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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    If I'm understanding right, your point is that (assuming we're on about PF randoms) 'people won't have a reason to take a Damage-to-heal healer like SGE over a more standard style healer like SCH, because there's someone who would prefer to play SCH in the queue'? But we don't take people in PF based on class outside of, as you say, terrible balance (cough MCH) or super-bull-unfun-but-necessary cheese choices (cough P3S AST), we just roll with whatever we get. Heck, even in week 1 prog groups I've been in often don't lock BLM out, they don't care enough about the additional Res. If you know your class, you get in, seems to be the way it goes. So, a more 'technical' healer like a SGE would not see trouble getting into parties.

    As for statics, it depends on the level of skill of the static. You know the bell curve meme? I'd think the casual (left) side would say 'play what you want lmao', the middle 'think they're good but actually they're kinda not' Dunning-Kruger players would whine and complain to 'only play the meta' (as they do atm, so nothing is changing), and the super hardcore (right) would say 'play what you want lmao', cos they're skilled enough to make anything work. Heck, there was a week 1 clear of P8S with a MCH, despite both MCH being 'not great' at the time (it's had 3? rounds of buffs since then) AND Heph's HP was nerfed by like 2-3% since.

    As for design, while 'organic design' (at least, what I think you're on about) is cool, you have to consider that certain things need to be set in stone designwise, else you end up with weird stuff like 'Fuma is better than Raiton' and 'Fuma-Katon-Doton TCJs are a DPS increase'. The 'features' of SGE, I'd argue, would be the lines on the slide at Fanfest, and Yoshi-P's description of it. Namely, 'Temporarily augments own skills' and 'can heal by dealing damage'. So that's what I used to make my list o' ideas. The 'how' of how it'd augment it's skills, or 'heal by doing damage' would be up to SE to create, but I think there's some versatility in how you'd choose to heal on it. Augments, Addersgall spenders, GCD healing if you're really on panic-mode.

    And personally, I wish 'Pure vs Barrier' referred to what they provide, when I heard 'barrier' the first time I thought Virus, Disable, Eye4Eye, etc. But no, what we have is not a distinction in gameplay, nor in what they provide. Pures can provide mit and shields, Barriers can provide pure healing throughput. I guess what it refers to is 'what is available as a zero-CD GCD, shield or regen effect?' But even then, AST presses one button and can suddenly provide both, so who knows at this point? 's why I made that thread, to complain that the split doesn't work, and rather than spend MORE time trying to fix it, I'd rather they just throw it out as a failed experiment, as they did with MT/OT split. Give WHM Stoneskin/SS2, upgrade them to Afflatus Whatever, give AST Nocturnal Sect back, let them swap in combat
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    If I'm understanding right, your point is that (assuming we're on about PF randoms) 'people won't have a reason to take a Damage-to-heal healer like SGE over a more standard style healer like SCH, because there's someone who would prefer to play SCH in the queue'? But we don't take people in PF based on class outside of, as you say, terrible balance (cough MCH) or super-bull-unfun-but-necessary cheese choices (cough P3S AST), we just roll with whatever we get. Heck, even in week 1 prog groups I've been in often don't lock BLM out, they don't care enough about the additional Res. If you know your class, you get in, seems to be the way it goes. So, a more 'technical' healer like a SGE would not see trouble getting into parties.
    We don't presently care which healers we typically get... because they're all the same.

    If we stop making them all basically the same, though, then there's a decent chance they'd each be better at different things, so it then becomes important to be sure that one's advantage doesn't apply to 95% of situations while the others' apply to at most some 20%. (See Warrior in the HW hen house.)

    You know the bell curve meme? I'd think the casual (left) side would say 'play what you want lmao', the middle 'think they're good but actually they're kinda not' Dunning-Kruger players would whine and complain to 'only play the meta' (as they do atm, so nothing is changing), and the super hardcore (right) would say 'play what you want lmao', cos they're skilled enough to make anything work.
    That seems to completely align with what I've seen from WoW, GW2, BDO, etc., too. Yeah, sounds right to me.

    features
    Just to be clear, when I see features as relevant to a party to inform the decision of whom to take, I'm talking about what they offer the party, not what gameplay fixtures the user acts through in order to do what they do for that party. Those features, then, would be things like different particular cheese strats unlocked, being able to compensate for poorer party DPS through a short but demanding DPS check, the new opportunities they offer to/within a fight.

    That's not to say jobs must have those distinct features, though I suspect truly distinct means would almost certainly end up at that extreme, but simply that it can't be that just one job uniquely has them or that just one job uniquely doesn't.

    I guess what it refers to is 'what is available as a zero-CD GCD, shield or regen effect?
    Exactly; it seems to be who can spam what, not who can do what.
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    Last edited by Shurrikhan; 01-19-2023 at 01:50 PM.

  3. #3
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    And personally, I wish 'Pure vs Barrier' referred to what they provide, when I heard 'barrier' the first time I thought Virus, Disable, Eye4Eye, etc. But no, what we have is not a distinction in gameplay, nor in what they provide. Pures can provide mit and shields, Barriers can provide pure healing throughput. I guess what it refers to is 'what is available as a zero-CD GCD, shield or regen effect?' But even then, AST presses one button and can suddenly provide both, so who knows at this point? 's why I made that thread, to complain that the split doesn't work, and rather than spend MORE time trying to fix it, I'd rather they just throw it out as a failed experiment, as they did with MT/OT split. Give WHM Stoneskin/SS2, upgrade them to Afflatus Whatever, give AST Nocturnal Sect back, let them swap in combat
    The split is mostly which ones can cast and provide shields (Adlo, Succor, Seraph, Eukrasian Diagnosis, Eukrasian Prognosis, Haima, Panhaima, Holos now) and mitigation (...yeah, ALL those mitigation buttons) and who...can't. Pure healers each have one mitigation button (Temperance per 2 min and Collective Unconscious per 1 min) and have a 2 charge single target shield (Divine Benison / Celestial Intersection) and a single target mitigation effect (Aquaveil / Exaltation). They have no party shields and no high uptime mitigation potential, though AST's isn't terrible because it's up frequently (and it has buffs), which is why AST is still allowed to be in the meta.

    The reason it doesn't work is because SCH and SGE's healing is on par with AST and WHM's. Not their spam GCD heals, but their oGCD heals are ridiculously powerful, and up very frequently. (Though their spam heals are not, when the shields are factored in, really weaker - e.g. Eukrasian Diagnosis' heal + shield is more potency than Cure 2's heal is.)

    SGE and SCH have 4 oGCD heals that can be used frequently with AF/AG, including both single target and AOE that are about as powerful as Cure 2/Tetra/Solace and Medica/Assize, and the AOE one is only limited by a 30 sec CD. They also both have a mitigation on that same CD that also has a regen effect not too much weaker than Medica 2's. And this is all free for SCH and only costs SGE a 100 potency Energy Drain, as they're all oGCD. SGE is, in fact, encouraged to burn AG stacks to keep its MP pool up since each gives 7% MP on use. Meaning not only is there no loss, there's a gain.

    SGE further has Physis, which is powerful. Holos is powerful. Haima and Panhaima are powerful. Pepsis can turn a meh GCD into a pretty nice heal. Zoe can turn a nice AOE heal from Pneuma into a damage neutral Cure 3 and some change or Eukrasian shields into something actually useful. Krasis (as I recently learned) can be super useful with Soteria but also for making big tank shields, and Eukrasia Dosis is not QUITE instant cast but responsive enough to whip out right before a tank buster, possibly using Pepsis on the back end to heal any damage with whatever's left of the shield. And SGE also heals its Kardia target for roughly 1/4th of a Cure 2/Tetra completely free in terms of GCD, damage lost, or MP cost of the heal.

    In addition to the above on AF, SCH also has free healing with Eos, a powerful party HoT with Whispering Dawn, a meh but useful supplemental party heal with Fey Blessing, a healing power boost (and magic damage resist, which is what most raidwides are) in Fey Illumination, damage mitigation (and speed boost) in Expedience, further shields (that stack) with Serap and Consolation, boosted single target healing with Protraction, frankly ridiculous shielding with Protraction + Recitation + Adlo + Deployment Tactics (Recitation can also be used on Indom and Excogitation and does not compete with Energy Drain potency loss because it can't be used for that so there's no contest), directed nearly free (since you're spending AF and not overcapping it, nor are you using Faerie Gauge for anything else anyway) healing with Aetherpact, the ability to turn Adlo into a stronger Cure 2 or Succor into a stronger Medica once per 15 seconds (FIFTEEN! This ability is practically up again just after you use it!) with Emergency Tactics, the ability to boost healing even further (for the Adlo spread or for the Emergency Tactics) with Dissipation (which also grants yet more AF stacks), and on top of all that, brings Chain Strategem.

    The Barrier healers can provide nearly the same raw healing as the Pure healers can. So it's not even a Pure / Barrier split. It's a Pure / Barrier + Pure split, as the Barrier side can provide the same healing as a Pure healer anyway for all practical intents and purposes.

    Sure, WHM can spam Cure 3 (briefly), but outside of JUST that, every other healing tool WHM has, SCH and SGE can match, and with either short enough CDs they can use them frequently, longer CDs but enough abilities they can cycle through them and still have plenty to spare, or outright with their GCD heals being as strong as Medica and Cure 2 once we include the shield components (or outright stronger when we consider Emergency Tactics / Pepsis as short CDs that can be used to boost those shields into raw healing and will be up almost every time you need them anyway.)

    .

    Either the Barrier Healers' heals are too strong, or the Pure Healers' heals are too weak (and as I said before, WHM's are too MP inefficient for protracted spamming anyway, somewhat negating their power). It's one thing to be able to heal 4 man content, but point for point, Barrier healers can output as much raw healing in many cases as Pure Healers (in short bursts - which is what encounter design demands) and then all those CDs are up again by the next time healing is needed.
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    Last edited by Renathras; 01-19-2023 at 02:23 PM. Reason: EDIT for space

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