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  1. #1
    Player

    Join Date
    Dec 2011
    Posts
    8
    Quote Originally Posted by Wevlum View Post
    The idea is everyone would gain totem/nut 100% every fight...that's why you could add an exchange system in order to keep people going to the fights since rather than relying on the pure goodness of people's hearts, they'd also have an incentive to keep helping once they hit 7/7.
    You can get up to 5k exp for any class per fight. That's pretty good incentive, if you really need incentive to help ls mates with these fights. If your 7/7 I don't think your doing pick-up parties?

    I don't think SE should be giving us free stuff everytime we think we have something of value in our inventory, when in truth we don't. If your 7/7 and you have a totem in your inventory it's not valuable to you and SE shouldn't be give seals or gil for it.

    Theres 8 people on a team, its not 7 people helping 1 guy farm weapons and totems. Weapons are rewarded to a player and totems/nuts are rewarded to the team not individual players and should be distirbuted to the people who need them despite who it falls on.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Quote Originally Posted by xCid View Post
    Really don't see any problem with current drop rates for Primals.
    Good for you...
    (2)

  3. #3
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Darklight gear drop worse then Primal weapons anyway. So they should fix the primal drop rate already, because people will come and sink in this dungeons content instead :P

    Thought, instead of those luck-drop system. honestly nowadays some modern MMO trend is starting with achievement-drop system instead now.

    for example :
    -Kill Ifrit for the first time => get to choose first weapon.
    -Kill Ifrit for 10 times => get to choose second weapon.
    -Kill Ifrit for 20 times => get to choose third weapon.
    ...

    So the more greedy person will need to work more to get his collections, but it has mile stone to mark there so that he won't lose hope at his mid-way through. and Usually the idea for first kill to give first weapon is basically for a good memento for the first time wining, and also support for casual who not have much time and only do 1 class.



    (3)
    Last edited by Alise; 03-21-2012 at 07:01 PM.

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  4. #4
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    The problem is not the low drop rates or the fact that it's mean to artificially draw out content or that the best weapons should be hard to get. The problem is that the weapons don't drop into your loot list so that you cannot pass them to players who may actually want/need them.

    I do runs with my LS and we pass the totems and nuts to those who need or are close. However multiples of the same weapon have dropped to people who have no intention of playing that class as their main or at all. On the first drop it gives them a reason to go level that class now, given. However when the same weapon gets dropped multiple times to the same person, it is wasted. It cannot be taken by that player and is lost forever. That's awful, especially when there's often someone in the party who wants/needs that weapon.
    (3)

  5. #5
    Player
    Slice's Avatar
    Join Date
    Mar 2012
    Posts
    27
    Character
    Slice Braver
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 63
    Actually the drop rate of primals is really horrible, I've done more than 120 Ifrit's runs(and wins).
    Now is also difficult to find people for Ifrit or Moogle and sincerely is boring doing the same battle for more than 100 times.
    A good but not definitive solution may be to prevent primals from dropping weapons that you already possess.

    @Arcell: good answer.
    (2)

  6. #6
    Player
    Khazar's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Khazar Karnak
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    i did over 70 times Ifrit and i have 2 weapons and 7 totems, it still need to be fixed, the drop system continues to be a big shit, it cant be possible that i do tens of ifrits for a weap.
    (2)

  7. #7
    Player
    Robbie's Avatar
    Join Date
    Jul 2011
    Location
    Thunderbird 5
    Posts
    49
    Character
    Rhaegar Targaryen
    World
    Balmung
    Main Class
    Warrior Lv 65
    It's nothing more than a massive time sink to draw out content as there is very little of it. What I don't get is why ONLY the primals have this horrible drop system and everything else that drops can be passed. I would love a dev answer on just this alone.

  8. #8
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Honestly I think its just a matter of luck. I havent done ifrit more than 10 times and have gotten 3 weapons and 1 totem. 2 of the weapons were the ones I was actually looking for, harpoon and knuckles. My friend, who was doing runs with me, got 3 weapons over the course of 4 consecutive runs. Maybe it was 5 runs, can't quite remember how many we did that night.

    Some ppl obviously have terrible luck, but that is hardly Square's fault. The drop rate is definitely not that bad; if they made it any better ppl could be 7/7 on ifrit in the matter of a day. Just keep running it and you'll get what you want eventually. It took me two or three nights of Ifrit to get what I wanted. Your mileage may vary.

    The only thing i'd change with primal drops is to make weapons you don't want good for something.
    (0)

  9. #9
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I'm guessing they will boost/change Ifrit drops when Garuda is released (and likely give Garuda the current Ifrit drop rate.)


    On unwanted weapons: we should be able to trade them in for GC seals like any other NM drop.
    (1)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Quote Originally Posted by Zantetsuken View Post
    I'm guessing they will boost/change Ifrit drops when Garuda is released (and likely give Garuda the current Ifrit drop rate.)
    I really hope so.
    (0)

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