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  1. #11
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I'm sorry but I am agreeing with Ransu here. Spamming it isn't supposed to be fun. It is essentially a failure state.

    If you are ever put in a situation where you have to spam Recuperate to survive (and perhaps still die), these happened:

    - you overextended without having any defensive tools for engagement OR playing near walls for cover - I main DRG in PvP. We have no defensive tools also read what I said above about teamfights/chasing.
    - along with the first one, you had nobody initiate with / for you (having a player being an "initiator" massively helps) - Read what Doozer said. I am also the initiator quite a bit because I am melee and sometimes without a tank.
    - the enemy group-engaged on you, which you alone aren't meant to survive, people need to peel* for you. - Read what Doozer said.
    I responded to your points in bold.
    So what I gather from both you and Ransu is on the assumptions that I am going at it alone despite saying I am in teamfights.

    It is hard to do anything when you're slammed to hell with crowd control and are melee so I have no choice. I'm not playing under cover I am
    trying to get in there and fight my guy but when I am getting stunned 1031923 times in the fights and blasted, I can't fight I am spamming Recup.
    I can E. Jump out and Long Pot. I want actual fights to last longer and actually fight.
    It's not a skill situation it's how the combat is. It's recup, recup, try and run, recup, hope Purify works, it does but you're slammed again, recup.
    Crap is obnoxious. This probably can go hand in hand with how poorly Purify works honestly.
    (2)
    Last edited by Jybril; 01-26-2023 at 10:45 PM. Reason: MOOOORE mobile edits!

  2. #12
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jybril View Post
    I responded to your points in bold.
    So what I gather from both you and Ransu is on the assumptions that I am going at it alone despite saying I am in teamfights.

    It is hard to do anything when you're slammed to hell with crowd control and are melee so I have no choice. I'm not playing under cover I am
    trying to get in there and fight my guy but when I am getting stunned 1031923 times in the fights and blasted, I can't fight I am spamming Recup.
    I can E. Jump out and Long Pot. I want actual fights to last longer and actually fight.
    It's not a skill situation it's how the combat is. It's recup, recup, try and run, recup, hope Purify works, it does but you're slammed again, recup.
    Crap is obnoxious. This probably can go hand in hand with how poorly Purify works honestly.
    I will have to agree with the opposition here. Learn when is the best times to go in (not just you going in alone). Like wait for the enemies to engage on someone, wait for some cc to be used already or go in with a plan on how you'll escape.
    Also dragoon does have a defensive spell. It's called evasive jump. Free get the f out card and also removes bind/heavy.

    In terms of your idea to just add the HP to our total instead of using pots, that's a hard no from me. Doing that would eliminate the counter play of using teamwork and chain cc'ing someone so they can't use recup. I would want more counter play, not less.
    (7)

  3. #13
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    776
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jybril View Post
    ?
    I mean, as a melee you kinda have to?
    I rarely duel or chase lol.

    You must not play CC at all, or ever been a melee lmao.
    Kinda hard not to when it's a lot of teamfights.
    But even then I would rather higher HP so it's not needed.
    Just run to use long pot and be done with it. It just drags fights.
    All I'm saying lol.
    I wasn't playing CC since launch but seriously even as a DRG I die so easy in CC but in FL you're pretty much immortal unless you get hit and hard focused between 10 people.
    (1)

  4. #14
    Player
    Kathleen_'s Avatar
    Join Date
    Aug 2022
    Posts
    102
    Character
    Kathleen Nadinea
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    The sorry state of this playerbase.
    (5)

  5. #15
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jybril View Post
    I responded to your points in bold.
    So what I gather from both you and Ransu is on the assumptions that I am going at it alone despite saying I am in teamfights.

    It is hard to do anything when you're slammed to hell with crowd control and are melee so I have no choice. I'm not playing under cover I am
    trying to get in there and fight my guy but when I am getting stunned 1031923 times in the fights and blasted, I can't fight I am spamming Recup.
    I can E. Jump out and Long Pot. I want actual fights to last longer and actually fight.
    It's not a skill situation it's how the combat is. It's recup, recup, try and run, recup, hope Purify works, it does but you're slammed again, recup.
    Crap is obnoxious. This probably can go hand in hand with how poorly Purify works honestly.
    1.) You have a defensive tool, it is "Horrid Roar" (10y radius, -50% dmg vs you on enemy in it). As a Dragoon you are more than well equipped as a hit-and-run bruiser DPS. If you don't hit enough or all enemies, that is a different issue. If you get stunned / CCed on doing High Jump -> Horrid Roar, then you Purify -> Roar -> Heal/Chaotic Spring for sustain then continue your burst.

    If you run out of Roar uptime, you fill the gap with Guard where necessary and Elusive Jump out where it is practical.

    2+3.) If you say you are the initiator as a Dragoon, you are more than well-equipped. Doozer's comment is partially correct, as the need for Recup spamming depends on the map layout/location and the timing of your engagement. I use corners/walls a lot in my engagements to minimise the LOS from enemies on me and play around creating and holding space rather than diving hard into the open.

    It is also not fair to say that ending up not healing a whole lot equating to activity. Many factors come into play on when you get focused hard (and thus need to use Recuperate proportionally more).

    The line between being in a teamfight and overextending a bit too much is very narrow. I am not saying you are diving on your own, I am saying you may overextend. It is arguably more important to manage your own ressources as well keeping track of what the enemy has (MP, recent Guard uses, recent Purify uses, recent crowd control/defensive uses) than ensuring a kill as soon as possible.

    That said, you are spot on saying that combat engagements are essentially fast-paced and depending on jobs played a bit hit-and-run. Whether you like it is a different story, but as it stands this is the current design philosophy.

    I have been an advocate for the return of CC resistance (10s immunity after CC based on type) and/or at very least the return of Fetter Ward (CC immunity as a buff) as a global action to incentivize pushing without the fear of being blasted by CC the moment you press Jump.
    (5)

  6. #16
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,344
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Sometimes you overextend, but sometimes it's just your team that's not pulling its weight in damage pressure and application. Sometimes you play melee and barely have to heal because your own team is literally dominating and putting them all under guard and recuperate spamm all the time. This is how the mode snowballs, and most people don't realize that i'ts literally damage based (and how people position or defend stupidly at times, sure). If those conditions are met, and you're on the wrong side, it's a losing battle unless a miracle or a game turning LB happens.

    Now then, I don't especially agree or disagree with you on how recuperate feels, but if you increase HP dramatically and remove recup, you essentially completely negate the utility of barriers (unless you buff them significantly), since their main power actually lies into protecting from instant kills. Now, are insta kills fun? Different story but no, they ain't. But I do think you're putting the finger on something part of a way bigger picture than you're thinking here.
    (4)

  7. #17
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jybril View Post
    You must not play CC at all, or ever been a melee lmao.
    Kinda hard not to when it's a lot of teamfights.
    I play melee all the time. You need to know when to dive, when to run and be selective on your target. If your diving on someone further away from your team and putting yourself in a situation where you're surrounded then that's on you.

    Edit to your reply to someone else:
    As a drg you have survivability skills. Roar is your defensive skill and chaotic spring heals you. When I play drg I pop geirskogal, high dive, heavenly thrust while weaving roar and if I have time squeeze in a chaotic spring before using elusive jump to get out and throw out wyrmwind and nastrod.

    Drg actually has the best tools to stay alive. They are the optimal hitnand run type of playstyle. If you're staying in the thick of it you're playing it wrong.

    Quote Originally Posted by Doozer View Post
    .
    If you find yourself never needing to heal, I have to wonder if you just AFK the whole time.
    I never said that. I use recup all the time. I just don't go out of my way to put myself in situations that I need to spam it. There are absolutely times I find myself in a situation that I need to spam it while running away, but generally speaking I will mark a target, burst them and pop a recup here and there and then back off to use a potion. Backing out of a fight to pot is way better than dying and staggering through the respawn times.
    (2)
    Last edited by Ransu; 01-27-2023 at 03:43 AM.

  8. #18
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    I want it removed so bad positioning gets punished by getting taken out, not a get out of jail card that lets you survive as you run away, you make a bad play, you should take the L, simple as.
    (0)

  9. #19
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Llynethil View Post
    I want it removed so bad positioning gets punished by getting taken out, not a get out of jail card that lets you survive as you run away, you make a bad play, you should take the L, simple as.
    Bad positioning is punished by being in a bad position. That's on your team to capitalize on it and focus them down. If they get away that's on the team which is unfortunate as there's little you can do to control that scenario in a solo queue other than to mark them and hope your rando teammates are paying attention.
    (0)

  10. #20
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Recuperate spamming doesn't add any meaningful strategic value to things IMO and I'd really rather just have a larger HP pool to begin with to reduce instances of getting deleted from existence before I can even utilize my MP.

    You cannot reasonably avoid exposing yourself to multiple players on the enemy team at all times and the squishy jobs can die in as little as three GCDs which when coupled with CC and the sluggish activation on Guard/Purify means that sometimes you're just going to die and can't really do anything about it.
    (3)

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