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  1. #81
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    The problem is not the low drop rates or the fact that it's mean to artificially draw out content or that the best weapons should be hard to get. The problem is that the weapons don't drop into your loot list so that you cannot pass them to players who may actually want/need them.

    I do runs with my LS and we pass the totems and nuts to those who need or are close. However multiples of the same weapon have dropped to people who have no intention of playing that class as their main or at all. On the first drop it gives them a reason to go level that class now, given. However when the same weapon gets dropped multiple times to the same person, it is wasted. It cannot be taken by that player and is lost forever. That's awful, especially when there's often someone in the party who wants/needs that weapon.
    (3)

  2. #82
    Player
    Slice's Avatar
    Join Date
    Mar 2012
    Posts
    27
    Character
    Slice Braver
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 63
    Actually the drop rate of primals is really horrible, I've done more than 120 Ifrit's runs(and wins).
    Now is also difficult to find people for Ifrit or Moogle and sincerely is boring doing the same battle for more than 100 times.
    A good but not definitive solution may be to prevent primals from dropping weapons that you already possess.

    @Arcell: good answer.
    (2)

  3. #83
    Player

    Join Date
    Dec 2011
    Posts
    8
    Quote Originally Posted by Wevlum View Post
    5k exp per fight is only for jobs 45+ and I doubt many people are taking level 45s into the Ifrit fight (even so, I'd say exping is faster). If you're not 45+ you get around 2k per run which is really not an incentive by itself to go do Ifrit. I also find it weird you assume I'm 7/7 on this and unwilling to help ls mates. If there were incentives to do Ifrit beyond 7/7 then people who are 7/7 would maybe do pickups which would only be a good thing I assume?

    Why shouldn't SE be giving us things for repeating Ifrit that aren't the weapons? They already give dark matter and vampire plant cuttings. You don't give a reason for why they shouldn't do this.

    Finally...everyone gaining at least 1 nut/totem 100% every run = more totems/nuts per person per run than the current passable nuts/totems. Also you assume everyone who does this is doing it in an LS? Are we completely ignoring pickup parties now? If you have a nice ls who's willing to drop everything to spend 10 hours grinding totems/nuts for you that's fantastic but not everyone has that luxury.

    I just wish we could move away from being forced to do content over and over again to a point where we *want* to do things like Ifrit again.
    In the beginning you would have 1 member with 7/7, another member that was 0/7 and people in between. Totems where implemented to balance this out, so people could pass these items to people who weren't lucky enough to get drops. Thats there purpose in this game. A totem is valuable to a person who needs the weapons and has 0 value to someone 7/7, that person should of passed it and SE shouldn't reward people for having these. Reason it's just not needed in the game and SE shouldn't entice or reward players to keep these from players who need them. Pass these to people who need them don't be that kind of player if you know what I mean.

    Everyone gaining a totem/nut every run is too many drops I mean what do you want? Most Ive seen is 4 totems on 1 run and if your stacking these on one player thats plenty. Before totems it was taking close to 200 kills to get 7/7, with totems most of the people in my ls got the rest of thier wepons in under 100 kills.
    (0)
    Last edited by xCid; 03-21-2012 at 11:38 PM.

  4. #84
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by xCid View Post
    In the beginning you would have 1 member with 7/7, another member that was 0/7 and people in between. Totems where implemented to balance this out, so people could pass these items to people who weren't lucky enough to get drops. Thats there purpose in this game. A totem is valuable to a person who needs the weapons and has 0 value to someone 7/7, that person should of passed it and SE shouldn't reward people for having these. Reason it's just not needed in the game and SE shouldn't entice or reward players to keep these from players who need them. Pass these to people who need them don't be that kind of player if you know what I mean.

    Everyone gaining a totem/nut every run is too many drops I mean what do you want? Most Ive seen is 4 totems on 1 run and if your stacking these on one player thats plenty. Before totems it was taking close to 200 kills to get 7/7, with totems most of the people got the rest of thier wepons in under 100 kills.
    Again, if you're in a group of 8 people who are all willing to give you their kupo nut/totems that's fine, not all of us have that luxury.

    If everyone was given a token each run you'd make it so they aren't passable. I think killing Ifrit 70 times is more than enough to get 7/7 and by that point if there was an exchange system you could keep going to get more things if you want *and* you'd be helping people out. Alternatively they could make the weapon drops less mind-numbingly horrible.
    (0)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  5. #85
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Quote Originally Posted by Wevlum View Post
    Again, if you're in a group of 8 people who are all willing to give you their kupo nut/totems that's fine, not all of us have that luxury.

    If everyone was given a token each run you'd make it so they aren't passable. I think killing Ifrit 70 times is more than enough to get 7/7 and by that point if there was an exchange system you could keep going to get more things if you want *and* you'd be helping people out. Alternatively they could make the weapon drops less mind-numbingly horrible.
    ...And people would like to play with new people, not just their friends! It's quite difficult receive Totem/Nut from strangers (It's not selfishness^^).
    (0)

  6. #86
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by xCid View Post
    In the beginning you would have 1 member with 7/7, another member that was 0/7 and people in between. Totems where implemented to balance this out, so people could pass these items to people who weren't lucky enough to get drops. Thats there purpose in this game. A totem is valuable to a person who needs the weapons and has 0 value to someone 7/7, that person should of passed it and SE shouldn't reward people for having these. Reason it's just not needed in the game and SE shouldn't entice or reward players to keep these from players who need them. Pass these to people who need them don't be that kind of player if you know what I mean.

    Everyone gaining a totem/nut every run is too many drops I mean what do you want? Most Ive seen is 4 totems on 1 run and if your stacking these on one player thats plenty. Before totems it was taking close to 200 kills to get 7/7, with totems most of the people in my ls got the rest of thier wepons in under 100 kills.
    You know what I want? I just want a regular drop system like it is common in every game in the world. Don't give individual chests to each participant, make it one chest with 1-2 weapon drops at max, which can be random out of the 7 and let the GROUP decide who is gonna get which weapon.

    It doesn't even have to be 1-2 weapons, it can be like an actual droprate of 20% or so...so 1 weap every 5 kills, but at least you decide who gets it!! That would just be an ordinary drop system like it is common and as it should be. Nothing has to drop 100%, in fact nothing should have 100% drop rate, but IF it drops, let the players decide who get's it...
    (0)

  7. #87
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by TirionCrey View Post
    You know what I want? I just want a regular drop system like it is common in every game in the world. Don't give individual chests to each participant, make it one chest with 1-2 weapon drops at max, which can be random out of the 7 and let the GROUP decide who is gonna get which weapon.

    It doesn't even have to be 1-2 weapons, it can be like an actual droprate of 20% or so...so 1 weap every 5 kills, but at least you decide who gets it!! That would just be an ordinary drop system like it is common and as it should be. Nothing has to drop 100%, in fact nothing should have 100% drop rate, but IF it drops, let the players decide who get's it...
    While I agree, 20% drop rate does not mean 1 weapon every 5 kills. It just means each kill you've got a 20% chance which is completely independent of the results of any other kill.
    (0)

  8. #88
    Player
    Khazar's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Khazar Karnak
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    i did over 70 times Ifrit and i have 2 weapons and 7 totems, it still need to be fixed, the drop system continues to be a big shit, it cant be possible that i do tens of ifrits for a weap.
    (2)

  9. #89
    Player
    Robbie's Avatar
    Join Date
    Jul 2011
    Location
    Thunderbird 5
    Posts
    49
    Character
    Rhaegar Targaryen
    World
    Balmung
    Main Class
    Warrior Lv 65
    It's nothing more than a massive time sink to draw out content as there is very little of it. What I don't get is why ONLY the primals have this horrible drop system and everything else that drops can be passed. I would love a dev answer on just this alone.

  10. #90
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Honestly I think its just a matter of luck. I havent done ifrit more than 10 times and have gotten 3 weapons and 1 totem. 2 of the weapons were the ones I was actually looking for, harpoon and knuckles. My friend, who was doing runs with me, got 3 weapons over the course of 4 consecutive runs. Maybe it was 5 runs, can't quite remember how many we did that night.

    Some ppl obviously have terrible luck, but that is hardly Square's fault. The drop rate is definitely not that bad; if they made it any better ppl could be 7/7 on ifrit in the matter of a day. Just keep running it and you'll get what you want eventually. It took me two or three nights of Ifrit to get what I wanted. Your mileage may vary.

    The only thing i'd change with primal drops is to make weapons you don't want good for something.
    (0)

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