meaning you can make the time between the debuff wearing off and the first auto as small as possible.

    In theory, this should be a learning point for the battle team to test buff/debuff timers and potential one shot hits in a range of different latency scenarios, just to make sure nothing like this happens again.
    (1)

  5. #15
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,106
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SeiyaSoiya View Post
    ah yes because checkpointing clearly allowed them to test the fight properly without leaving out the possibility of the main tank having a lingering magic vuln debuff that would get him instantly killed upon the boss autoattacking

    maybe if they didn't cheat they could have caught this problem before release
    You seem to believe that it is only possible to test something one way, that somehow if tools were used at some point to examine a specific part of the fight, it magically becomes physically impossible to also test the fight at other times without using said tools. This view conflicts with reality.
    (1)

  6. #16
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    417
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by VerdeLuck View Post
    The testers are not "progging" the fight. They're pulling open up different phases to make sure that buffs are applied correctly in situations even when players disconnect, and that nothing despawns or falls out of the map in fringe cases. You seem to have a fundemental misunderstanding of what testers do. They aren't there to prog the fight blind and then clear multiple times, they're there to make sure the DPS check is possible to hit and that mechanics don't glitch out leaving players unable to complete it.
    If only there were testers that didnt use god mod only, bugs like p3 auto attack, p5 vuln auto, buff cap limit wouldn't get into release (also might add p4 dps check in heavily 2 min meta)
    (0)
    Last edited by Stasya; 02-05-2023 at 09:18 AM.

  7. #17
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Mikey_R View Post
    I suspect this is more to do with latency than anything else, ie. if you have higher latency, you could get tagged for the auto, before the debuff expires. Of course, being a tester, you have very minimal latency, so these issues do not come up, meaning you can make the time between the debuff wearing off and the first auto as small as possible.

    In theory, this should be a learning point for the battle team to test buff/debuff timers and potential one shot hits in a range of different latency scenarios, just to make sure nothing like this happens again.
    Just an overarching problem with SE not realizing people have to deal with latency when they live outside of Japan. You can really see that weakness when you see how long it has taken them to add charges the hypercharge for MCH and we still have problems with double weaving or even single weaving.
    (1)

  8. #18
    Player
    Hanaya's Avatar
    Join Date
    Aug 2020
    Posts
    45
    Character
    Liu Yangyang
    World
    Zalera
    Main Class
    Miner Lv 100
    Quote Originally Posted by Amenara View Post
    Just an overarching problem with SE not realizing people have to deal with latency when they live outside of Japan. You can really see that weakness when you see how long it has taken them to add charges the hypercharge for MCH and we still have problems with double weaving or even single weaving.
    The netcode/ping issues are so whack. I used to main ninja, and moving to a location way closer to the US servers made me feel like I was playing a different game. I went from being the master of rabbit hats to consistently using mudras properly in 3 days, entirely because of the ping difference.

    It's just so strange to me, bc from what I understand, noclippy/xivalexander mostly fixes ping issues? so clearly it's possible for them to fix it. I don't understand why, after years, nothing has been done to allow people with higher ping to play the game as initially intended without forcing them to resort to 3rd party plugins. I'd understand if it was impossible to fix, but the existence of noclippy proves that wrong.
    (1)

  9. #19
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by SeiyaSoiya View Post
    ah yes because checkpointing clearly allowed them to test the fight properly without leaving out the possibility of the main tank having a lingering magic vuln debuff that would get him instantly killed upon the boss autoattacking

    maybe if they didn't cheat they could have caught this problem before release
    This is a whole LOT of assumptions you're throwing out here as someone who lacks the insider information on what actually goes on with the testing group. I'll give you that its a plausibility but it would be idiotic to even assume they havent thought of just that as someone whom designed the encounter.
    (0)

  10. #20
    Player SeiyaSoiya's Avatar
    Join Date
    Apr 2016
    Posts
    361
    Character
    Hariette Reina-cuento
    World
    Marilith
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Mikey_R View Post
    I suspect this is more to do with latency than anything else, ie. if you have higher latency, you could get tagged for the auto, before the debuff expires. Of course, being a tester, you have very minimal latency, so these issues do not come up, meaning you can make the time between the debuff wearing off and the first auto as small as possible.

    In theory, this should be a learning point for the battle team to test buff/debuff timers and potential one shot hits in a range of different latency scenarios, just to make sure nothing like this happens again.
    I don't think it's a latency issue
    p8s p2 has a similar very tight timing with the debuff
    if you got picked for Natural Alignment 1 you got a debuff called forcible failure
    if you took ANY damage with that debuff on you would explode and deal 99999999 damage to everyone
    the debuff wears off literally at 3/4ths of the cast bar of aionopyr which is a raid wide
    but the debuff consistently wore off before the raid wide hit regardless of latency or ping, I know because I play on NA as an european and I have 160 ping to the servers.
    (1)

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