Are regulatory changes needed to FATEs to address adventurers earning EXP for repeated FATE courses? It is an observation that adventurers, like my adventurer, are required to earn EXP to raise their job's level, which often includes the same FATE repeatedly taken to meet the EXP requirement for the job level advancement.

Should there be a determination for the frequency and period of time allowable for a FATE to be repeated for EXP and how that would apply for an adventurer who is situated in MSQ 2.x-3.x versus an adventurer who is situated in MSQ 4.x-MSQ current?

Can an audit be conducted to see how often this repeating scenario is seen in a standard membership cycle? What is the variety of FATEs a typical adventurer takes on or repeates in a given cycle or multiple cycles of membership?

Should a limit be placed on how many times a FATE can be repeated in a given cycle? And if that limit is reached, then that FATE becomes inactivated until a new cycle begins? Also, in the case the adventurer reaches the limit of available FATEs, can new FATEs be introduced (especially in 2.x and 3.x map areas) to maintain variety and availability of the adventurer who exclusively participates FATEs instead of dungeons?

Thank you.