they literally can't program FATES to act like CE's in the open world.
they literally can't program FATES to act like CE's in the open world.
this is a great idea. tired of 200 people in the same area and everyone killed it in just under a minute (looking at you, Chi)
Sometimes technology improves (or minimum system requirements are changed) so what wasn't possible at the time asked becomes possible a couple of years later. PS3 support in ARR and Heavensward is a good example. Because the game had to be playable for those using PS3, there were some things they could not do. Once PS3 support was dropped, they started implementing some of the features that had been held back.
I don't think that's the issue in this case though. Critical engagements have the potential to end up disruptive to the other content already part of the open world. Compare that to Bozja where most of the activity in a zone revolved around getting the critical engagements to spawn. They're not going to remake the open world for the sake of critical engagements.
Players would also end up less happy if at most there was only a single critical engagement per zone to do. That would get stale quick.
Finally, what sort of reward structure would be implemented? There is no mettle/Resistance Rank to be earned for the open world. There are no Lost Actions so no use for Forgotten Fragments. You can't use a currency like Bicolor Gemstones that already exists. The majority of players would opt for doing easier content that already rewards those things, leaving few interested in continuing to do the Critical Engagements after the initial novelty period passed and those few would be split up into different zones all trying to get a critical engagement to spawn.
Critical engagements work in Bozja because you have a large number of players from multiple worlds funneled into a single instance for that exact purpose. It's not going to work if you have the same number of players split up over multiple zones on multiple worlds.
It's basically just a big fate like archeotania with some mechanics. The only difference between existing big fates and CEs is difficulty and putting up a wall to limit the number of participants. Actually you could be right, now that I think about it. People might be on a hunt train when CE pops and there's an argument about whether to ignore it or pause hunting for the CE. That's only if CE is rewarding enough to make people care.
Due to registering for entry it can have difficulty scaling to the number of participants.
Is there a reason it's impossible? They've been asked about making fates more like bozja before and the answer was more a resource thing than technical limitation. They don't have time to design mechanics for a lot of fights in open field zones so that's why there's so much burn-down-the-trash fates. But that was talking more about skirmishes, not so much the CE system.
Well we could just forget the whole CE thing and instead improve the existing big fate model. Fights like Chi can't seem to be triggered very often and aren't very rewarding to people after they have the mount. To improve open world, the actual fights with mechanics could be up more often and have some ongoing purpose to their tokens.
And frequency, the way CE encounters work is a lot different from World Bosses, which lets be honest never ever spawn, i see one callout in maybe 3 months. because their spawn cooldown is so damn long and you also must complete a very long fate chain to get them spawned.
CE require you only to kill a certain amount of specific enemies on the map (and the have maybe 1 hour cooldown max)
Fates are super boring how they are now, if the open world worked more liek bozja/zadnor , that be really great.
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