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  1. #871
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    989
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    We don’t need this. Outside of savage it is irrelevant. In the end, it would just be toxic and it would lead to several people greeding dps instead of doing what they are supposed to.

    Many don’t even know how to interpret the results anyway. Not all jobs are equal (i.e. if everyone knows their job, a dancer will normally parse lower on single target - many don’t know about rdps) and there are huge gear discrepancies when joining duty finder.

    Numbers also don’t tell everything: a healer can have the biggest healing numbers but no dps, summoners or rdm may had to spend time rezzing people, someone may have gotten cleaved through no fault of their own (got the tank booster on a dancer last week in Aglaia because our tank was dead - defensives and being at full health could not save me and I had to wait to be rezzed and eat the penalty), etc. A lot of things can happen in duty finder.

    I give my comms in priority to people who do good overall. For example, it can be a tank who positions the mobs and the bosses properly and uses mitigation appropriately, a dps who does mechanics well and takes little avoidable damage or a healer who heals well while dpsing or who has to constantly keep raising people who don’t know what they are doing. I can also give my comm to someone doing a decent overall first run or someone who, despite errors, made efforts, accepted recommendations and appears willing to learn.

    If people suck overall, if you kept standing in stupid, if you are a prick (regardless of how good you do), someone who just kept running ahead of the tank, a healer who didn’t dps or a tank who needlessly kept moving around, cleaving the group or wasn’t mitigating damage, I give no comms.
    (3)
    Last edited by Toutatis; 01-11-2023 at 08:33 PM.

  2. #872
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by SieyaM View Post
    The only thing adding meters in game for everything will do get people to berate players for not doing the same DPS in a dungeon roulette that the top players are doing in savage with BiS.
    I mean, the main reason I would be in favor of adding a personal meter and analysis tool is for the sake of console players.

    On PC, you can run a parser and then break down your log and look at "Oh, I am forgetting to refresh my DoT in the middle of healing people up" or "I'm letting this slip from where it should be lined up" or even just wail on a training dummy and check whether Food A or Food B seems to work better for raw damage for you, etc.

    If you play on console, you are out-of-luck. This isn't to say that console players cannot clear high-end content; demonstrably they can. But I know a lot of competent console players who have relied on a PC friend to come log them pounding on a training dummy so that they have those logs to analyze.

    Having some sort of tool for your own analysis and self-improvement built-in... I feel like that would benefit console players greatly. But I don't think it needs to be a general tell-you-everyone's-numbers damage meter.
    (2)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  3. #873
    Player
    Nanara's Avatar
    Join Date
    Apr 2022
    Posts
    1
    Character
    Nanara Nara
    World
    Lamia
    Main Class
    Paladin Lv 90
    Numbers also don’t tell everything: a healer can have the biggest healing numbers but no dps, summoners or rdm may had to spend time rezzing people, someone may have gotten cleaved through no fault of their own (got the tank booster on a dancer last week in Aglaia because our tank was dead - defensives and being at full health could not save me and I had to wait to be rezzed and eat the penalty), etc. A lot of things can happen in duty finder.
    The numbers would tell us: the healer didn't DPS, the amount of people the SMN ressed and if a non-tank died to a tankbuster. Like, I'm perfectly fine with the "situation" we have now, as I don't play on console, but of all examples you gave the numbers would tell us everything.

    I find it pretty weird for a game that put DPS checks in a duty to not allow us to... Check our DPS. The damage dealt to a dummy (SSS) does not translate to the damage dealt in the actual fight. And when you're wiping over and over again to a 5% and you can't tell that's because the MCH forgot Drill at home and the RDM is dual casting Jolt, it's problematic. Thankfully the community found a "way" around it, but the community shouldn't be responsible for solving problems that the devs create not by a design choice, but by business choice, as they don't want to allocate people to develop the meter and deal with the possible harassment that comes out of it.
    (0)

  4. #874
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Nanara View Post
    The numbers would tell us: the healer didn't DPS, the amount of people the SMN ressed and if a non-tank died to a tankbuster. Like, I'm perfectly fine with the "situation" we have now, as I don't play on console, but of all examples you gave the numbers would tell us everything.

    I find it pretty weird for a game that put DPS checks in a duty to not allow us to... Check our DPS. The damage dealt to a dummy (SSS) does not translate to the damage dealt in the actual fight. And when you're wiping over and over again to a 5% and you can't tell that's because the MCH forgot Drill at home and the RDM is dual casting Jolt, it's problematic. Thankfully the community found a "way" around it, but the community shouldn't be responsible for solving problems that the devs create not by a design choice, but by business choice, as they don't want to allocate people to develop the meter and deal with the possible harassment that comes out of it.
    I'm always been on the side that the Devs want an DPS meter but getting such a thing past Sony is the actual issue.
    Sony has always been the issue for a lot of things, and SE can't say it cos money.
    (0)

  5. #875
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Toutatis View Post
    We don’t need this. Outside of savage it is irrelevant. In the end, it would just be toxic and it would lead to several people greeding dps instead of doing what they are supposed to.
    New 24 person raid (2nd boss) has a hard dps enrage, my group got it less than 1m so it might be relevant. Also EX's routinely have enrage. If you hit enrage, it's a DPS problem, knowing who is dying or who is doing half their dps they should be is important information.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #876
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Deceptus View Post
    New 24 person raid (2nd boss) has a hard dps enrage, my group got it less than 1m so it might be relevant. Also EX's routinely have enrage. If you hit enrage, it's a DPS problem, knowing who is dying or who is doing half their dps they should be is important information.
    I'm not sure but in our run they lost the "I win" buff once one of them died, we were still unsure if they have some level of shared health though since the other one was already fairly low too or mechanic that prevents from focusing one down first.
    (1)

  7. #877
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Just get rid of dps checks in bosses. Boom, no more need for parses if it kills the main reason for why theyre needed.
    (0)

  8. #878
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    Just get rid of dps checks in bosses. Boom, no more need for parses if it kills the main reason for why theyre needed.
    The 4 RDM meta

    Myself
    Firemage
    Need 2 more insufferable RDMs
    (3)

  9. #879
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    Just get rid of dps checks in bosses. Boom, no more need for parses if it kills the main reason for why theyre needed.
    Eh, mean others can say what they want but I prefer them as I would prefer to play with better then your average ff14 player.
    People need to just accept good players just want to play with other good players and if they want to exclude, that's fine.
    (0)

  10. #880
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,937
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ThaCa View Post
    I'm not sure but in our run they lost the "I win" buff once one of them died, we were still unsure if they have some level of shared health though since the other one was already fairly low too or mechanic that prevents from focusing one down first.
    One of them will share health when brought down much lower than their companion. It is also not exactly on 8m timer because the two bosses still need to do a few more RPing & dialogues before actually going untargetable to perform the enrage. I've got to see this enrage twice so far and it was a very messy day 1 run (as we should all expect!). I doubt I'll be seeing that cool enrage animation anytime beyond week 1.

    You are correct about losing the buff should one of them dies first, though. This happened on my last run, one of them simply stopped their RP'ing.
    (2)

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