Quote Originally Posted by Packetdancer View Post
I mean, the main reason I would be in favor of adding a personal meter and analysis tool is for the sake of console players.

On PC, you can run a parser and then break down your log and look at "Oh, I am forgetting to refresh my DoT in the middle of healing people up" or "I'm letting this slip from where it should be lined up" or even just wail on a training dummy and check whether Food A or Food B seems to work better for raw damage for you, etc.

If you play on console, you are out-of-luck. This isn't to say that console players cannot clear high-end content; demonstrably they can. But I know a lot of competent console players who have relied on a PC friend to come log them pounding on a training dummy so that they have those logs to analyze.

Having some sort of tool for your own analysis and self-improvement built-in... I feel like that would benefit console players greatly. But I don't think it needs to be a general tell-you-everyone's-numbers damage meter.
The problem with having a damage meter is that is doesn't provide any of the information you're looking for. It will not tell you if DoTs are falling off or if you're missing your oGCDs or what, it will only tell you DPS. The parsing tools that people are using now tell you all of that. What you want is an actual analysis of your performance not a DPS meter.