The amount of healing, stuns / leaps, pulls "crowed control" seems op compared to say dark knight and gunbreaker. Warriors and paladins are the only tanks that seem powerful to me. I don't see many good drk's at all. Let alone gun breakers.
The amount of healing, stuns / leaps, pulls "crowed control" seems op compared to say dark knight and gunbreaker. Warriors and paladins are the only tanks that seem powerful to me. I don't see many good drk's at all. Let alone gun breakers.
For the Horde! I mean.... For Ul'dah!
Try salted earth at the right time on a full team, and watch your team nuke them out of the sky. I've seen total teamwipes just because of a skilled use of that ability.
GNB on the other hand, is an indestructible brick that actually deals damage in tank mode. Can also swap to DPS if you're a good player, but the basic GNB tank is already solid.
They have decent self sustain, but they also use their own hp as a resource for 2 of their skills, which balances it out, only has one stun which is their leap and one pull.
They are great at trying to peel one person off someone, but drk can ensnare the entire enemy team and go invulnerable while having better healing, paladin can make a teammate invulnerable to damage every 25 seconds and can grant everyone around them 50% dr with their lb, as far as actual tanking goes, those 2 do it way better then war, but you get better burst damage with war if they can keep their hp high.
Gunbreaker is all about thir junctions, but they can put a pretty significant heal on teammates and do some great damage in dps junction for sure.
I guess it comes down to war is the most selfish of the tankjobs so they look very strong on their own and they are the hardest to shake off you, but as a teamplayer the other ones are a lot more valuable.
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