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  1. #1
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,589
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Overtime activates when at least one player from the team with less progress stands on the point with time running out.

    If you remove overtime completely then matches at some point are lost beyond saving when a team that can make a comeback doesn't have enough time to do so - it becomes needlessly intense.

    Round ending as soon as all attacking players left the circle would just indirectly buff AOE displacement through the roof (Reaper LB, MCH shotgun, etc.). You can already win like this with a well-timed Reaper Hysteria, so thia wouldnt be fun either.

    I wouldn't exactly add an artificial Overtime limit either for reasons like #1. Would make defensive stalling a bit obnoxious (Guard cycling) to deal with depending on your tools.

    If anything, double or triple the respawn increases on death so it goes up by +3 per subsequent deaths. The trickle stall is what is actually annoying by it, so aim for that.
    (1)

  2. #2
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    The trickle stall is what is actually annoying by it, so aim for that.
    This is pretty much why I can't stand it. Trickle in long enough, especially with LB's like DRK and PLD and then add in shields from a sage etc... OT just becomes stupid annoying.

    OT is a necessary mechanic, but how it functions right now is annoying.
    (0)

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,589
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ransu View Post
    This is pretty much why I can't stand it. Trickle in long enough, especially with LB's like DRK and PLD and then add in shields from a sage etc... OT just becomes stupid annoying.

    OT is a necessary mechanic, but how it functions right now is annoying.
    The DRK and PLD LB is also a showcase why LBs should not charge with time but rather with performance tbh. Too easy to get in my opinion.
    (1)

  4. #4
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,476
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Round ending as soon as all attacking players left the circle would just indirectly buff AOE displacement through the roof (Reaper LB, MCH shotgun, etc.). You can already win like this with a well-timed Reaper Hysteria, so thia wouldnt be fun either.
    This is already the case, the overtime timer is timed to server ticks (or an actor tick tied to the standard timer when it ends that starts ticking right at 0s, but same, it seems tied to ticks either way). Sometimes it immediately ends when you push everybody out, sometimes it doesn't. I don't count the amount of games I have ended immediately with scattergun. It's badly designed.

    ( please note that i'm not advocating for or against the removal of overtime )

    Quote Originally Posted by Reinhardt_Azureheim View Post
    The DRK and PLD LB is also a showcase why LBs should not charge with time but rather with performance tbh. Too easy to get in my opinion.
    I understand the complaint behind but pushing LB generation behind performance (what performance? damage? damage eaten? heals?) would inflate dramatically snowballing in the mode, which is already pretty dire. If the defending team loses the LB advantage, the comebacks are even harder and better throw the towel without even finishing the match when all the enemies have their full LBs all the time while your team gets nothing. The seconds lost on respawn are already pretty hefty on their own.

    Then I guess it can also be a design concept, just make the games that are lost end faster? bleh
    (0)
    Last edited by Valence; 01-27-2023 at 02:06 AM.