you can survive it but it requires you to have a personal shield active (one that increases your maximum HP)
The turret gives you a shield if you stand in it. If you've got Air Anchor available, it's a 3 second bind or stun from 25y. Let's also go over what every job can do about it:
WHM: Aquaveil, Miracle of Nature, Afflatus PurgationEvery job in the game has some way of preventing the Chiten > Zantetsuken combo, with or without using their own limit break. With the exception of Phalanx and Mesotes, every limit break mentioned has a shorter charge time than Zantetsuken. Yes, some of these are CC effects, and may be countered by use of Purify or Meikyo Shisui, but that can be enough: the hardest part of pulling off the Chiten > Zantetsuken combo can be getting out alive. SAM has no movement options except for Hissatsu: Soten into an enemy's face (bring back ground target Soten), and needs to get the combo off without having to use Purify/Meikyo for the best chance of getting out alive.
SCH: Adloquium (with or without Expedient), Summon Seraph
AST: Double-casted Aspected Benefic
SGE: Kardia + Eukrasian Dosis, Pneuma, Mesotes (might need to test that one)
PLD: Holy Sheltron, Phalanx (might need to test that one)
WAR: Bloodwhetting
DRK: The Blackest Night, Eventide (pretty sure this works as I've seen DRKs pop Eventide and then survive Seiton Tenchu)
GNB: Jugular Rip/Abdomen Tear/Eye Gouge/Hypervelocity (Junction Tank)
MNK: Thunderclap (targeting enemy), Meteodrive
DRG: Sky High, Sky Shatter (barrier)
NIN: Huton
SAM: Ogi Namikiri, Kaeshi: Namikiri (when striking two or more targets)
RPR: Arcane Crest, Tenebrae Lemurum
BRD: Repelling Shot (to bind and create distance), Silent Nocturne
MCH: Air Anchor (bind or stun), Aether Mortar (stand in it for shield)
DNC: En Avant (simply create a 40y gap), Contradance
BLM: Burst, Night Wing
SMN: Radiant Aegis
RDM: White Shift melee combo
Zantetsuken's charge time is 120 seconds. After the two minute mark, start expecting to see Chiten use to set up the combo and remind yourself of your job's tools.
I am so tired of people who are bad at PvP wanting to nerf all the fun jobs.
Sadly in Frontlines you don't rely on the tool that you need on the exact moment.The turret gives you a shield if you stand in it. If you've got Air Anchor available, it's a 3 second bind or stun from 25y. Let's also go over what every job can do about it:
WHM: Aquaveil, Miracle of Nature, Afflatus PurgationEvery job in the game has some way of preventing the Chiten > Zantetsuken combo, with or without using their own limit break. With the exception of Phalanx and Mesotes, every limit break mentioned has a shorter charge time than Zantetsuken. Yes, some of these are CC effects, and may be countered by use of Purify or Meikyo Shisui, but that can be enough: the hardest part of pulling off the Chiten > Zantetsuken combo can be getting out alive. SAM has no movement options except for Hissatsu: Soten into an enemy's face (bring back ground target Soten), and needs to get the combo off without having to use Purify/Meikyo for the best chance of getting out alive.
SCH: Adloquium (with or without Expedient), Summon Seraph
AST: Double-casted Aspected Benefic
SGE: Kardia + Eukrasian Dosis, Pneuma, Mesotes (might need to test that one)
PLD: Holy Sheltron, Phalanx (might need to test that one)
WAR: Bloodwhetting
DRK: The Blackest Night, Eventide (pretty sure this works as I've seen DRKs pop Eventide and then survive Seiton Tenchu)
GNB: Jugular Rip/Abdomen Tear/Eye Gouge/Hypervelocity (Junction Tank)
MNK: Thunderclap (targeting enemy), Meteodrive
DRG: Sky High, Sky Shatter (barrier)
NIN: Huton
SAM: Ogi Namikiri, Kaeshi: Namikiri (when striking two or more targets)
RPR: Arcane Crest, Tenebrae Lemurum
BRD: Repelling Shot (to bind and create distance), Silent Nocturne
MCH: Air Anchor (bind or stun), Aether Mortar (stand in it for shield)
DNC: En Avant (simply create a 40y gap), Contradance
BLM: Burst, Night Wing
SMN: Radiant Aegis
RDM: White Shift melee combo
Zantetsuken's charge time is 120 seconds. After the two minute mark, start expecting to see Chiten use to set up the combo and remind yourself of your job's tools.
The only realistic counter play could be RA and Huton, because you can actually save them when Kuzushi appears in your debuff bar, everything else can be baited or probably you already used it before even engaging the SAM'S players, you are not fighting just one in FL you actually fight 3-4 or even more.
Bishop Autoturret best use its over a small group of people blocking nor forcing them to fight with 10% damage taken (Like in Onsal bridges).
Once again, Sam 1vs1 isn't a issue but when your AOE magically poked one of them totally unintentionally and they just come and take away your BH5 in 1 second isn't fair nor balanced, imagine if Seiton Tenchu could works at 100% of Enemy HP.
Plus you have to add the horrible netcode and lag, guard not even working properly, glitched animations, skills not working on you even if you smash the input etc.
Fun has nothing to do with balance specially in PVP, that's why MCH Chainsaw got nerfed because it wasn't fun to anyone except the MCH that could 1 shot 1-2 players with a standard skill.
Baddie.
If you're catching stray kuzushi debuffs and getting hit with zantetsuken for it that's on you for blindly firing off aoes. Enemy names are replaced with the job they're currently playing, it can't be that hard to see <Samurai> and take your fingers off your aoes
Even when I do see it, the fact it OHKO'd me through Knights Resolve and a protect bubble is pretty dumb lol. I saw the buff happen, pop and protect, saw his castbar cause I targeted him, womp. dead from full. Normally, it is what it is. But that stupid LB really does need to be looked at, and its a shame that its been more than half a year already with it still being like this. Maybe we should all just record our games and keep bothering SE on twitter of it's BS until they start addressing that some of these classes need some tweaks.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.