Quote Originally Posted by Rilifane View Post
That's unfortunately a problem...
Agreed with this post, but I'll note that SCH/SGE has been taken to many fights and isn't considered a meme comp. The only meme comp/comp no one uses is WHM/WHM.

Arguably one of the reasons WHM is prevalent at all is that the raw number of WHM players probably close to equals the number of SCH + AST + SGE. I don't think it's QUITE that, but WHMs are probably something like 40% of healers. So even the elitist (not elite) meta-chasers have to settle for them in their PF groups because they'd rarely get a party otherwise. If AST was as played as WHM, you just wouldn't see WHM at all.

One thing that is kind of interesting to me, though, is WHM/SGE seems to be a thing. I noticed in the top P5S runs, there were several groups running that. No idea why, but I guess it works for them. /shrug

Quote Originally Posted by ForsakenRoe View Post
B: the Pure/Barrier split is a sad joke and should be reverted
I mean, let's be honest: That's already apparent. WHM was not QUITE but not FAR FROM blacklisted in 6.0 because of how much they had to crutch/chad (depending on your perspective) their co-healers to be competent at all. SCH/AST/SGE paired with WHM's were essentially solo-healing the fights - SAVAGE fights - which says even more how much Barrier Healer HPS is overtuned and how WHM was effectively redundant.

But I like the idea of all healers being able to throw up nonstacking GCD shields, because that way it opens the door for more design in fights.
Maybe, but I feel like this is why they wouldn't do it.

They don't allow shield stacking precisely because it can cause some funny business with cheesing mechanics, and they don't really want that. Because of diminishing returns and multiplicative (rather than additive) stacking, mitigation has a far lower risk of that. Sure you CAN mitigate the heck out of a mechanic, but then (a) you've used up all your mitigation at once and (b) diminishing returns prevent outright negating entire mechanics. I don't disagree it could lead to fun mechanics, but that's what the Devs are...largely avoiding... <_<