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  1. #5
    Player
    Sebs's Avatar
    Join Date
    Jan 2023
    Posts
    10
    Character
    Sebs Felmund
    World
    Twintania
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sqwall View Post
    Paladin is still very unique.

    After using it in the new EX 5 fight...I found this. I love that I can still DPS with incredibly high potency damage skills out of range.
    -Holy Spirit or Holy Spirit + Divine might is great.
    -Blade Combo is crazy powerful now, and I can use it from distance. No other tank can do that.
    -Atonement has become Fel Cleave basically. It's a HUGE portion of your damage.
    -FoF/Req are a great indicator for burst. As long as you mash those buttons no matter where you are in your combo as it doesn't break it....your fine.
    -It's ok if you drift a little bit now. The only thing I notice that drifts is Circle of Scorn and Espacion.
    -The flexibility of PLD is great now and it feels like i'm playing WAR...but not....if that makes sense.
    I never liked the fact that PLD got reworked but i just cannot understand the "benefits" of these things you say.

    1. getting divine might is good that i approve
    2. Blade combo was always powerful, sure not as powerful as now but that was because PLD was not a burst tank, i will NEVER understand the point of "PLD can do damage out of melee range, no other tanks/melees can do that" since a good player will NEVER leave melee range and even if they do a good tank can time their GCD so they don't actually lose any GCD:s, so this is a bad players defense for playing PLD, especially when devs design fights around uptime...
    3. Atonement is not even close being fell cleave, they REDUCED its potency in the rework and it doesn't do more damage than royal authority, it does the exact same.
    4. FoF and Req were always a good indicator for a burst, you ALWAYS press those buttons when they came off CD so the rework changed nothing, this is how it works for every other tank and even DPS aswell.
    5. Its NEVER ok to drift in the current 2 min burst meta especially, it might be little more forgiving, but its never ok to drift.
    6. I don't really get why people say its more flexible now, PLD was really flexible before rework since you can just leave 1-2 atonements out of your rotation if you missed 1-2 GCD:s, did it feel good to miss them? ofc not, but it was always flexible, it was not really that strict of a job at all since it has the atonement stacks

    not here to argue or cause chaos for the sake of it, but i think people are praising this rework for dumb reasons and i think the rework itself is really badly done.

    Why is FoF even an ability anymore? you use 50% of the duration on Req so it just feels bad that you use buff ability to buff an buff ability.
    Confiteror felt like a finisher for Req burst so it feels really weird and bad to use it immediately and entirely on the Req burst, making Holy spirit just a weird ability, a "ranged atonement" IMO.
    People praise the Bulwark way too much, people hated Sheltron but somehow they love bulwark when its just worse sheltron, 10 sec quaranteed blocks with 90 sec CD is just bad, sure its an extra cooldown, but the fact that people hated sheltron so much but love bulwark is just absurd to me.

    these are just some of the problems i find with PLD, i miss the old DoT PLD and i get so frustrated when people say "magic rotation is the gimmick of PLD" makes it sound like PLD is not even a job before they get holy spirit at level 64(?) and Req at level 70 AND the lore in the game is that we are a GLADIATOR that BECOMES a PLD, like how in MNK role quest WoL is the only one who can beat the bad guy when all the Monk NPC:s failed because we are a PUGILIST who becomes a MONK, so we still use our PGL moves mixed with MNK chakras. so for me the goring blade DoT made sense since your GLA bladeworks made the opponent bleed.
    (10)
    Last edited by Sebs; 01-19-2023 at 09:50 AM.

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