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Thread: Ruby Weapons

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  1. #1
    Player
    DixieBellOCE's Avatar
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    Mar 2022
    Location
    Limsa Lominsa
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    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    They really should update any trial level 70+ (starting level of sage and reaper) with weapons for those jobs.

    It would take a graphical artist a few hours at most to throw together a weapon and apply the glow.

    One person, could within a week, throw together enough assets to give sage/reaper a craftable weapon from every trial in the game.
    (4)

  2. #2
    Player Deveryn's Avatar
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    Aug 2020
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    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    They really should update any trial level 70+ (starting level of sage and reaper) with weapons for those jobs.

    It would take a graphical artist a few hours at most to throw together a weapon and apply the glow.

    One person, could within a week, throw together enough assets to give sage/reaper a craftable weapon from every trial in the game.
    You and others might consider reading this latest dev blog entry. There's more to item creation than just throwing together an asset.
    (2)

  3. #3
    Player Seraphor's Avatar
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    Feb 2018
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    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Deveryn View Post
    You and others might consider reading this latest dev blog entry. There's more to item creation than just throwing together an asset.
    This patch is already introducing 55 (58 including PLD shields) new weapons. Is adding four more to that really a substantial increase in workload? If they can't fit that in, they have serious issues.
    (4)

  4. #4
    Player
    LianaThorne's Avatar
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    Aug 2020
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    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Seraphor View Post
    This patch is already introducing 55 (58 including PLD shields) new weapons. Is adding four more to that really a substantial increase in workload? If they can't fit that in, they have serious issues.
    Speaking as someone who is currently going to college for 3D design, has experience working in Blender, MD, 3ds Max and has created content for games such as Sansar (pre-rebrand to what it is now) and the Sims, it really depends on a few things:

    - Who is working on the task in question (is it one person? multiple?)
    - The skill level of whoever is working on the task + their ability to work efficiently/quickly. One having a high level of skill and artistic ability does not always equal having a high level of efficiency or speed. Some companies are willing to sacrifice speed for an amazing artist, it really just depends on the mentality.
    - What needs to be created? (Is it something simple with not a lot of intricate detail or is it something that requires a lot of detail?)
    - Does a texture need to be made from scratch or are they working with premades?
    - Does the object in question need any animation work? (For example, the Byakko weapons have the black paint like strokes that constantly move around it.)
    - Does the object need any cleaning up? (I.e. are there any holes or weird mesh issues occuring, weights issues, etc.)

    There's also matters of perfection that some artists have and won't consider a piece completed until it meets their own standards. Once it's done, then it has to be fit to the character model and work properly with the existing animations in game (our skills or poses if we're talking about a weapon). If there are issues, then they have to go back in and fix those.

    It's not as simple as a process as it might seem and could take more than a day to get one weapon working properly. When I was creating my content for the Sims (specifically relating to hair and clothing retextures) it could take half a day or more to get multiple swatches made with needing to make them, test in game and then make changes if it doesnt look right..and that's just texture work. Sansar is where I made actual clothing pieces would take even longer because I'd be creating the model from scratch and then have to rig it to the character model, texture it and then make fixes based on how it goes on import.

    Ngl this is making me want to get back into making CC lol.
    Also I can provide links to my content if anyone wants proof.
    (3)
    Last edited by LianaThorne; 01-14-2023 at 09:44 PM.

  5. #5
    Player
    Duskane's Avatar
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    May 2018
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    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    They really should update any trial level 70+ (starting level of sage and reaper) with weapons for those jobs.

    It would take a graphical artist a few hours at most to throw together a weapon and apply the glow.

    One person, could within a week, throw together enough assets to give sage/reaper a craftable weapon from every trial in the game.
    yeah but designing and coming up with a weapon the graphics team is happy with is different,
    its also much easier to add a vfx to a weapon then to create a whole new weapon.
    (1)