So with the new ruby weapons released to be crafted. Why did RPR and SGE get jilted in this?
So with the new ruby weapons released to be crafted. Why did RPR and SGE get jilted in this?
It seems like their plan is to leave old jobs in the dust when it comes to past expansion glamours like this. When they reach Endwalker weapons (probably after they released crafted Diamond Weapons) they will start seeing them. For what it's worth, I understand the pain. This was GNB and DNC throughout the entirety of Shadowbringers. I grew increasingly more tilted as the patches came out and we got nothing. There's very little I wouldn't give even now for a crafted Suzaku gunblade.
Real question is why did we only get Ruby? 5.3 gave 3 new upgrades, now 6.3 we're lacking Emerald and Light weapons. Would really like to see faster pace in these.
It's usually one at a time, though they were churning Stormblood weapons out for everyone but GNB and DNC during Shadowbringers at an impressive pace, usually giving those jobs at least 2-3 each time. Hard to say, I guess.
SE just doesn't have the resources to spend on things like this unfortunately. Small indie company please understand.
Last edited by hobostew; 01-14-2023 at 10:21 AM.
Something I posted in a different thread on this topic...SE just doesn't have the resources to spend on things like this unfortunately. Small indie company please understand.
Originally Posted by Packetdancer
Ironically, it's sometimes also actually more work at a big developer than an indie one. Indie developers tend to be light on process, which... there are benefits and downsides of that.
But sometimes it's a huge boon not having to have a whole process by which you design a thing, get the design approved, assign it to a modeler, approve the draft model, finalize and texture it, approve that, add the particle system, approve that -- potentially send to the publisher to approve as well -- and when everything's signed off on, you bundle it into the next scheduled content update. An indie developer can just have some artist go "I think this would be neat" and make a change, show it around the office, and check it into source control. Done, good, on to the next thing.
Working at a big game studio was sometimes an exercise in "yeah, we'd like to do this, but we'd need another week to do this and the publisher says 'nope' on slipping the milestone by a week" or getting otherwise mired in process. And while I no longer do game dev for my day job, I do lead a small spare-time indie game company, and when the company consists of like... a graphic designer/UX person, an artist/gameplay designer, and a systems designer/writer/programmer/musician (me), there's not a lot of process involved if I want to make a change. I have no publisher I'm beholden to, and no formal org chart that all need to sign off on something. (Also I am in charge so what I say goes. *pause for maniacal laughter*)
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
Seriously though. Anyone saying it should only take a couple hours to throw a model together from scratch and have it be 100% perfect and ready for publish is only showing how little they know about the topic.
The way this is described is so accurate lol.
Please understand, they are barely scrapping by with another FF on the way with their only CBUIII team(obv joke, since they don't have alot at hand, and don't mean no insult)
There is so much potential they could offer players.
Even making new Relics for old expansions would be nice too.[at this point I can hope that 7.0 opens the gates]
Even more reason to improve past content and offer more sinks.
But all in all, can only hope that the threads that cover every Lil topic eventually get implemented.
Relics for jobs released after the questlines were added might be a stretch since a lot of them are fairly unique appearance wise. However in regards to crafted trials weapons I feel like this should be a lot easier since the visual aesthetic has already been established.Please understand, they are barely scrapping by with another FF on the way with their only CBUIII team(obv joke, since they don't have alot at hand, and don't mean no insult)
There is so much potential they could offer players.
Even making new Relics for old expansions would be nice too.[at this point I can hope that 7.0 opens the gates]
Even more reason to improve past content and offer more sinks.
But all in all, can only hope that the threads that cover every Lil topic eventually get implemented.
Woah now, improving older systems for newer Jobs? Nah, here's a useless Island that we spent way too much time on.Please understand, they are barely scrapping by with another FF on the way with their only CBUIII team(obv joke, since they don't have alot at hand, and don't mean no insult)
There is so much potential they could offer players.
Even making new Relics for old expansions would be nice too.[at this point I can hope that 7.0 opens the gates]
Even more reason to improve past content and offer more sinks.
But all in all, can only hope that the threads that cover every Lil topic eventually get implemented.
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