I'll save you the trip: I miss aggro and positioning as tanks.
I appreciate it. Noticed you post in the Tank Role here as well, so figured you'd probably seen some of it there as I have, if not elsewhere.
Pushing DPS wasn't the only reward, though. Doing things like pushing defensives to solo tank was also something people would try to do, or to tank mechanics in ways that increased party uptime (that is, party dps but not necessarily the Tank's personal dps)
What I mean is, a tank who wants ONLY aggro mechanic, all of their moves converted to say 'generates X potency' instead of damage, etc.
Oh, I agree that there are probably VERY few people that want that (if any), but this is true of Healers. There are VERY few Healers who are arguing to have no damage buttons. Hell,
I'm not arguing for that! Can you point out a single poster who has suggested that here? Anyone? Anywhere in this thread?
It's kind of a boogieman. It either doesn't exist or is so small in number that it in effect/statistically/for the purposes of this discussion doesn't exist.
By playing it safe to avoid upsetting people who would panic if the kit didn't contain a Medica analogue, is my guess
Yeah, but that honestly doesn't make sense. It would have been easy to do something like "let's make a Job that appeals to those people that like playing RDM because they want to Vercure the party". I dunno, it seems so simple with Kardia to just make Kardia do roughly the healing of Cure 1 and then give SGE a DPS rotation like RDM level where Kardia heals. It just seems so "no brainer". You can give it Medica as a fallback, but surely having Medica doesn't mean you can't have any other spells...
Anyway, the point is less about how some groups say 'swap from SGE to SCH cos it's 100 dps more', this idea runs the potential for people to say 'swap from Dedicated to Support, cos it'll get us literal thousands more DPS'
Two things:
1) People are going to do this anyway no matter what. Seriously.
2) The gap probably wouldn't be literal thousands more DPS. It would probably be something like 5-10%. Enough to be noticeable, but not enough to be the difference between clearing Enrages or not.
You really wanna see toxic midcore players who have no idea how to understand what caused a wipe,
I know I sound like a record at this point but -this happens in live
all the time, it just happens to
all healers.
Again - at its worst, this idea is no worse than/is equal to what we have in live. If healing fails, it'd still be due to both healers (if the Support is greeding instead of helping heal, then that's on them, just as it would be today if Healer 2 was greeding damage while the party was dying and Healer 1 isn't able to keep them all up alone) as well as the party.
It's because mechanics target certain players.
Note Ex1 I specifically pointed out because...it has no such mechanics. And for the others, I think a lot of those are hardcoded to pick a Tank if one Healer is dead or not present. I believe Ex2 does this as you note, which is why it could be solo healed (and solo tanked).
As for the curveball - one thing I do envy WoW for (there are a few, but this one in particular) is that large raid sizes allow them to do things like make the assumption you'll have 4-5 healers or you'll have one of each class present (in cases of class unique buffs/abilities) and so on. And specs allow a player to swap (I think their armor now works, too - once upon a time PLDs had to have STR gear for Protection-Tank and Retribution-Melee, but INT plate for Holy-Heal, but I think now when you swap spec it has that other stat on it and you just get to use it now), so you can have a 3 or 4 tank fight since it's expected someone in the party can swap to their tank spec and off-tank/add tank one of the adds.
It allows for some interesting variation in fight mechanics and design and stuff that FFXIV sadly can't do (netcode and the rest aside)
Set aside the Savage for now, lets use Normal mode raids. If we want to have the roles really stand out, I'd estimate Dedicated healers would have to be 2x as strong on HPS output as Support Healers.
I don't think that's actually necessary. You COULD make it that way, but that seems a little odd to me. I'd do it more like 1.25-1.5x, and have it where the Support (like SCH with Energy Drain vs Lustrate/Soil/Indom/Excog or like SGE using any GCD heal vs Dosis-Kardia) using a lot of healing cuts into their damage output. In this way, if you had 2 Support, you'd be doing slightly less healing than a Dedicated AND low damage. Note the "a lot of". Some healing would be "free" and easily accessible, but a Support having to bulk heal would be inefficient at it by comparison. Plenty for clearing dungeons and 24 mans, but in highly tuned encounters, would ideally want to use its oGCDs and refrain from using its resource or GCD heals. So you could run 2x Support, but they'd be bringing almost no damage to the table (imagine a SCH spamming Succor and Lustrate), and they'd both have to be doing this to meet the healing that could be met by 1 Dedicated + 1 Support's off-healing suite.
For a ballpark, a Support's offhealing suit should supply about 50-75% of what a Dedicated's heals do, where getting that other 25% would require cutting into their damage and support at a strong diminishing return. Two Support using just their off healing set would do less healing than a Dedicated, but 2 Support using ONLY healing (foregoing damage entirely) would be able to heal more than a SINGLE Dedicated. So something in the ballpark of 1.25-1.5x, not 2x, is more where the tuning should be.
The reason you wouldn't do this is you'd rather your Dedicated cover most healing and your Support be able to add their damage and buffs to the party's overall output. You also want to ensure Support have the healing they need for stuff they might solo heal, like 4 mans or roulette 8 and 24 mans.
Likewise, in damage, a Dedicated going full damage, no heals outside of random oGCDs (e.g. 6.0 WHM) should do roughly 80-90% of the damage of a Support. Note that this isn't their standard damage while healing, this is if they effectively forego all healing. Their damage during periods where they heal would be much lower, because their GCDs would be more devoted to healing and they'd have a smaller oGCD heal kit than the Support since they'd be designed more for active healing rather tan occasional weave healing. This means if they're soloing content or doing content they don't need to heal much (4 mans, etc; casual stuff), they can still contribute enough DPS to now slow their party down much over taking a Support instead, but when doing high end, more tightly tuned content, their normal damage contribution would be lower until their party learned fights enough to not need much healing.
I dunno the magic numbers, but I think basically Dedicated doing 1.25-1.5x healing of a Support (when both are going full on healing, and the Support there would be losing a lot of DPS to do so) while the Support does roughly 1.25-1.5x damage of a Dedicated (when both are going full on damage, and the Dedicated would be losing a lot of HPS to do so). Yin and Yang, mirror images in symmetry.
But again, I'm not sure it's the best solution. It was just a thought experiment.
...would be casual content, so designed where it could be solo healed by any healer, which is MORE OR LESS how casual content is designed today.
You can solo heal Ex1, I'm pretty sure you could solo heal the MSQ story trial version of it.
CDs are left unused, Gauges are left capping.
And this matters in casual content...why?
And I get the feeling that, as a Dedicated Healer class,
Yes. And that's literally the point.
I'm a bit confused why...you're confused on this?
We've talked a lot about the two (realistic, not the Assize runner 0 DPS legend, and not the "Green DPS" healer that spams Glare even as the party dies because they refuse to do any healing and really want to be a DPSer; these are two edge cases that do not, for practical purposes, exist) types of healers. One time is perfectly content spamming one spell over and over and over again. They would be perfectly happy with this outcome.
As many times as we've talked about it, it's so strange to me that I'm still having to say it. And I don't mean this as a "herp derp you no get easy thing Krunk smash get!"; I mean more in a "I get that we think differently, but it's kind of astonishing to me
how differently, and I wish I could figure out how to bridge that communication barrier."
The whole point of this exercise was to see how a healer that would appeal to you (Support) would work under such a paradigm. A healer that would appeal to me (Dedicated) is already
more or less what we have in the game right now and what I and people like me are content with. We wouldn't be upset to play them in this scenario since we're not upset to play them
now, and what you cite as boring here is exactly what we'd be perfectly fine with, if not even actually want.
The point is,
you would have a different option that would entertain you, and the interplay between the two would create more dynamic healing in high end play (where it mattered and where you'd want 1 of each at least while progging), which would be an improvement over what we have today of "Oh, some healing, here's some oGCDs, go away now and let me Dosis...", which I understand you find terribly dull. Right now, there's no give and take. Each healer is perfectly interchangeable with the others. Which, if nothing else, is kind of boring.
Aside: You use Krasus? I use Zoe more than I use Krasus. Huh. And you didn't use Panhaima on the second pull? I tend to use Haima for one and Pan for the other. I also can't believe you didn't use Holos. Not because you need it, but it's just such a gorgeous animation, I always use it in stuff.

Then again, I tend to use more buttons because I like to use more buttons to see how much I can get away with, especially on SCH.
this would be the average EX roulette too. Stuff just doesn't hit hard enough to justify it. It can't,
BarbiEx has entered the chat.
Seriously, people were wiping routinely to Knuckle Drum.
Clearly the Devs aren't tuning things the way you think they are. Go to Barb in min ilevel and try to solo heal it. You might be able to, but I don't know if you can. I remember trying at the time (because PF consistently graced me with healers that liked to be floor tanks) and it wasn't really doable, and that wasn't even min-ilevel. And if I did manage to drag the party through one set of insane mechanics, I didn't have CDs left for the next. And I can't tell you how many times I had other healers say "No, I'm using THIS CD here because I say so, I don't care what lines up or what doesn't" and so on. When they didn't just stay silent and do wth ever they wanted to anyway.
Yeah, Ex content, current Extreme content, very clearly doesn't have the "have to protect the healers from stress" thing going for it all the time. Ex5 is quite a bit more lax (because 80% of the healing for the entire fight is crammed in about a 40 second window and the other 20% is spread across the entire rest of the fight...), but Ex4 wasn't like that at all.