So much wrong with this statement.
I only pull as much agro as I know I can remiably maintain. Any time I've had people pull more "for me" it's resulted in a party wipe, every single time.
Intionally causing the wipe of a party is bad.
Indeed. The player that pulls will immediately start taking damage from autos. I've seen autos from bosses and trash reduce the HP of the non-tank puller to lower than 50% in a blink of an eye, and if the tank is even a step off from taking the aggro, the player will die without assistance from the healer. Only the tank has the defensive value and mitigation abilities to soak that kind of damage, clearly making them the ones who should be pulling when the threat level is high.
Now if you get a dungeon like Neverreap or something along those lines, this can change as the threat level isn't the same. It still doesn't change that if you want to pull and set the pace, then play a tank. The role gives you all the tools you need to do so, and you're not getting into duties any faster as DPS, or even a healer.
don't recall the duty names but they tend to be the ones that drop the first set of gear that actually has a higher ilvl than the best gear from before their expansion. Those duties are the ones I would regularly see people melt from 1 pack of enemies because the damage output from enemies seems to increase noticeably paired with people not being adequately geared as they couldn't be bothered even getting tomestone gear from the previous level cap. The duty in stormblood that had the lv 65 gear and that one boss you don't actually attack felt especially bad as I would see tanks melt from full HP faster than the healer could get 1 healing spell off.Indeed. The player that pulls will immediately start taking damage from autos. I've seen autos from bosses and trash reduce the HP of the non-tank puller to lower than 50% in a blink of an eye, and if the tank is even a step off from taking the aggro, the player will die without assistance from the healer. Only the tank has the defensive value and mitigation abilities to soak that kind of damage, clearly making them the ones who should be pulling when the threat level is high.
Now if you get a dungeon like Neverreap or something along those lines, this can change as the threat level isn't the same. It still doesn't change that if you want to pull and set the pace, then play a tank. The role gives you all the tools you need to do so, and you're not getting into duties any faster as DPS, or even a healer.
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