Quote Originally Posted by Rydin View Post
Yes... I agree.. the game doesn't have to be only what an individual wants... but that shouldn't stop us from voicing what we want... Just with the understanding that we wont always get our way....
In fact... I think it is paramount that a forum be full of opposing ideas for it to really be effective
If it is implemented... I'm not going to start 10 threads talking about how SE is stupid... or rage quit...
Adding dancer wouldn't absolutely break the game or destroy my experience... I'd just prefer not to see it

And for the record... I am a professional musician (Its the only thing paying my bills) and Bard does absolutely nothing for me... It doesn't piss me off that it's in game... but it also doesn't get me moist

If they add dancer, I'm not going to do like Xoo and Utsusemi and mention it in every thread ever made
I totally agree that forums should have opposing arguments. These days, people need to have a place to share ideas and voice opinions. The only thing about it, is a grand number of people seem to not grasp the idea that their feedback isn't constructive enough to be taken as more than a statistical number (for developers). Constructive arguments against something should be weighed in on with timing and insight whenever possible or applicable. Simply saying something isn't "cool looking" is at best, a statistic tally for potential visual change.

I think I understand what you mean with you having experience as a musician, and am glad you do, but not caring for Bard. I took Iaido for a number of years in the past, yet Samurai (or classes/jobs like it) is always on the lower end of the list of attractive playstyles. I just don't care for the SAM gameplay. However, I did used to be in band for 6yrs of my K-12 schooling, and found the bard class attractive. Different form of nostalgia maybe? Or maybe we just don't care too much for things we have experience with IRL? But it obviously doesn't change the fact that despite RL experiences, we may still enjoy it in the fictional world. I just enjoyed the playstyle and arguable skill necessary to play the job well. Character positioning, different instrument types to produce different results (string having wider range), and so on.