The fact that you do any research outside of the game at all makes you above average.As a fairly newcomer to this game, yes I am average, don't think I'll be ever more then that. But I don't aspire to be more, not for the time being at least. I do however never go into a duty unprepared, I watch guides, from several perspectives, I learn my routine, but watching guides and hitting dummies isn't the same as actual standing there when the push comes to shove. And I always give fair warning, that I am new to the duty at hand.
Does that make me an average or above average player. I don't know and tbh, I don't care.

Around Stormblood and SHB a lot of jobs change which increases their complexity or just opens new gameplay flow and players are expected to use it because it's superior and the game will be designed around that. If you screw up a dungeon mechanic you are more likely to die in EW (or SHB?) than in anything prior to Stormblood. Yet the game doesn't really explicitly pushes those changes nor require it from you (stories of missing job stones, freecure WHM fishing even in EW). And when they are trying to add full solo player experience the gap will only widen / there will be more some sort of a conflict - the instance requirements will be lower and lower which can lead to more groups with players not able to handle the mechanics and gameplay in general or just push them into moving away from multiplayer to solo trust system that will just give the player free rez each time, an NPC to follow that will always do mechanics correctly, heals if player-healer can't keep up or tank the boss when player-tank can't - and never tell the player what went wrong, what could be done better on a basic level. Right now if you want some even basic explanation on how a new quirky mechanic works you have to go watch Mizteq video and probably rewind it a few times. Not to mention that when doing the daily roulette you may get an instance you have long forgotten but is full of mechanics because it's a more recent expansion - Paglth'an last boss was quite lethal in my runs in early Endwalker and there was more than it
In short, the skill required goes up, but the game doesn't bother with helping with it. No instance journal, no mechanics recap, no proper job requirements or feedback about basic button usage in modern, not-ARR content.

Put more content where it doesn't require many people but still requires skill to clear it. So you justify repetition and it has an easy way to organize, problem introduced by this would be people complaining about the grindy nature of such and rewards to be at least close or on par with raid gear.
A sin commited by V&C dungeons is not being to gear through it.
Last edited by Takamorisan; 02-03-2023 at 02:28 AM.

in depth rotation guide could work like ghosts in racing games to beat your current best score you could compete with your ghost wol to improve in theory, and in depth mechanic training.
Most learning is on the fly learning instead of hand holding and in turn is really slow, most videos don't equate to gameplay and are essentially useless.
Last edited by Sigma5; 02-03-2023 at 04:10 AM.
I survived because the fire inside burned brighter than the fire around me. - Joshua Graham
You know, that's not a bad idea.in depth rotation guide could work like ghosts in racing games to beat your current best score you could have your ghost wol to try and beat to get better could work in theory, and in depth mechanic training.
Most learning is on the fly learning instead of hand holding and in turn is really slow, most videos don't equate to gameplay and are essentially useless.
Set it up similar to the SSS dummy but add some mechanics you have to dodge or get damage downs. Could use the existing hall of novice area as assets in it's creation.
Sync gear to an even level and have a ranking board like PotD for each class. Have some sort of seasonal award like the PvP rankings.




Let me take a different angle here. There are things in my life that I'm both 1. not good at, and 2. I don't have any desire to improve at them. Bowling is one of them. I'm not a great bowler. If I get a strike, it's much more likely that luck guided my ball there than skill. I'm also okay with being a crappy bowler. Most of my friends score higher than me, some of them are around as bad as me. I go to socialize and have fun; my goal isn't to up my bowling game or become a star. The last time one of my friends offered to give some pointers, I told him it's okay. That's not my goal here, but thanks for the offer. I suppose it's more socially acceptable in this instance that a friendly bowling game isn't a cooperative thing like FF14, but minor details.
Now let's take a hypothetical. What if that weren't my approach to bowling? What if, instead, every time we bowled I went on a dramatic rant about the visibility of the scoreboard, and how my score is NOBODY's business? What if I constantly shot a stink eye at the bowling league over in the next lane, muttering about "elitism" anytime one of them grabbed a ball? What if, when I see someone use the gutter bumpers, I stood up, pointed, and with a smug air of superiority shouted, "CHEATER! Look someone's CHEATING! Their score doesn't COUNT because they didn't do it LEGITIMATELY. *I* don't use CHEATER things like that to get MY score."
If you see someone behaving like that, what would you assume is going on in their heads? Do you think, "wow, what a chill and well-adjusted person who just wants to enjoy a casual game?". Because I don't.
what are you going on about here?Let me take a different angle here. There are things in my life that I'm both 1. not good at, and 2. I don't have any desire to improve at them. Bowling is one of them. I'm not a great bowler. If I get a strike, it's much more likely that luck guided my ball there than skill. I'm also okay with being a crappy bowler. Most of my friends score higher than me, some of them are around as bad as me. I go to socialize and have fun; my goal isn't to up my bowling game or become a star. The last time one of my friends offered to give some pointers, I told him it's okay. That's not my goal here, but thanks for the offer. I suppose it's more socially acceptable in this instance that a friendly bowling game isn't a cooperative thing like FF14, but minor details.
Now let's take a hypothetical. What if that weren't my approach to bowling? What if, instead, every time we bowled I went on a dramatic rant about the visibility of the scoreboard, and how my score is NOBODY's business? What if I constantly shot a stink eye at the bowling league over in the next lane, muttering about "elitism" anytime one of them grabbed a ball? What if, when I see someone use the gutter bumpers, I stood up, pointed, and with a smug air of superiority shouted, "CHEATER! Look someone's CHEATING! Their score doesn't COUNT because they didn't do it LEGITIMATELY. *I* don't use CHEATER things like that to get MY score."
If you see someone behaving like that, what would you assume is going on in their heads? Do you think, "wow, what a chill and well-adjusted person who just wants to enjoy a casual game?". Because I don't.
To me if you know the basic rotation for your job without knowing about optimizing ogcds and aligning buffs then thats what I believe the average playerbase goes by




WHM | RDM | DNC
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