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  1. #1
    Player Necrotica's Avatar
    Join Date
    Jul 2019
    Posts
    619
    Character
    Dolly Derringer
    World
    Jenova
    Main Class
    White Mage Lv 90

    Overtime is still in the game

    Needs to be removed.
    (2)

  2. #2
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    Removed not so much but at least a time limit like every other overtime in every other thing that has overtime ever. xD
    (2)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  3. #3
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    I still find it sometimes unfair, what i mean is... I'll make a real example:
    My party pushes the crystal to 49/50% (so almost till enemy base). There we keep killing enemies, really, we are teoretically dominating but unable to push the crystal more than that (i mean, we do not die, but enemies keep coming and stalling)..
    We stay there till time finishes.. then we all die (!edit: cause we exausted all our resources and cause near their base enemies have position advantage, cause they are close to spawn).
    The game goes in overtime while we are all dead and by the time we respawn enemies comes all the way till 50% and win.
    This happened to me more than once, maybe 6-7 times out of 200 matches...

    Disclaimer: i know we could and probably should have done better, in fact this not happens often but still.. isn't it stupid when it happens?
    It almost makes me want to do it ON POURPOSE cause it seems a very silly but nice strategy to pull out..
    (0)

  4. 01-21-2023 02:59 AM

  5. #4
    Player Necrotica's Avatar
    Join Date
    Jul 2019
    Posts
    619
    Character
    Dolly Derringer
    World
    Jenova
    Main Class
    White Mage Lv 90
    Still in the game.

    Remove it.
    (0)

  6. #5
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    OT is definitely the low point of the mode. It needs to be changed somehow for sure.
    (1)

  7. #6
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Overtime activates when at least one player from the team with less progress stands on the point with time running out.

    If you remove overtime completely then matches at some point are lost beyond saving when a team that can make a comeback doesn't have enough time to do so - it becomes needlessly intense.

    Round ending as soon as all attacking players left the circle would just indirectly buff AOE displacement through the roof (Reaper LB, MCH shotgun, etc.). You can already win like this with a well-timed Reaper Hysteria, so thia wouldnt be fun either.

    I wouldn't exactly add an artificial Overtime limit either for reasons like #1. Would make defensive stalling a bit obnoxious (Guard cycling) to deal with depending on your tools.

    If anything, double or triple the respawn increases on death so it goes up by +3 per subsequent deaths. The trickle stall is what is actually annoying by it, so aim for that.
    (1)

  8. #7
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    The trickle stall is what is actually annoying by it, so aim for that.
    This is pretty much why I can't stand it. Trickle in long enough, especially with LB's like DRK and PLD and then add in shields from a sage etc... OT just becomes stupid annoying.

    OT is a necessary mechanic, but how it functions right now is annoying.
    (0)

  9. #8
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ransu View Post
    This is pretty much why I can't stand it. Trickle in long enough, especially with LB's like DRK and PLD and then add in shields from a sage etc... OT just becomes stupid annoying.

    OT is a necessary mechanic, but how it functions right now is annoying.
    The DRK and PLD LB is also a showcase why LBs should not charge with time but rather with performance tbh. Too easy to get in my opinion.
    (1)

  10. #9
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    906
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    It's an issue because the regulation period is short enough for most matches to be stalled into overtime, even though overtime generally isn't supposed to be common.
    (0)

  11. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,193
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Round ending as soon as all attacking players left the circle would just indirectly buff AOE displacement through the roof (Reaper LB, MCH shotgun, etc.). You can already win like this with a well-timed Reaper Hysteria, so thia wouldnt be fun either.
    This is already the case, the overtime timer is timed to server ticks (or an actor tick tied to the standard timer when it ends that starts ticking right at 0s, but same, it seems tied to ticks either way). Sometimes it immediately ends when you push everybody out, sometimes it doesn't. I don't count the amount of games I have ended immediately with scattergun. It's badly designed.

    ( please note that i'm not advocating for or against the removal of overtime )

    Quote Originally Posted by Reinhardt_Azureheim View Post
    The DRK and PLD LB is also a showcase why LBs should not charge with time but rather with performance tbh. Too easy to get in my opinion.
    I understand the complaint behind but pushing LB generation behind performance (what performance? damage? damage eaten? heals?) would inflate dramatically snowballing in the mode, which is already pretty dire. If the defending team loses the LB advantage, the comebacks are even harder and better throw the towel without even finishing the match when all the enemies have their full LBs all the time while your team gets nothing. The seconds lost on respawn are already pretty hefty on their own.

    Then I guess it can also be a design concept, just make the games that are lost end faster? bleh
    (0)
    Last edited by Valence; 01-27-2023 at 02:06 AM.

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