Roll Fight or Flight buff into Req. Make Req a self-buff instead of an attack (just divide the 300 potency between Confiteor combo or something.) Make Req give you wings for the FoF duration.I'd generally like PAO to be reworked, but I do agree with you I rather Divine veil be buffed & PAO be removed, if we're stuck with current passage of arms, most people only really like it because it's "unique" to have a cone mitigation, They should consider Hallowed ground the 2 raid wide tax, if they want to keep it the longest invul in the game. I personally would like them to make something similar to white mage wings but on PLD... if HG is going to remain super long for a Invul PLD needs a really good upside.
I think Veil should get the regen effect like shake it off, you'd think the holy knight would have the Heal over time effect? but nah warrior cuz why not... The 400 potency heal is pratically useless on PLD as it applies right with the barrier, I feel like the barrier once broken should regen on that target for both PLD/WAR instead of upfront potency.
We WoW now.
Combine Sheltron and Intervention into one hotkey....what?I was hoping this would change in the rework, so here again:
Confiteor requires Requiescat.
Request:
using Requiescat changes the Requiescat into Confiteor instead of having Confiteor on an extra ability.
(similar to Ninjas Phantom-Kamaitachi)
Sheltron & Holy Sheltron & Intervention.
Request:
Combine Sheltron and Intervention into one hotkey.
Using Sheltron gives you the buff, using sheltron on a party member gives them intervention.
(same as Gunbreakers Heart of Stone)
That's kind of a bad idea. Having a dedicated skill provides WAY less clunkyness when using said skill. I don't want to be cycling through the party list deciding who to intervention...when I can just macro intervention and have it separately on the hotbar.
If you want to reduce BLOAT?
Remove Cover. Basically useless as it's almost NEVER needed...even in savage. Or trait cover up to intervention.
Requiescat traits up from Fight or Flight. This helps with low level players, and removes button bloat. Requiescat now also gains a 25% damage buff for 20 seconds.
Goring Blade is traited up to Shield Bash.
-Shield Bash-
oGCD
60 sec recast timer
750 potency
What.Combine Sheltron and Intervention into one hotkey....what?
That's kind of a bad idea. Having a dedicated skill provides WAY less clunkyness when using said skill. I don't want to be cycling through the party list deciding who to intervention...when I can just macro intervention and have it separately on the hotbar.
They asked for Holy Shieldtron to work like Corundum or TBN.
You can have it bound multiple time in your hotbar, the macro and the non-macro.
If I may give my input... I personally prefer the way Sheltron and Intervention are right now. You can press them both in succession only gated by the internal 0.6-0.7s animation time, which is faster than a theoretical internal cooldown of 1s per use and Oath spent. Someone suggested 2s, which would be awful to properly time each for Knight's Resolve.
Another reason I prefer this is that it prevents accidental overspending from mashing your input too fast (Oblation enjoyers will know) and that being able to toss around Intervention to two targets would feel nasty powerful, even if at cost to no Sheltron for self. It recharges about every 22s for one use in autos so youd have this every 44s while DRK can double toss Oblation every 2min and mix toss with TBN every 1min.
2s wouldn't really be awful, you could even put a failsafe where it wouldn't be spent on anyone under the effect of "Knights resolve" if you were mashing it. you could make it 3s, or make it hard to "mash"If I may give my input... I personally prefer the way Sheltron and Intervention are right now. You can press them both in succession only gated by the internal 0.6-0.7s animation time, which is faster than a theoretical internal cooldown of 1s per use and Oath spent. Someone suggested 2s, which would be awful to properly time each for Knight's Resolve.
Another reason I prefer this is that it prevents accidental overspending from mashing your input too fast (Oblation enjoyers will know) and that being able to toss around Intervention to two targets would feel nasty powerful, even if at cost to no Sheltron for self. It recharges about every 22s for one use in autos so youd have this every 44s while DRK can double toss Oblation every 2min and mix toss with TBN every 1min.
Or wild suggestion you could even have it so using Holy Shelton on another target you'll get the Knights resolve and benediction effect on self (kind of like how warrior benefits still from using flash), removing Intervention removes a space, that's not needed.
I'm not even a massive fan of how PLD can "help with double tank busters" It makes PLD charge two uses for the double tank buster, when any other tank could still help out with the other tank buster, like dark knight giving oblation, Like warrior still healing self from nascent flash, Like even gunbreaker having aurora for the after effects, while it's the strongest on PLD, the other tanks dont have to give up 42-50 seconds worth of oath build up, It's not like they could just give PLD some effects of their CD like warrior gets.
You need to READ what the OP wrote more carefully.
"Sheltron & Holy Sheltron & Intervention.
Request:
Combine Sheltron and Intervention into one hotkey.
Using Sheltron gives you the buff, using sheltron on a party member gives them intervention.
(same as Gunbreakers Heart of Stone)"
So I say again with further explanation.
Paladin:
Holy Sheltron - Intervention
Gunbreaker:
Heart of Corundum - Heart of Stone
Dark Knight:
The Blackest Night - Oblation
Warrior:
Bloodwhetting - Nascent Flash
These ALL use separate skills for a reason. So that the each have unique buffs/mitigations. You think it would be wise to let WAR put bloodwhetting on other party members.....of course not. This is why Nascent is just a heal when the warrior attacks....not the other way around.
This is why TBN pops and gives boost damage to the DRK...not to the person I used it on.
And this is ALSO why Paladins intervention is completely different then Holy Sheltron when you read the tooltips. Fusing them together would mean making the skills the same....which they aren't.
I would like to add that Heart of Stone is in no way shape or form even close to Heart of Corundum. Heart of stone is just 15% flat, and also gives Brutal Shell heal to party member when used on them for 30 seconds...which is like 11-12 brutal shells. Heart of Corundum adds to Heart of stone by giving another 15% mitigation for 4s initially (total 30% for 4s then to 15%), but then also adds a 900 potency heal (which is basically an essential dignity at 30% HP, or Excogitation might come the closest) when you either fall below 50% HP or the duration of the effect ends. When you use it on another party member they get :
Flat 15% mitigation. Gunbreaker or party member
All Brutal Shell heals also given to a party member. Heart of stone only does bold text
Further 15% mitigation for a total of 30% for 4seconds then back to 15% for the rest of the ability duration.
900 potency heal when they fall below 50% HP or 20 second duration ends. Heart of Corundum does bold text and italics
Last edited by Sqwall; 01-19-2023 at 02:04 AM.
Intervention is Holy shelltron for a friend, they do the same thing the only difference is Intervention is every so slightly worse because it requires the PLD to actively be using rampart or sentinel to get the full effect.These ALL use separate skills for a reason. So that the each have unique buffs/mitigations. You think it would be wise to let WAR put bloodwhetting on other party members.....of course not. This is why Nascent is just a heal when the warrior attacks....not the other way around.
This is why TBN pops and gives boost damage to the DRK...not to the person I used it on.
And this is ALSO why Paladins intervention is completely different then Holy Sheltron when you read the tooltips. Fusing them together would mean making the skills the same....which they aren't.
Heart of stone? no it upgrades into Heart of corundum...
Oblation? No it's nothing like TBN, it's there because you can't give TBN mitigation without reworking the ability.
Nascent flash? You could easily turn into a skill that targets other players, the heal effect can just be apart of warriors buff, you could just add the glint to any target that isn't the warrior.
Intervention and Holy sheltron aren't completely different abilities, making sheltron targetable is basically what intervention currently does.
Last edited by Rithy255; 01-19-2023 at 02:06 AM.
Holy Sheltron is not the same as InterventionIntervention is Holy shelltron for a friend, they do the same thing the only difference is Intervention is every so slightly worse because it requires the PLD to actively be using rampart or sentinel to get the full effect.
Heart of stone? no it upgrades into Heart of corundum...
Oblation? No it's nothing like TBN, it's there because you can't give TBN mitigation without reworking the ability.
Nascent flash? You could easily turn into a skill that targets other players, the heal effect can just be apart of warriors buff, you could just add the glint to any target that isn't the warrior.
Intervention and Holy sheltron aren't completely different abilities, making sheltron targetable is basically what intervention currently does.
Read the tooltips.
If they were the same.....they would do the exact same thing. Which they don't.
Not the same mitigation, unless fulfilling certain criteria.
Last edited by Sqwall; 01-19-2023 at 02:11 AM.
You said "read the tooltips" but you're trying to compare heart of stone to abilities like Oblation and nascent flash? when it would be comparable to shelltron or Raw Intuition because they're abilites that upgrade.
They function as the same, you use Intervention on party member, you use Holy sheltron on yourself, Gunbreaker uses Heart of corundum on self or party members, If you reworked Holy shelltron to target other players and self and also not have a long CD (3 seconds or so) It would function literally the same as it does now on Paladin.
Nascent Flash CAN target other players. The WAR DOES also get the heal effect that the person targeted with nascent gets. You can't give the warrior nascent glint...only a party member when you use nascent flash. The party member with glint get's 10% reduced damage, and stem the tide which also reduces damage by another 10% for 4s.
The warrior get's no mitigation benefits...only heals from stem the tide. Purely designed to supplement heals/mit for MT or squishy. I usually macro this to our resident SMN, BLM, or RDM.
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