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  1. #1
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Payadopa View Post
    Hard disagree on Divine Veil. Why play an MMO if you want to have nothing to do with other players? It's like making Earthly Star as ridiculously big so you don't have to communicate anymore. Same with the 2 minute burst meta. Now all you do is press it when the fight starts and again at 2 minute intervals. Riveting.
    Easy fix if they ever bring back old divine veil, give it the property to apply a buff that makes your next GCD physical do a heal like your spells do, that way whether you're slinging a Divine Might Spell (or in Req) or are using a physical skill next, it will proc all on its own. While still being able to be proc'd by another party member.
    (0)

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Alpheus View Post
    Easy fix if they ever bring back old divine veil, give it the property to apply a buff that makes your next GCD physical do a heal like your spells do, that way whether you're slinging a Divine Might Spell (or in Req) or are using a physical skill next, it will proc all on its own. While still being able to be proc'd by another party member.
    At that point, what is the purpose of the proc if you are just going to activate it in the next <2.5 seconds anyway?
    (2)

  3. #3
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Mikey_R View Post
    At that point, what is the purpose of the proc if you are just going to activate it in the next <2.5 seconds anyway?
    So that it can still be proc'd by another player should the boss jump and be untargetable/not wasting any MP on a clemency especially given the newer rotation being more MP heavy.

    Otherwise yes you have a point but just trying to have a wider view of things even if it results in what amounts to fluff.
    (1)

  4. #4
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Alpheus View Post
    So that it can still be proc'd by another player should the boss jump and be untargetable/not wasting any MP on a clemency especially given the newer rotation being more MP heavy.
    Except the new rotation is NOT MP heavy. You do NOT need to do the 2 minute rotation with hard casting Holy Spirits and that is the only case where MP is an issue. It has been proven, both mathematically and practically that just doing the rotation, however you want, whether that is hardcasting Holy Spirit, doing the 1 minute loop with 2 divine Holy Spirits or just using everything as it comes makes virtually NO difference to damage.
    (2)

  5. #5
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Mikey_R View Post
    Except the new rotation is NOT MP heavy. You do NOT need to do the 2 minute rotation with hard casting Holy Spirits and that is the only case where MP is an issue. It has been proven, both mathematically and practically that just doing the rotation, however you want, whether that is hardcasting Holy Spirit, doing the 1 minute loop with 2 divine Holy Spirits or just using everything as it comes makes virtually NO difference to damage.
    I can only speak to my limited experience with the new design given my limited playtime but you do make a fair point. The basis of the idea was to not have to allow for a clemency cast as your only recourse should the boss be un-targetable because I know PLD in general tries to avoid that when at all possible while still keeping old DV's interplay mechanic.

    I'm perfectly fine with how it is currently as old Shake it Off personally speaking. The animation is neat and it fits just fine. Was just offering a suggestion that could allow for some that old vibe back that that one poster was missing.
    (0)