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  1. #31
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    wouldn't it be funny if it was because of the deep dungeon
    (1)

  2. #32
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Duskane View Post
    wouldn't it be funny if it was because of the deep dungeon
    While I can see the point, I feel like this is a massive punch to the jaw as jobs like Gunbreaker and Summoner are borderline broken in Lv70 Ultimates, yet don't get adjusted on those level ranges yet another niche content with lesser difficulty like Deep dungeon being the reason to add a change feels... I don't know man, I have nothing in my vocabulary to explain my confusion.
    (1)

  3. #33
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    875
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    While I can see the point, I feel like this is a massive punch to the jaw as jobs like Gunbreaker and Summoner are borderline broken in Lv70 Ultimates, yet don't get adjusted on those level ranges yet another niche content with lesser difficulty like Deep dungeon being the reason to add a change feels... I don't know man, I have nothing in my vocabulary to explain my confusion.
    They're most likely talking about solo deep dungeon, which is everything but lesser difficulty lol (same scale as ultimate). And gunbreaker/summoner/(warrior too nocticeably) are strong there too coincidentally, they've got a fleshed out kit.
    (0)

  4. #34
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Teno View Post
    They're most likely talking about solo deep dungeon, which is everything but lesser difficulty lol (same scale as ultimate). And gunbreaker/summoner/(warrior too nocticeably) are strong there too coincidentally, they've got a fleshed out kit.
    In case it wasn't clear, I too was talking about solo deep dungeon.
    (1)

  5. #35
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    875
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    In case it wasn't clear, I too was talking about solo deep dungeon.
    While deep dungeon is definitely niche, it is played, with a solid community and leaderboards (!). A change aimed at the new one to keep it competitive wouldn't surprise me, although for monk I'm not so sure.
    (1)

  6. #36
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Not correct and I can prove it.



    Signal words:
    Incoming -> Recovery, received from
    Outgoing -> Potency
    Spell only -> Magic Potency, by Healing Magic
    All Actions -> Healing Actions

    I won't blame you for not knowing any better, as the only "all-actions outgoing" boost is on Astrodyne right now and actions that boosted incoming recovery by Healing Magic were dated since Shadowbringers came out.
    Mmm. This was a useful rule of thumb in Shadowbringers, but I see they're tweaking things around again. Which is fine...or rather, it would be if they were tweaking things in a consistent way instead of returning to the seemingly random pattern we had before.
    (2)

  7. #37
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Semirhage View Post
    Mmm. This was a useful rule of thumb in Shadowbringers, but I see they're tweaking things around again. Which is fine...or rather, it would be if they were tweaking things in a consistent way instead of returning to the seemingly random pattern we had before.
    The rule of thumb makes a lot of sense when you check what actions tend do be improving recovery and which improve healing output. Most healing output enhancing skills were put on Healers, with them dominantly being for Spells as Abilities tend to already be good enough, so it incentivises GCD usage for power healing.

    On the flipside a lot of recovery enhancing effects tend to be on DPS roles (and also Thrill of Battle but it looks like I forgot that one), with Sage being an exception I suppose. Likely to put it as the shield healer with more healing throughput (i.e. some sort of WHM-SCH hybrid).
    (0)

  8. #38
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    I just find it ironic that they reverted it to shb RoE but increased duration. At least add back the TN effect it used to have. Regardless it just comes off as a meh since you already have access to bloodbath and second wind and mantra.

    On a side note they need to add a movement speed buff during RoW and make six sided star an ogcd, like yesterday.
    (0)

  9. #39
    Player
    Naomishtola's Avatar
    Join Date
    Dec 2021
    Location
    Ishgard
    Posts
    40
    Character
    Naomi Vargulaine
    World
    Alpha
    Main Class
    Samurai Lv 100
    I'd rather see Dragoon get an actually useful defensive utility spell and Ninjas shield buffed rather than nerfing Monks RoE. In general I feel like adding actual utility to more classes helps them stand out beyond numbers.
    (2)

  10. #40
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Naomishtola View Post
    I'd rather see Dragoon get an actually useful defensive utility spell and Ninjas shield buffed rather than nerfing Monks RoE. In general I feel like adding actual utility to more classes helps them stand out beyond numbers.
    Keen Flurry but useful buff rather than 80% parry rate, yes pls. I miss this.
    (3)

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