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  1. #1
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Increasing drop rates =/= difficulty discussion.
    I.e. If something is hard and they can't win they won't get items. If they win 100 times and have nothing.....
    I'm all for hard content. I'm praying 2.0 will be the magical fix to every problem that many seem to think it will be. I know why rates are so bad, to keep some people playing, but I'm glad for the 10 -> 5 reduction.
    (4)

  2. #2
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Ifrit could be considered a challenge the first time. The 10th? Maybe. The 100th? Not so much. No one is asking to get "every drop on the first run," people are asking for it to not be a completely random grind to get the weapon they want. I don't even care about Ifrit since I have the weapons I want, but it's important to (keep) tell(ing) them that this system is retarded.
    (3)

  3. #3
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Brannigan View Post
    Ifrit could be considered a challenge the first time. The 10th? Maybe. The 100th? Not so much. No one is asking to get "every drop on the first run," people are asking for it to not be a completely random grind to get the weapon they want. I don't even care about Ifrit since I have the weapons I want, but it's important to (keep) tell(ing) them that this system is retarded.
    I don't like the drop rate, but this I do not agree with. This very system worked in dynamis for years even with a crappy drop rate, but we need a lot pass system in XIV that allows people to pass what they don't need to those who do. Its the lack of such a system that makes the drop rate so problematic. They should be able to fix it so items from chests go into the loot list, and not directly into inventory.
    (1)

  4. #4
    Player
    Nox's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    141
    Character
    Nox Ruo
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Mireille View Post
    I don't like the drop rate, but this I do not agree with. This very system worked in dynamis for years even with a crappy drop rate, but we need a lot pass system in XIV that allows people to pass what they don't need to those who do. Its the lack of such a system that makes the drop rate so problematic. They should be able to fix it so items from chests go into the loot list, and not directly into inventory.
    this is also extremely true, This alone will almost instantly fix this entire issue imo. It's what they should have done in the first place. Nothing makes people more angry than seeing someone who already has the lance get it again, and again, and again... while the players that don't have it don't get it. ~_~
    (3)

  5. #5
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Me..my bf and his bro got him an Ifrit's Axe on totems in an evening...its not that hard...

    Lol well..can't wait to see requirements for a Legendary weapon...easy mode go.
    (1)

  6. #6
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Babydoll View Post
    Me..my bf and his bro got him an Ifrit's Axe on totems in an evening...its not that hard...

    Lol well..can't wait to see requirements for a Legendary weapon...easy mode go.
    well this is part of the problem. some people may get very lucky and get the item they want, but others luck could be completely the opposite. the static i run with the bard in our group has yet to get the bow and the tank has yet to get the sword. there's been multiple times that we have dropped both of those. we've beaten ifrit over 450 times and still those 2 do not have those weapons for their main class.

    the problem with the primal drop system is the fact that some people may get what they are after on the first day, but others may run that for months and still not get it and them see it thrown away countless times.
    (8)


    http://crystalknights.guildwork.com/

  7. #7
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by darkstarpoet1 View Post
    the problem with the primal drop system is the fact that some people may get what they are after on the first day, but others may run that for months and still not get it and them see it thrown away countless times.
    I started to post earlier but I didn't, but while I wait for my party to fill I'll see how much I can manage. :P Just as an example, there was this guy on Ridill that was really sweet/helpful and was very good at teaching people the Ifrit fight--i've seen him turn ~20+ people completely around, from dead weight that just eats raises to #2-3 DPSers in the fight. He did over 150 fights with a few duplicate weapons and barely any totems, and though he did have 10 totems he was trying to save them for the last weapon (since his luck was so awful anyway, I don't blame him). However, of those people he basically taught how to play, probably 5-10 are 7/7 now. I haven't seen him since just before 1.21, though, so no clue if he ever made it.

    Too much luck, and not enough reward for dedication/experience/repetition...
    (5)

  8. #8
    Player
    Vire's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    86
    Character
    Vire Darksteel
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    well this is part of the problem. some people may get very lucky and get the item they want, but others luck could be completely the opposite. the static i run with the bard in our group has yet to get the bow and the tank has yet to get the sword. there's been multiple times that we have dropped both of those. we've beaten ifrit over 450 times and still those 2 do not have those weapons for their main class.

    the problem with the primal drop system is the fact that some people may get what they are after on the first day, but others may run that for months and still not get it and them see it thrown away countless times.
    Just save your breath logic and common sense has left this thread 10 pages ago.


    Quote Originally Posted by Mychael View Post
    I started to post earlier but I didn't, but while I wait for my party to fill I'll see how much I can manage. :P Just as an example, there was this guy on Ridill that was really sweet/helpful and was very good at teaching people the Ifrit fight--i've seen him turn ~20+ people completely around, from dead weight that just eats raises to #2-3 DPSers in the fight. He did over 150 fights with a few duplicate weapons and barely any totems, and though he did have 10 totems he was trying to save them for the last weapon (since his luck was so awful anyway, I don't blame him). However, of those people he basically taught how to play, probably 5-10 are 7/7 now. I haven't seen him since just before 1.21, though, so no clue if he ever made it.

    Too much luck, and not enough reward for dedication/experience/repetition...
    But don't you get it? ITS SO EASY TO GET 7/7 just run it 250 times duh. Easy mode. Make sure you stack black mages so no one has to move for the whole fight except for eruptions and the whm don't have to heal anyone but the war your gonna bring. And get ready to spend 3 and a half days doing ifrit real game time played!
    (1)
    Last edited by Vire; 03-30-2012 at 02:02 PM.

  9. #9
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Come on seriously, they cant give us an upgrade in drop rates, if they do and we get our ifrit weapons, mog weapons, darklight gears and so on what do we have to do other than craft at this point? I used to stick by this game like none other but really the hours Im spending just crafting got to me and Im barely logging in anymore. If they increase the drop rate at all this will be way more widespread and though I will stay part of the game and play when there is playing to be done they would see less numbers creep up as we draw near a new update, even worse than we do now, and most likely alot more drop off from the bored-quitters than they see from the rage-quitters. So it makes sense they refuse to increase any drop rates
    (1)

  10. #10
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    the server should recognize what items we have in these situations, so we wont have to worry about getting the same RARE/EX things multiple times.
    (3)

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