1) I get the impression that the writers quickly realized that killing off Emperor Varis at the end of Shadowbringers was a massive mistake. It seems like they were considering finding ways to walk that back until they realized that there was no clean way for them to do so, because the community at that point would have reacted badly to yet another character being seemingly brought back from the dead (though there have been plenty of characters that have actually stayed dead). So they settled on making sure that he was unquestionably dead with the whole Anima reveal, and because he was gone for real, they had to basically off-screen Nerva too, since there was no easy way to make HIM a major player in the plot with Varis gone.
Consider that we got the Memoria Misera fight, where the Wandering Minstrel outright tells you that the memory may not be accurate to Emperor Varis' real combat prowess (which was an obvious sign that the writers at that point hadn't yet decided if they were going to actually keep him dead).
2) We should have actually gone to Garlemald before shit hit the fan, or arrived right as it started to, instead of it (and 70 levels worth of buildup) just being destroyed off-screen.
3) On that note, Endwalker should have been split into two expansions. Or the initial story should have been entirely focused on Thavanir/a Garlemald that wasn't already off-screen'd, while the post-story should have then gone into the Moon/End Days stuff. Cramming Ala Mhigo and Doma into the same expansion was the #1 criticism of Stormblood, so I'm not sure why the writers thought that doing an extreme version of this in Endwalker by cramming four major regions into one expansion (Garlemald, Thavanir, Sharlaya, and the Moon/Ultima Thule) into the initial story was a good idea.
I'm not even going to bother with the whole 'was Venat right?' minefield, because I think a lot of those arguments are just a consequence of the accelerated storytelling not having the time to really explore a lot of the themes and topics presented in this expansion. Also, I think the current 13th shard plot is rather good, all complaints about the pacing of the rest of Endwalker aside. That said, maybe it should have been an optional trial series instead of being part of the main story. While the topics it presents are rather important, nothing would have stopped the devs from making that content mandatory for main quest progression later, like the Crystal Tower series.


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