I think perspective accounts for a lot here. The drop rates for the mounts are abysmal, and the crafting mat which typically sales pretty high on its own also has a low drop rate. Weapon drops are great for desynthesis skill ups if they are not desired and provide a chance to obtain the crafting mat, and the most recent EX releases provide respectable weapons that are slightly better than the weapons acquired by tomes, and slightly less good from those acquired through savage raiding. Then there is also the music, and TT card, and some even drop furnishings or other misc items.
Replay factor is also there for those who simply love the fight. This is on the dev team, as if they design a fight that is fun, players will do it because it is fun. Some players also like to teach the fight to others, and will join prog groups even after obtaining all the rewards the duty has to offer.
Unreal trials also should be included. They are old fights, but many if not most players never got a chance to do these fights on release day, and it provides an interesting challenge for them. For the vets, they might enjoy revisiting an old foe, but at the current level cap. Faux Tales rewards are also very plentiful, and provides another mini game to play. Luck and skill are required to obtain these rewards, and I think that is an awesome system to have in the game.



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