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  1. #21
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,474
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SeiyaSoiya View Post
    I don't think it's a latency issue
    p8s p2 has a similar very tight timing with the debuff
    if you got picked for Natural Alignment 1 you got a debuff called forcible failure
    if you took ANY damage with that debuff on you would explode and deal 99999999 damage to everyone
    the debuff wears off literally at 3/4ths of the cast bar of aionopyr which is a raid wide
    but the debuff consistently wore off before the raid wide hit regardless of latency or ping, I know because I play on NA as an european and I have 160 ping to the servers.
    The timing between the debuff wearing off and the auto attack is even tighter. Xeno has a recent video where he shows this to be the case (https://youtu.be/aLbYDwWos-g?t=224 timestamped for convenience). The Auto Attack is happening before the debuff wears off, so, when the game calculated the damage, the debuff was still active. This is much tighter timing than a castbar being 3/4 of the way done before the debuff wears off, this is more a case of, the castbar is 99% full when it wears off. All it needs is a slight delay to when the boss can start attacking, a delay that would probably be small enough noone would notice, and it would fix the issue.
    (0)

  2. #22
    Player Velvet_Lunarfang's Avatar
    Join Date
    Mar 2020
    Location
    Limsa
    Posts
    458
    Character
    Morgan Blackhart
    World
    Maduin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Mikey_R View Post
    I suspect this is more to do with latency than anything else, ie. if you have higher latency, you could get tagged for the auto, before the debuff expires. Of course, being a tester, you have very minimal latency, so these issues do not come up, meaning you can make the time between the debuff wearing off and the first auto as small as possible.

    In theory, this should be a learning point for the battle team to test buff/debuff timers and potential one shot hits in a range of different latency scenarios, just to make sure nothing like this happens again.
    Well I watched a number of streamers like Xenos and Mr Happy and they all had the bug of getting one shot by a auto attack. So it's not latency just a bug. Sadly since EW has been released they been getting plagued by all sorts of bugs. As much as I enjoy the game I feel like they haven't given 100% at all
    (0)

  3. #23
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mikey_R View Post
    I suspect this is more to do with latency than anything else, ie. if you have higher latency, you could get tagged for the auto, before the debuff expires. Of course, being a tester, you have very minimal latency, so these issues do not come up, meaning you can make the time between the debuff wearing off and the first auto as small as possible.

    In theory, this should be a learning point for the battle team to test buff/debuff timers and potential one shot hits in a range of different latency scenarios, just to make sure nothing like this happens again.
    Well, if it was a latency issue SQEX wouldn't be as religious in mentioning it as a special Known Issue. Just look at NIN bug which they haven't hotfixed, the amount of years it took to fix Bloodweapon and MCH, etc.
    (1)
    Mortal Fist

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