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  1. #24
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Packetdancer View Post
    ...
    Just to reiterate for clarity, I guess the way I'm thinking about it is simply:

    1.

    I want to see the macro system un-gutted largely because I'm tired of getting a pretense of depth in place of actual depth, especially considering that that pretense quickly becomes a challenge only of physical dexterity.

    If there's, for instance, no reason ever to use another Burst Shot over Refulgent Arrow, then one can already simply key-swipe RA->BS every time without checking the proc anyhow; there's no cognitive task or point of engagement there, only a slight added physical challenge that only affects a small group of players, and not in a good way.

    Now, I'd be fine also with Refulgent Arrow being bankable and leveraging that depth --I'd even find it preferable-- but so long as it's to remain braindead, there is just no reason not to let people consolidate it at will. And even if reason to bank it were added... why not let people take the less optimal option if it'd better suit their needs anyways?
    Now, there is of course a lot people can do about being physically affected by button bloat. When I badly sprained my wrist, I had to change my Caps Lock to an Alt key and then use 1234QWER, Caps-1234QWER, Shift-QWERASDF, Ctrl-ASDFZXCV (altogether just a column of keys in very easy reach so I at most had to move my index finger one key over) so I could still reach stuff without worsening it.

    But I don't feel like that's terribly relevant anyways, as it shouldn't be a thing that requires so unique an extent of solution based only on physicality (still rather common differences therein), and --even making such fixes to a pretty deep extent-- one can still encounter issues under the present button count (especially if they want to leave their movement keys free).

    2.

    I do think there needs to be slightly more automatic or at least plug-and-play / pre-fabbed options for that accessibility.

    These things need to be visible, obvious, and seemingly already integrated. It really ought to be a job better done than through, say, as provided by the still-kinda-obscure conditional macros in WoW that require looking through 3rd party sites just to figure out how to write them or a ReAction (plugin) macro here (far more intuitive, but still requiring creating a sequence of skills and targeting schemes for every damned ability set one wants to fix).



    __________

    Tangent/Aside, but still related to general accessibility (though related to healers and making room/time for the kind of button-pressing required that isn't related to separate action keys):

    Quote Originally Posted by Shurrikhan View Post
    <See for ideas on improving the control scheme such that oGCD single-target buffing would be a non-issue anyways, even for controller players, while making the game smoother as a whole>
    (0)
    Last edited by Shurrikhan; 01-14-2023 at 07:33 PM.

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