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  1. #1
    Player
    True-to-Caesar's Avatar
    Join Date
    Jul 2021
    Posts
    311
    Character
    Kyros Orsidius
    World
    Sagittarius
    Main Class
    Gunbreaker Lv 90
    I didn’t know they had a shield and a heal on top of the base one. No wonder they’re not only hard to catch but hard to take down in FL. Meanwhile other jobs are struggling or get outshined by far.

    They really need to properly balance the jobs, I find it hard to believe someone checked this and saif «Yup, massive offence, good defense, great mobility/escape, it’s balanced !».

    Did SE fire QA staff?

    Quote Originally Posted by KongouPrime View Post
    People will always complain about NIN because they can't play against it and that shows when threads like this pop up almost everyday with people crying about the class being broken

    NIN gets almost nerfed every patch because people complain about "oh no, NIN lb executes when you're below 50% HP" yet you got MNK for example that can straight up 1-shot everything that isn't a tank with 2 keys and people barely complain about it (when compared to NIN's case)

    If you think the class is super broken like you say, play it and then you will see for yourself how you're wrong


    TLDR; People who complain about NIN never played it and it shows
    You shouldn’t need to play a job to understand how to counter it, to counter their escape you need a whole squad with CCs and able to quickly target again the ninja after they teleport. That alone shows there’s something wrong.

    I also have never seen an «*execute*» move at 50% hp. It’s always been at least under 35% because otherwise it’s too easy and hardly could be called an «*execute move*» where the target is supposed to be close to death.

    You shouldn’t have a very good offence with ranged and melee attacks AND good mobility/escape AND self sustain with a shield/heal. It’s called balance.

    Talking about playing other jobs, have you played the others and saw how bad they compare with the departments I mentioned above ? Because your bias is showing way too much.
    (3)
    Last edited by True-to-Caesar; 02-22-2023 at 04:08 PM.

  2. #2
    Player
    Yukimin's Avatar
    Join Date
    Mar 2020
    Location
    Hingashi
    Posts
    108
    Character
    Yukimi Shimo
    World
    Balmung
    Main Class
    Black Mage Lv 100
    I played this garbage job for about 3 hours and in every match except the first I got 19+ kills consistently in Frontline. It takes no skill but again Frontline is a joke while jobs like Ninja and Dark Knight are allowed to be broken while casters and phys ranged get the shaft, and oh let's not forget about Samurai with a LB that you can easily counter, yet a lot of the community will cry to the heavens demanding it changed.
    I agree with the OP though. Ninja should get it's knees broken because the amount of crap they can get away + the stupid melee 40% resist just make it even more of a joke.
    (0)

  3. #3
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    I dont get why anyone would play ranged dps in PvP at this point.. ¯\_(ツ)_/¯
    Your dmg is low and you die the moment a melee get close to you..the little CC you have only delay the inevitable.
    Melee does everything 10x better ( better damage, way higher survivability)
    (1)
    SCH/AST/DNC/VPR/SMN

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zeastria View Post
    I dont get why anyone would play ranged dps in PvP at this point.. ¯\_(ツ)_/¯
    Your dmg is low and you die the moment a melee get close to you..the little CC you have only delay the inevitable.
    Melee does everything 10x better ( better damage, way higher survivability)
    This sounds more like a Frontlines balancing problem rathee than Ranged being weak or Melees being strong.

    In 5v5 the roles arent so different in viability.
    (0)

  5. #5
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Reinhardt_Azureheim View Post
    This sounds more like a Frontlines balancing problem rathee than Ranged being weak or Melees being strong.

    In 5v5 the roles arent so different in viability.
    sounds to me they're trying to kill off FL lol
    (0)

  6. #6
    Player
    Elucesta's Avatar
    Join Date
    Jan 2022
    Location
    Gridania
    Posts
    105
    Character
    Miko Fukumoto
    World
    Gilgamesh
    Main Class
    White Mage Lv 90
    I agree, MNK, NIN and SAM really need to be tuned down a bit. Imo any attack thst goes through guards need to go.
    (2)

  7. #7
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Elucesta View Post
    I agree, MNK, NIN and SAM really need to be tuned down a bit. Imo any attack thst goes through guards need to go.
    So you want to nerf machinist? But why though.
    (1)

  8. #8
    Player
    Kansene's Avatar
    Join Date
    Dec 2021
    Posts
    281
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    Quote Originally Posted by Llynethil View Post
    So you want to nerf machinist? But why though.
    I'd like to see guard-penetrating attacks go as well, but not without compensation. Let guard/purify be clutch buttons that can get you out of a sticky situation without being instantly countered, but definitely buff those who lose their guard counters in some other way.
    (0)

  9. #9
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    If you want balanced ranged give them more penetration through guard. Give them a reason to exist besides being juicy meat shields for Ninja/Monk to bully. Already bad enough their DR is significantly lower, (even with nerfs incoming in 6.4) Purify should be made to both cleanse all CC currently casted on you, and prevent further CC for 2 or 3 seconds.

    Hot take, machinist needs to be completely revamped. Just takes them getting caught with their pants down with no guard or purify to get murked and killed instantaneously - And that LB in frontlines may as well be completely useless since it only does a significant chunk of damage to ranged/casters. At least give them an ability to leap backwards like bard.
    (0)

  10. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,072
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kansene View Post
    I'd like to see guard-penetrating attacks go as well, but not without compensation. Let guard/purify be clutch buttons that can get you out of a sticky situation without being instantly countered, but definitely buff those who lose their guard counters in some other way.
    Guard is not supposed to be a last ditch tool to use. You're supposed to use it proactively. I know a lot of time you end up using it because you're about to die, but generally you already half deserve to die when it happens. It can still help as a tempo tool to let healers help you, but then you also have a counter that is called drill, mineuchi, etc.

    Another problem is how the game is programmed with snapshot vs animation delay, the latter which guard has, and sometimes even when using it at full HP you end up low HP when the guard actually goes up.

    MNK meteodrive is another problem altogether.

    Quote Originally Posted by Archeron View Post
    If you want balanced ranged give them more penetration through guard. Give them a reason to exist besides being juicy meat shields for Ninja/Monk to bully. Already bad enough their DR is significantly lower, (even with nerfs incoming in 6.4) Purify should be made to both cleanse all CC currently casted on you, and prevent further CC for 2 or 3 seconds.

    Hot take, machinist needs to be completely revamped. Just takes them getting caught with their pants down with no guard or purify to get murked and killed instantaneously - And that LB in frontlines may as well be completely useless since it only does a significant chunk of damage to ranged/casters. At least give them an ability to leap backwards like bard.
    Purify prevents further CC for 5s. Sometimes it's jank because the buff has a small delay but that's another story.

    I can't talk for FLs but I think MCH performs really well in CC. One of the highest AoE damage in the game with DNC (behind BLM/SMN), great control tools, and insane alpha strikes/bursts.
    (0)

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