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  1. #181
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Thanos View Post
    At the same time you cant have 100% drop rate on anything though.

    To me nothing in a MMO should come easy. You gotta work for it regardless if its a repetitive fight or some long stupid quest.
    Nobody is asking for the complete weapon to drop 100% ...

    What we/I want is a sense of progression when we do these fights, I want to feel like every time I win I am one step closer to getting my hand on the weapon that I want, right now it feels more like banging my head on brick wall.

    I would be happy even if they removed the weapons from loot pool completely and only had 1 tokens drop 100% every time you killed them. (make the totems non-trade-able)

    SE have to sort this loot problem out as people are getting frustrated and adding these fake road block will only turn players away in the long run. (we have had issues with the Primal loot since it was introduced and all Yoshi-p seem's to be doing is singing with his fingers in his ears)

    A sense of progression is all I want really, doesn't seem so unreasonable to me.
    (2)
    Last edited by Jinko; 03-30-2012 at 08:05 AM.

  2. #182
    Player
    Jeffdogg's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    47
    Character
    Tony Soprano
    World
    Balmung
    Main Class
    Gladiator Lv 20
    Quote Originally Posted by Jinko View Post
    Nobody is asking for the complete weapon to drop 100% ...

    What we want is a sense of progression when we do these fights, I want to feel like every time I win I am one step closer to getting my hand on the weapon that I want right now it feels more like banging my head on brick wall.
    Would a pop up message saying

    "Good job!! Maybe next fight you will get the drop?"

    be good enough?
    (0)

  3. #183
    Player
    Sabaku_Usagi's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominisa
    Posts
    275
    Character
    Sabaku Usagi
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    I've only beating Moogle about 5 times, and Ifrit about 15 times... but I can see just how frustrating this can be... I'm not looking forward to these abysmal drop rates... and what have I gotten out of it? 1 ifrit totem... /joy
    (0)

  4. #184
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jeffdogg View Post
    Would a pop up message saying

    "Good job!! Maybe next fight you will get the drop?"

    be good enough?
    No because I know that people on here are at 100 fights and still hoping for next time.
    (0)

  5. #185
    Player
    DoubleEcho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    226
    Character
    Double Echo
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jeffdogg View Post
    Would a pop up message saying

    "Good job!! Maybe next fight you will get the drop?"

    be good enough?
    That's like saying "Sorry but the princess is in another castle!". Except we knew there were only 8 goddamn castles, not 150!
    (3)


    "I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."

  6. #186
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,272
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    I don't get why they can't make it that weapons drop to loot list, and anyone in the party who doesn't already have the weapon but DID enter with key items could be traded the item. I would much rather pass the axe to someone who needs it than have it clog my inventory. The totems,charms are just inventory cloggers and an un-needed step. Let us PASS weapons to who needs/wants. Let us decide how our group handles things....

    GET RID OF THE TODEM SYSTEM!
    (1)
    Last edited by Kinseykinz; 03-30-2012 at 08:10 AM.

  7. #187
    Player
    Elkwood's Avatar
    Join Date
    Mar 2011
    Posts
    591
    Character
    Elkwood Davidson
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

    In patch 1.22, the below changes are what we have planned:
    • Inferno Totems: 10 → 5
    • Kupo Nut Charms: 20 → 10

    The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
    This is the most ass backwards logic I have seen. What is so hard about Saying if you get a weapon you get no totem, if you don't get a weapon you get a totem. Basic programming is simple

    If A player gets A Weapon
    Then T item = X
    Else
    T Item = 1

    Really look at that amazing drop coding there

    If players do not get totems then then get a weapon, I players don't get a weapon then they get a totem, after 10 runs they get 10 totems if they received 0 weapons, seriously if your programmers cannot figure this out then they need to have there heads examined and you need to stop low balling programmers and actually pay for decent ones.
    (0)

  8. #188
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kinseykinz View Post
    I don't get why they can't make it that weapons drop to loot list, and anyone in the party who doesn't already have the weapon but DID enter with key items could be traded the item. I would much rather pass the axe to someone who needs it than have it clog my inventory. The totems,charms are just inventory cloggers and an un-needed step. Let us PASS weapons to who needs/wants. Let us decide how our group handles things....
    Because that would be too easy, everyone would be 7/7 in 2 weeks.

    If SE allowed this they would make the drop rates even lower anyway which kind of defeats the purpose.

    That's the beauty of a token system you can get 1 token every time and still walk away with something.
    (1)

  9. #189
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,272
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    You mean like everyone is 7/7 on Dungeon gears? There is still only a chance for items to drop. I mean I've done several evenings of Ifrit/Moogle runs where no one got anything... not a weapon or even a charm. Keep weapon drop rate low, just let us pass them when they do drop.
    (0)

  10. #190
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kinseykinz View Post
    You mean like everyone is 7/7 on Dungeon gears? There is still only a chance for items to drop. I mean I've done several evenings of Ifrit/Moogle runs where no one got anything... not a weapon or even a charm. Keep weapon drop rate low, just let us pass them when they do drop.
    Primals only drop 7 items though, Dungeons have multiple items, its completely difference.

    Yea lets throw ourselves at content for hours, days and weeks and get nowhere fast... no thanks.
    (0)

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