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  1. #1
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    882
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    While I can see the point, I feel like this is a massive punch to the jaw as jobs like Gunbreaker and Summoner are borderline broken in Lv70 Ultimates, yet don't get adjusted on those level ranges yet another niche content with lesser difficulty like Deep dungeon being the reason to add a change feels... I don't know man, I have nothing in my vocabulary to explain my confusion.
    They're most likely talking about solo deep dungeon, which is everything but lesser difficulty lol (same scale as ultimate). And gunbreaker/summoner/(warrior too nocticeably) are strong there too coincidentally, they've got a fleshed out kit.
    (0)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,657
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Teno View Post
    They're most likely talking about solo deep dungeon, which is everything but lesser difficulty lol (same scale as ultimate). And gunbreaker/summoner/(warrior too nocticeably) are strong there too coincidentally, they've got a fleshed out kit.
    In case it wasn't clear, I too was talking about solo deep dungeon.
    (1)

  3. #3
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    882
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    In case it wasn't clear, I too was talking about solo deep dungeon.
    While deep dungeon is definitely niche, it is played, with a solid community and leaderboards (!). A change aimed at the new one to keep it competitive wouldn't surprise me, although for monk I'm not so sure.
    (1)