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  1. #1
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Extremes are not the middle ground. I really hate the one hit kills mechanics. At least they can do is make extremes have more forgiveness. Some of the dance moves we’re required to memorize have like 5 different things we have to look at and do (6.3 extreme).

    The normal modes would show you the boss attack and the extreme mode will add 3 or 4 moves on top of that move. It would be nice if the devs trained players by making normal mode do the same moves as extreme but slower and more forgiving.
    (3)

  2. #2
    Player
    Altiel's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    12
    Character
    Altiel Neruna
    World
    Ragnarok
    Main Class
    Fisher Lv 90
    I can't tell for the difficulty part, since i'm actually fine with the current syste. For my wife a mid difficulty could help her since she lack of selfconfident for extrem, it might help her passing the gap and go in extrem fight.
    For the bahamut coil i think a "normal" version should be had so people could enjoy both the fight and the story and the current version could be renamed as "savage" just as the other 8 man raid
    (0)

  3. #3
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,120
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Altiel View Post
    I can't tell for the difficulty part, since i'm actually fine with the current syste. For my wife a mid difficulty could help her since she lack of selfconfident for extrem, it might help her passing the gap and go in extrem fight.
    For the bahamut coil i think a "normal" version should be had so people could enjoy both the fight and the story and the current version could be renamed as "savage" just as the other 8 man raid
    The problem with doing that is there's already a savage coil of bahamut in the game, Nael has a savage version and a normal version, both beyond what is normally story level difficulty in this game, so what do you do there?
    (0)

  4. #4
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,205
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by LalafellDown View Post
    Extremes are not the middle ground. I really hate the one hit kills mechanics. At least they can do is make extremes have more forgiveness. Some of the dance moves we’re required to memorize have like 5 different things we have to look at and do (6.3 extreme).
    Extremes are the middle ground because if you fail the choreography you will usually only kill yourself. It's unusual that one person failing to dodge a single attack will wipe the party in extreme. Contrast this to Savage where if one person fails to dodge a single attack they will often take the whole party down with them.

    Quote Originally Posted by LalafellDown View Post
    The normal modes would show you the boss attack and the extreme mode will add 3 or 4 moves on top of that move. It would be nice if the devs trained players by making normal mode do the same moves as extreme but slower and more forgiving.
    This would make Extremes too easy. Extremes are already easy in that once you know the fight script, you can dodge everything without evening looking at most bosses. The balance is that (1) you must learn the fight on Extreme, which means you must make it through the earlier mechanics in order to see the later ones and (2) the new mechanics are often untelegraphed, so someone has to figure out how best to choreograph them so that everyone lives. By having the story mode fight include all the extreme mechanics at all, let alone with telegraphs, would trivialize the extreme version even more.

    Quote Originally Posted by VerdeLuck View Post
    The problem with doing that is there's already a savage coil of bahamut in the game, Nael has a savage version and a normal version, both beyond what is normally story level difficulty in this game, so what do you do there?
    Second Coil (Savage) isn't really a Savage as we typically understand the term to mean. It's supposed to be the original difficulty of the Second Coil floors before they were nerfed while they were still relevant. There have been so many changes to the combat system since then that it's no longer representative of the original difficulty anyway, so either remove them or leave them as the new actual Savage raids for Second Coil; it doesn't really matter.
    (0)
    Last edited by Rongway; 01-26-2023 at 08:26 AM.
    Error 3102 Club, Order of the 52nd Hour