Quote Originally Posted by Jojoya View Post
Critical engagements have the potential to end up disruptive to the other content already part of the open world.
It's basically just a big fate like archeotania with some mechanics. The only difference between existing big fates and CEs is difficulty and putting up a wall to limit the number of participants. Actually you could be right, now that I think about it. People might be on a hunt train when CE pops and there's an argument about whether to ignore it or pause hunting for the CE. That's only if CE is rewarding enough to make people care.

Quote Originally Posted by Jojoya View Post
Critical engagements work in Bozja because you have a large number of players from multiple worlds funneled into a single instance for that exact purpose. It's not going to work if you have the same number of players split up over multiple zones on multiple worlds.
Due to registering for entry it can have difficulty scaling to the number of participants.

Quote Originally Posted by DrWho2010 View Post
they literally can't program FATES to act like CE's in the open world.
Is there a reason it's impossible? They've been asked about making fates more like bozja before and the answer was more a resource thing than technical limitation. They don't have time to design mechanics for a lot of fights in open field zones so that's why there's so much burn-down-the-trash fates. But that was talking more about skirmishes, not so much the CE system.

Well we could just forget the whole CE thing and instead improve the existing big fate model. Fights like Chi can't seem to be triggered very often and aren't very rewarding to people after they have the mount. To improve open world, the actual fights with mechanics could be up more often and have some ongoing purpose to their tokens.