Quote Originally Posted by Payadopa View Post
And yet we had interesting job interplay till 5.0. We also used to have more interesting dungeons until the vocal minority declared having to spend 10 seconds longer in a dungeon is a hate crime. lol Granted, the fight design isn\\'t doing them any favours, but players are absolutely to blame for the sorry state jobs are in as well. The Balance discord is a testament to that.
Yeah, basically. I stopped going to The Balance at all once I both realized how far up their own ass those chronically online types are. I used to believe a lot of what they said until I *effortlessly* parsed orange in e10s, without ever having spent a moment practicing on striking dummies or anything like that. One or two steps beyond mashing buttons and I'm parsing a number that the system should say belongs to the best of the very best? Kind of a watershed moment. Made me realize that the entire parsing thing was a crock of shit.

I'll reiterate that Square-Enix are cowards. The number of players who *genuinely care* about parses, about the tiny differences in numbers, are so minuscule that they could kill all of their accounts tonight and probably not notice much of a blip in revenues. Yet these players are seemingly the ones they're building the entire combat system around. It's madness.

By their own words, it's allegedly a Final Fantasy game first and an MMO second. So why is it that in the combat content that comprises the overwhelming majority of gameplay that players participate in, my Dark Knight doesn't really feel like a Dark Knight?