Quote Originally Posted by Cheremia View Post
All enemy LBS should have a different color, as I keep saying.

Bahamut and slipstream should clearly be different colors, too.

It IS incredibly annoying to check if you had an DRG somewhere (lmao frontlines, good luck) and how far their LB is at any given moment in CC. Each team having one makes a guessing game of: Where was my drg just now, do i see them on the map, how far lb--- oop it wasn't my drg i guess. Or you guard/moved and it was your DRG

And to those saying "BUT THEN I CANT HIT WITH GIMMICK ANYMORE"
You do realize that even if you hit nothing, you make people MOVE or GUARD right?
Forcing either of those two things (or none and they eat it) is incredibly good since in CC, you fight for an objective and you can block it completely and or force unfavorable Guard

Also if you complain about your LB, have you looked at Schs PATHETIC Seraph deploy range? Not like its an invincible field or anything, it's just pathetic.
I've never felt the need to pop guard against a DRG because I literally always have the means to just run away from it with the only exception of if I have a slow or root on me which usually isn't an issue. I'd rather see the DRG LB become instant with a lowered potency before they added an even more obvious color to its circle to make it even more ridiculously easy to avoid it. DRG LB honestly isn't that great. It probably gets a lot of kills in lower ranks, but in crystal no one is really afraid of DRG LB.

Its decent at getting people to run away and some people to pop guard, but at that point if you wanna clear the crystal just have a rpr pop their LB. That breaks guard and forces them to lose control of their character.