Quote Originally Posted by Solarra View Post
You are just speculating here. Please stop and think before you make sweeping statements as if they are facts. The only people who really know how instanced houses would play out are the devs, and they aren't saying anything, which is only sensible as making promises you can't keep is not a good look.

I have no idea if instanced housing would be as severely limited as you suggest but I suspect not because of the following:
Island sanctuary is available to every character (NB not every player, every character)
House interiors, apartments and FC rooms are already instanced
The wards are persistent (always loaded regardless of whether anyone is in them or not), that has to use a lot of resources. They are also totally inflexible, the number of houses is fixed regardless of player numbers on a particular world.

Other games have managed instanced houses just fine including some older ones such as ESO (low furnishing limits but each player can own multiple houses of varying sizes from single rooms right up to Villas with barns, outbuildings, courtyards and terraces).

So, let's not let Square off the hook here. We don't know the technical difficulties they'd face making instanced houses, but we have a system that is far from ideal. As customers, I think that's all we need to be concerned with. It's understandable people are unhappy with the present system but it's not our job to fix it or to say how it can be done.
You don't seem to understand the amount of resources in the database needed if people are being given totally free in an Island Sanctuary Scenario aka. instanced, they would need to cut corners and not for the better if housing has to become like that.