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  1. #1
    Player
    Themarvin's Avatar
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    Aug 2016
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    Gridania
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    Kurotora Iga
    World
    Zodiark
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    Monk Lv 100
    People has been craving for instanced housing... and now we get it, that would mean limitations as well, and it would be a goal for the SE database if they can get rid of 1000s of items from the game, people craved for lottery as well.

    If housing get put the Island instead of current system = you can't fill your house with people anymore the way you used to be able to, and decorating would be a limited affair as well, as how it has been seen working in so many other MMO's

    SE work in the direction of what the players want... first wanted a fair system to get houses and craved for lottery, we got lottery and yes it is a better system than before, but not SE need to work on the things that is going to hurt a few people to move towards removal of multiple FCs and grandfathering.
    (0)

  2. #2
    Player
    Solarra's Avatar
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    Jul 2015
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    Gridania
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    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    Quote Originally Posted by Themarvin View Post
    People has been craving for instanced housing... and now we get it, that would mean limitations as well
    You are just speculating here. Please stop and think before you make sweeping statements as if they are facts. The only people who really know how instanced houses would play out are the devs, and they aren't saying anything, which is only sensible as making promises you can't keep is not a good look.

    I have no idea if instanced housing would be as severely limited as you suggest but I suspect not because of the following:
    Island sanctuary is available to every character (NB not every player, every character)
    House interiors, apartments and FC rooms are already instanced
    The wards are persistent (always loaded regardless of whether anyone is in them or not), that has to use a lot of resources. They are also totally inflexible, the number of houses is fixed regardless of player numbers on a particular world.

    Other games have managed instanced houses just fine including some older ones such as ESO (low furnishing limits but each player can own multiple houses of varying sizes from single rooms right up to Villas with barns, outbuildings, courtyards and terraces).

    So, let's not let Square off the hook here. We don't know the technical difficulties they'd face making instanced houses, but we have a system that is far from ideal. As customers, I think that's all we need to be concerned with. It's understandable people are unhappy with the present system but it's not our job to fix it or to say how it can be done.
    (3)

  3. #3
    Player
    Ayan_Calvesse's Avatar
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    Dec 2021
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    Ayan Calvesse
    World
    Coeurl
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    Reaper Lv 100
    Quote Originally Posted by Solarra View Post
    You are just speculating here. Please stop and think before you make sweeping statements as if they are facts. The only people who really know how instanced houses would play out are the devs, and they aren't saying anything, which is only sensible as making promises you can't keep is not a good look.

    I have no idea if instanced housing would be as severely limited as you suggest but I suspect not because of the following:
    Island sanctuary is available to every character (NB not every player, every character)
    House interiors, apartments and FC rooms are already instanced
    The wards are persistent (always loaded regardless of whether anyone is in them or not), that has to use a lot of resources. They are also totally inflexible, the number of houses is fixed regardless of player numbers on a particular world.

    Other games have managed instanced houses just fine including some older ones such as ESO (low furnishing limits but each player can own multiple houses of varying sizes from single rooms right up to Villas with barns, outbuildings, courtyards and terraces).

    So, let's not let Square off the hook here. We don't know the technical difficulties they'd face making instanced houses, but we have a system that is far from ideal. As customers, I think that's all we need to be concerned with. It's understandable people are unhappy with the present system but it's not our job to fix it or to say how it can be done.
    Devil's advocate.

    Island sanctuary is not dynamic content - you have 7 or so slots with 3 options vs what housing is; not to mention that when everyone was using island sanctuaries they became unusable and still do from time to time during traffic spikes.
    House interiors technically are; however such instances are limited already due to at best I would assume are DB issues because of how the crystal engine handles items. That's one reason why there is a limit to how many folks can actually go into 1 house at a time (and many venues will not permit minions as they count) So just giving everyone their own instance would likely bring that house of cards to a halt.
    Also technically the way the engine handles the wards and housing is the same - your house is "persistant" the reason you spawn outside after relog is because the game kicks you out of a home after DC/relog to avoid you trying to reconnect to a asset that might be demo'ed/deleted when you log out.

    Other games have down instanced homes; most are FtP now to my understanding because they seem to generally be far less successful so I am not sure citing them as "how to do it right" is such a good idea in my opinion. Someone once suggested housing is not a big reason for FF's success; I disagree with that - however I also think that many people merely want it because they do not got it and in the end would just devour resources and grow bored as they achieve all the endgame goals.
    (0)

  4. #4
    Player
    Themarvin's Avatar
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    Aug 2016
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    Gridania
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    2,161
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    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Solarra View Post
    You are just speculating here. Please stop and think before you make sweeping statements as if they are facts. The only people who really know how instanced houses would play out are the devs, and they aren't saying anything, which is only sensible as making promises you can't keep is not a good look.

    I have no idea if instanced housing would be as severely limited as you suggest but I suspect not because of the following:
    Island sanctuary is available to every character (NB not every player, every character)
    House interiors, apartments and FC rooms are already instanced
    The wards are persistent (always loaded regardless of whether anyone is in them or not), that has to use a lot of resources. They are also totally inflexible, the number of houses is fixed regardless of player numbers on a particular world.

    Other games have managed instanced houses just fine including some older ones such as ESO (low furnishing limits but each player can own multiple houses of varying sizes from single rooms right up to Villas with barns, outbuildings, courtyards and terraces).

    So, let's not let Square off the hook here. We don't know the technical difficulties they'd face making instanced houses, but we have a system that is far from ideal. As customers, I think that's all we need to be concerned with. It's understandable people are unhappy with the present system but it's not our job to fix it or to say how it can be done.
    You don't seem to understand the amount of resources in the database needed if people are being given totally free in an Island Sanctuary Scenario aka. instanced, they would need to cut corners and not for the better if housing has to become like that.
    (1)

  5. #5
    Player
    Solarra's Avatar
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    Jul 2015
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    Gridania
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    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    Quote Originally Posted by Themarvin View Post
    You don't seem to understand the amount of resources in the database needed if people are being given totally free in an Island Sanctuary Scenario aka. instanced, they would need to cut corners and not for the better if housing has to become like that.
    You are right, I don't understand it, I don't work in this field and I do not know the technical limitations. I am simply looking at what we have and comparing it to what other games of a similar age are able to manage.

    However, you seem to be arguing as if you do know, but you aren't giving any facts to back up your assertions.
    Agreed, Island Sanctuary is limited in customisation, but as i pointed out, there is one for every character (entry sub gives you 8 characters per data centre, standard gives you more). Also, they are planning to allow us to place outdoor furnishings on the island in the future, so the custiomisation is going to be expanded.
    Apartments are instanced, house interiors are instanced, FC rooms are instanced. I don't see why an instance that includes a house exterior is somehow impossible. Instanced exteriors would be a lot less resource hungry than adding more wards, yet more wards are what we get along with the instanced Island Sanctuary that nobody asked for.

    I don't get it. Why make excuses for Square, a wealthy corporation, like it's some little indie company unable to spare resources or employ the best people? I am sure they could do instanced houses if they wanted to and do them well. Nothing you have said has convinced me otherwise.
    (2)

  6. #6
    Player
    DPZ2's Avatar
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    Feb 2015
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    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Solarra View Post
    I don't get it. Why make excuses for Square, a wealthy corporation, like it's some little indie company unable to spare resources or employ the best people?
    I see you must have never worked for a wealthy corporation. Most of them are run as a group of small indie companies, who may very well be unable to spare resources or employ the best people.

    In the case of the division responsible for FFXIV, they have plenty of money to employ the best people. The problem with that is, well, it's a Japanese company, with an expectation that those they hire speak Japanese, read Japanese, and are willing to live in Japan. That tends to limit the number of 'best people' who can both meet the requirements and want to work in Japan for a Japanese company.

    They have plenty of resources to accommodate their current mode of operations. They also have plenty of divisions working on something else.

    This game is the most prominent one to the Western audience, but its net sales aren't even close to the amount of the Japanese mobile/browser gaming division. Heck, the Amusement sector of the company makes almost as much as the entire MMORPG division.

    In order to remain a wealthy corporation, there is need to constantly expand. MMORPGs are less than 20% of total net sales for the company. You would be correct to surmise that the other 80% is where at least 80% of future development costs are focused.
    (1)