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  1. #11
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    I don't understand why after all this time they still refuse to add instanced housing.
    If Yoshi likes the wards so much, keep the wards as they are now. Additionally add instanced housing for everyone. Keep the wards, together with all the things we got now, the lottery, the auto-demolishion, etc. for people who want "VIP-housing".
    Who wants the neighborhood and is willing to put in the time and effort, let them have it. The rest, who just want a place to call home and a garden to grow some onions, let them have an instanced house.
    (3)

  2. #12
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by muras4ki View Post
    edit: In fact, there are over twice as many plots as level 90 players on Dynamis (and this doesn't include wards 25-30 that will open at a later date.) Come on over, we'd love to see you over here, transfers are still free!
    Before Dynamis was added people explained that they can't move to EU or OCE because having to move to a different world region and time zone is unreasonable. I wonder what the excuse is now. There were a few posts in the salt threads from players saying they'll quit because they lost. At least those people don't seem to be in fcs they'd miss very much, so why not move servers for free?
    (4)

  3. #13
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    Quote Originally Posted by Themarvin View Post
    People has been craving for instanced housing... and now we get it, that would mean limitations as well
    You are just speculating here. Please stop and think before you make sweeping statements as if they are facts. The only people who really know how instanced houses would play out are the devs, and they aren't saying anything, which is only sensible as making promises you can't keep is not a good look.

    I have no idea if instanced housing would be as severely limited as you suggest but I suspect not because of the following:
    Island sanctuary is available to every character (NB not every player, every character)
    House interiors, apartments and FC rooms are already instanced
    The wards are persistent (always loaded regardless of whether anyone is in them or not), that has to use a lot of resources. They are also totally inflexible, the number of houses is fixed regardless of player numbers on a particular world.

    Other games have managed instanced houses just fine including some older ones such as ESO (low furnishing limits but each player can own multiple houses of varying sizes from single rooms right up to Villas with barns, outbuildings, courtyards and terraces).

    So, let's not let Square off the hook here. We don't know the technical difficulties they'd face making instanced houses, but we have a system that is far from ideal. As customers, I think that's all we need to be concerned with. It's understandable people are unhappy with the present system but it's not our job to fix it or to say how it can be done.
    (3)

  4. #14
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,612
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Avoidy View Post
    I think I've heard every excuse in the book for why this 2 billion dollar organization running one of the most successful and profitable MMORPGs of all time can't just acquire more resources to give the players the thing they advertised.
    There are valid excuses.

    Final Fantasy XIV net sales are at 28.6 billion yen for 3rd quarter 2023 (posted in November of last year), in a company whose entire Digital Entertainment Sector posted 117.1 billion yen in net sales.

    The operating income for the entire Digitial Entertainment Sector (profit after expenses) was 24.5 billion yen. (Roughly 190 million US dollars).

    Out of the 163.3 billion in net sales, Final Fantasy XIV net sales are just over 17.5% of total sales. The game is not the 'savior of Square Enix' anymore.

    It is certainly the most recognizable property, but browser/mobile games made more than double the net sales of the entire MMO division (which includes other properties), at what I understand was a much higher profit-to-expense ratio.

    Large 365 billion yen companies reinvest profits to ensure they remain 365 billion yen companies.

    They've done so consistently for this game (new Logical Data Center in North America, new Physical Data Center in Oceania, more systems to produce more housing across the board in all data centers).

    You are frustrated that they aren't immediately spending more on the things you want. Since anything that comes from the development team and Producer is considered to be A Promise(tm), I do not find it frustrating that they refuse to provide their plans for the next five years of the game.
    (4)

  5. #15
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    506
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Solarra View Post
    You are just speculating here. Please stop and think before you make sweeping statements as if they are facts. The only people who really know how instanced houses would play out are the devs, and they aren't saying anything, which is only sensible as making promises you can't keep is not a good look.

    I have no idea if instanced housing would be as severely limited as you suggest but I suspect not because of the following:
    Island sanctuary is available to every character (NB not every player, every character)
    House interiors, apartments and FC rooms are already instanced
    The wards are persistent (always loaded regardless of whether anyone is in them or not), that has to use a lot of resources. They are also totally inflexible, the number of houses is fixed regardless of player numbers on a particular world.

    Other games have managed instanced houses just fine including some older ones such as ESO (low furnishing limits but each player can own multiple houses of varying sizes from single rooms right up to Villas with barns, outbuildings, courtyards and terraces).

    So, let's not let Square off the hook here. We don't know the technical difficulties they'd face making instanced houses, but we have a system that is far from ideal. As customers, I think that's all we need to be concerned with. It's understandable people are unhappy with the present system but it's not our job to fix it or to say how it can be done.
    Devil's advocate.

    Island sanctuary is not dynamic content - you have 7 or so slots with 3 options vs what housing is; not to mention that when everyone was using island sanctuaries they became unusable and still do from time to time during traffic spikes.
    House interiors technically are; however such instances are limited already due to at best I would assume are DB issues because of how the crystal engine handles items. That's one reason why there is a limit to how many folks can actually go into 1 house at a time (and many venues will not permit minions as they count) So just giving everyone their own instance would likely bring that house of cards to a halt.
    Also technically the way the engine handles the wards and housing is the same - your house is "persistant" the reason you spawn outside after relog is because the game kicks you out of a home after DC/relog to avoid you trying to reconnect to a asset that might be demo'ed/deleted when you log out.

    Other games have down instanced homes; most are FtP now to my understanding because they seem to generally be far less successful so I am not sure citing them as "how to do it right" is such a good idea in my opinion. Someone once suggested housing is not a big reason for FF's success; I disagree with that - however I also think that many people merely want it because they do not got it and in the end would just devour resources and grow bored as they achieve all the endgame goals.
    (0)

  6. #16
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Lelila38 View Post
    I don't understand why after all this time they still refuse to add instanced housing.
    If Yoshi likes the wards so much, keep the wards as they are now. Additionally add instanced housing for everyone. Keep the wards, together with all the things we got now, the lottery, the auto-demolishion, etc. for people who want "VIP-housing".
    Who wants the neighborhood and is willing to put in the time and effort, let them have it. The rest, who just want a place to call home and a garden to grow some onions, let them have an instanced house.
    They did add instanced housing - apartments. They failed at satisfying housing demand.

    What they seem to have a problem understanding is that players don't like apartments because they're simply copies of the small Private Chambers players in FCs already had access to. Players want house sized interiors, not room sized interiors. They want an outdoor area to decorate and relax in as well.

    What is needed is for them to improve instanced housing. Make the apartments bigger. Add in some sort of patio area with "fake" scenic views that would allow players to use the outdoor furnishings that are frequent seasonal event rewards. Better yet, make the entire instance an outdoor area where the player can choose to place a house then decorate inside and out using a single combined item limit. If I want to create a simple cottage hidden within a lush forest, I should be able to do that.

    Players want a neighborhood? Create larger and more expensive housing instances with item limits that would allow multiple players to share and create their own houses. That could be done in RIFT, where some housing instances had item limits of over 2000 and you could whitelist multiple players to have item placement/removal privileges.

    Or create a common area hub with instanced housing entrances scattered around it. The current wards could have worked for that, with the placards acting as the entrance portal just as we interact with the apartment building entrance to get into our apartments. More owners having to pass through a common area to get to their personal housing means more player interaction and more of a neighborhood feeling.

    Still don't know why anyone wants to crow Thavnairian Onions when they could be growing Voidrake or Althyk Lavender instead then buy the onions with part of their profits but I guess someone needs to grow them.
    (4)

  7. #17
    Player
    Midlithe's Avatar
    Join Date
    Apr 2019
    Posts
    51
    Character
    Aether Mart
    World
    Hyperion
    Main Class
    White Mage Lv 90
    With islands being instanced (I think they are). One would think that is an option we could legitimately become a reality.

    Now... positioning of a house or maybe several houses would be dependent on how they allow it to happen. I'd like to see an option to open up different parts of the island to park said house. Like large would only have 3-4 spots they could be built at with medium having more options and smaller having a LOT of options with a potential small on top of the highest point (not sure if it would fit, but an idea).

    Make it a GIL sink to build and expand the island with personal housing. I'm still without a plot and very annoyed years later. I just get to use our Med FC location for now. Won't bother with apartment when I can have a room in the FC.
    (0)
    - Just drop some Gil on goodies.

  8. #18
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,161
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Solarra View Post
    You are just speculating here. Please stop and think before you make sweeping statements as if they are facts. The only people who really know how instanced houses would play out are the devs, and they aren't saying anything, which is only sensible as making promises you can't keep is not a good look.

    I have no idea if instanced housing would be as severely limited as you suggest but I suspect not because of the following:
    Island sanctuary is available to every character (NB not every player, every character)
    House interiors, apartments and FC rooms are already instanced
    The wards are persistent (always loaded regardless of whether anyone is in them or not), that has to use a lot of resources. They are also totally inflexible, the number of houses is fixed regardless of player numbers on a particular world.

    Other games have managed instanced houses just fine including some older ones such as ESO (low furnishing limits but each player can own multiple houses of varying sizes from single rooms right up to Villas with barns, outbuildings, courtyards and terraces).

    So, let's not let Square off the hook here. We don't know the technical difficulties they'd face making instanced houses, but we have a system that is far from ideal. As customers, I think that's all we need to be concerned with. It's understandable people are unhappy with the present system but it's not our job to fix it or to say how it can be done.
    You don't seem to understand the amount of resources in the database needed if people are being given totally free in an Island Sanctuary Scenario aka. instanced, they would need to cut corners and not for the better if housing has to become like that.
    (1)

  9. #19
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    Quote Originally Posted by Themarvin View Post
    You don't seem to understand the amount of resources in the database needed if people are being given totally free in an Island Sanctuary Scenario aka. instanced, they would need to cut corners and not for the better if housing has to become like that.
    You are right, I don't understand it, I don't work in this field and I do not know the technical limitations. I am simply looking at what we have and comparing it to what other games of a similar age are able to manage.

    However, you seem to be arguing as if you do know, but you aren't giving any facts to back up your assertions.
    Agreed, Island Sanctuary is limited in customisation, but as i pointed out, there is one for every character (entry sub gives you 8 characters per data centre, standard gives you more). Also, they are planning to allow us to place outdoor furnishings on the island in the future, so the custiomisation is going to be expanded.
    Apartments are instanced, house interiors are instanced, FC rooms are instanced. I don't see why an instance that includes a house exterior is somehow impossible. Instanced exteriors would be a lot less resource hungry than adding more wards, yet more wards are what we get along with the instanced Island Sanctuary that nobody asked for.

    I don't get it. Why make excuses for Square, a wealthy corporation, like it's some little indie company unable to spare resources or employ the best people? I am sure they could do instanced houses if they wanted to and do them well. Nothing you have said has convinced me otherwise.
    (2)

  10. #20
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,612
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Solarra View Post
    I don't get it. Why make excuses for Square, a wealthy corporation, like it's some little indie company unable to spare resources or employ the best people?
    I see you must have never worked for a wealthy corporation. Most of them are run as a group of small indie companies, who may very well be unable to spare resources or employ the best people.

    In the case of the division responsible for FFXIV, they have plenty of money to employ the best people. The problem with that is, well, it's a Japanese company, with an expectation that those they hire speak Japanese, read Japanese, and are willing to live in Japan. That tends to limit the number of 'best people' who can both meet the requirements and want to work in Japan for a Japanese company.

    They have plenty of resources to accommodate their current mode of operations. They also have plenty of divisions working on something else.

    This game is the most prominent one to the Western audience, but its net sales aren't even close to the amount of the Japanese mobile/browser gaming division. Heck, the Amusement sector of the company makes almost as much as the entire MMORPG division.

    In order to remain a wealthy corporation, there is need to constantly expand. MMORPGs are less than 20% of total net sales for the company. You would be correct to surmise that the other 80% is where at least 80% of future development costs are focused.
    (1)

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