Quote Originally Posted by Sebs View Post
I never liked the fact that PLD got reworked but i just cannot understand the "benefits" of these things you say.

6. I don't really get why people say its more flexible now, PLD was really flexible before rework since you can just leave 1-2 atonements out of your rotation if you missed 1-2 GCD:s, did it feel good to miss them? ofc not, but it was always flexible, it was not really that strict of a job at all since it has the atonement stacks

not here to argue or cause chaos for the sake of it, but i think people are praising this rework for dumb reasons and i think the rework itself is really badly done.

Why is FoF even an ability anymore? you use 50% of the duration on Req so it just feels bad that you use buff ability to buff an buff ability.
People praise the Bulwark way too much, people hated Sheltron but somehow they love bulwark when its just worse sheltron, 10 sec quaranteed blocks with 90 sec CD is just bad, sure its an extra cooldown, but the fact that people hated sheltron so much but love bulwark is just absurd to me.

these are just some of the problems i find with PLD, i miss the old DoT PLD and i get so frustrated when people say "magic rotation is the gimmick of PLD" makes it sound like PLD is not even a job before they get holy spirit at level 64(?).
I still don't really like that even now with PLD. I hate the fact that it's more optimal to literally drop atonement stacks specifically because it'll drift your stuff along with everyone else. I can't really think of any other class that willingly drops remaining resource stacks and it doesn't feel nice.

To be devil's advocate for FoF my guess is it's still there for your AoE in dungeons to do more damage. The same could be asked why GNB has No mercy when you literally use it to spam through your cartridges and toss a couple DoTs on the boss. Still doesn't feel great with either because it isn't an insignificant damage increase

I liked old sheltron and I like new sheltron in that it conforms to one thing PLD really suffered from: DoT damage. Every other tank would be perfectly fine with DoTs, either through self sustain, extra mit, or a full on mana shield. Paladin was shafted in that your regular mit (sheltron) didn't care about the DoT damage. I'm just glad bulwark exposed part of what made PLD unique way back in A Realm Reborn which was higher block chance; block's really just become a flat mitigation though and I wish it was more prominent or unique.

I'm also not a fan of the defense of "PLD's main thing is its magic rotation". It really isn't. Go back and play PLD in level 63 and below. You don't get your magic rotation until at least 64 when you can use holy spirit (but really it's 68 when you get requiescat making holy spirit spam worth it). If PLD really had a magic rotation it would start pre-50, preferably within the first 10 levels of unlocking the role.