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  1. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renathras View Post
    The odd thing to me about that, though, is I feel if they were really worried about that, they'd make all GCD heals generate a damage neutral resource. GCDs are effectively a "resource" that we trade between healing and damage, too, but I guess the Devs don't see it that way. One could argue it's to make a higher skill ceiling, but the Devs have thus far shown they want the skill ceiling on healers to be lower, so it just seems odd they are unwilling or unable to grasp that GCDs and damage are part of that calculation with at least a good chunk of the most vocal components of the playerbase, and it's one change that wouldn't hurt the 70+% or so that are casual and never run high end content. If Jonny Casual generated more Misery stacks by casting Cure 1, it's not like that would hurt the game or his play experience.

    I don't think "dealing damage" should be tied to healing generated (except maybe on SGE, though this would also require a more extensive rework of the Job).
    I think that'd actually be all the more harmful to, especially, the 70+%, as it'd be taking something at least somewhat intuitive (don't GCD heal if you don't need to) and replacing it with optimally wasting heals in cycles to be readied for Cards and, to their caps in preparation for sync with 2-minute damage buffs.

    For that reason, though, I 100% agree with that second part. Or at least, I think healing shouldn't prep damage, even though --as a job-unique tool (e.g., Sage, as you said)-- I'd be okay with damage conveying healing so long as it's sufficiently leveragable™.


    Going to make the obvious comparison real quick, between a theoretically more damage-based and WoW's damage-based-healer, the Discipline Priest. I cannot stand Disc, mostly because it just doesn't have enough control over its rate of damage for its healing not to feel like a predominantly passive trickle. Imo, if Sage were to go that route, it'd need to be hugely bankable / have really strong control over its rates of damage (and thereby healing).

    Ideally, though, I'd also like it to have control over that rate of conversion, too, preferably such that there may --if, say, there were ever content that could offer very threatening but lowish HP mobs to burn down-- a damage-to-healing Sage might have to decide between reducing damage intake by helping to kill the threat that much faster vs. chugging out counter-healing.

    (In a lot of ways, if ignoring the constraints of animation for a pipedream-y moment, those 4 nouliths feel like they should be perfect for finding ways to create gradations of healing (many) vs. focusing on damage / resource generation / etc., especially for something like, say, challenging 4-man content.)


    Quote Originally Posted by ty_taurus View Post
    The issue with making Toxikon a flat DPS neutral on use of E. Diagnosis/E. Prognosis is it makes SGE absolutely broken. For 100 more MP, which is negligible, SGE essentially has access to a 1-2 combo that is not only as effective as 2 Glares/Broils/Malefics from the other healers, but also offers HP recovery and prominent barriers every other GCD. Even if we retain the barrier breaking mentality, in Savage, that barrier will absolutely break within a couple GCDs anytime the boss is using a tankbuster, auto attacks, or raidwides. SGE would destroy the other healers.
    This.

    Or, to put it another way, the only reason Lillies are flat DPS neutral is because Solace/Rapture takes the place of otherwise oGCD free sources of healing (such as Durochole and Ixochole) on similarly 20s CDs. That's it. To be an otherwise perfect 20s GCD CD mirror of others' 20s oGCD CDs, it needs to refund the lost potency.

    Eukrasia-Diagnosis, on the other hand, has no CD. Toxicon is just a copy-pasta EuD-equivalent to Adloquiem's crit bonus additional effect, but through situational AoE potency gains instead of further value awarding more offensive uptime (more generally useful, as long as there's sufficient damage intake to not leave other healing tools on the backburner). It's not meant to be a zero-cost... because it's not a CD.
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    Last edited by Shurrikhan; 01-14-2023 at 07:46 PM.

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