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  1. #11
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by BaroLlyonesse View Post
    You do know you have a mobility option, right? Expedient lasts long enough for a speed boost to get out of range, and gives you damage reduction. 10s is both a long time and a short time.
    Damn, you're right! I can use a 30 second cooldown used primarily for group mitigation and Recitation procs to... move a little bit faster into and out of range.

    Hey, wait. You've got that button too! It's called Sprint. Have you tried using it? Apparently "running forward and running away faster than normal" is a mobility tool, so that means you've got what you're asking for.

    I mean, the fuck do you think happens if I screw up and mistime my attempts to move in for a Mummification? I get punished. So it's important that I position properly and read the room properly. Sort of like how you need to do that to safely use Bioblaster. See? It's totally fine, you're just cocking it up and balance whining instead of just accepting you're making mistakes.
    (6)

  2. #12
    Player
    BaroLlyonesse's Avatar
    Join Date
    Jun 2017
    Posts
    52
    Character
    Baro Llyonesse
    World
    Mateus
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Gserpent View Post
    Damn, you're right! I can use a 30 second cooldown used primarily for group mitigation and Recitation procs to... move a little bit faster into and out of range.

    Hey, wait. You've got that button too! It's called Sprint. Have you tried using it? Apparently "running forward and running away faster than normal" is a mobility tool, so that means you've got what you're asking for.

    I mean, the fuck do you think happens if I screw up and mistime my attempts to move in for a Mummification? I get punished. So it's important that I position properly and read the room properly. Sort of like how you need to do that to safely use Bioblaster. See? It's totally fine, you're just cocking it up and balance whining instead of just accepting you're making mistakes.
    My point is, you *have* a mobility option. That's it.

    Let's look at it the other way, too. Why do melee and tanks get dashes? They shouldn't need them if they are positioned optimally and know their classes, right? They should be able to close without needing one, otherwise they should get punished for bad play. And why should mobility have additional effects like stun or DR? Do MNKs suck so much that they need to have an option to close effectively and get free hits in the process?

    It's the exact same thing as me wanting MCH to have mobility, because of the same gap.
    (4)
    Last edited by BaroLlyonesse; 01-04-2023 at 08:23 AM.

  3. #13
    Player
    Eisi's Avatar
    Join Date
    Feb 2021
    Posts
    572
    Character
    Eiserne Sternschnuppe
    World
    Shiva
    Main Class
    Monk Lv 90
    First rename bishop autoturret to rook like in PvE.

    Then give MCH the ability

    Castling (OGCD)

    Exchange MCH and Rook's position. Range 25y
    (1)

  4. #14
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by BaroLlyonesse View Post
    My point is, you *have* a mobility option. That's it.
    No, I don't. Expedient is literally a worse version of Sprint. It's slower. You do realize that, right? Have you ever played SCH?

    Melee need dashes because melee cannot maintain uptime on a target that is sprinting away from them without either spamming dashes or having a speed buff of their own (No Mercy, etc.)

    I do not have issues utilizing my 8yd range Mummification as SCH. You should therefore not have issues using your 12yd range Bioblaster on MCH.

    You have learning to do. There is no issue with the class, there is an issue with you. Stop fucking crying about "waaaah I have to use my brain to use this part of the class," and fix your thinking problems. People like you will ruin games if allowed to get their wishes, because you don't want to have to put effort in.
    (3)

  5. #15
    Player
    Caddo's Avatar
    Join Date
    May 2022
    Posts
    109
    Character
    Caddo Valoryn
    World
    Malboro
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Gserpent View Post
    MCH is completely fine. It has a good and varied kit, and its LB is very powerful with any degree of communication and coordination with your team - try telling your NIN that you're going to snipe someone and watch them convert the snipe into a guaranteed kill with Seiton, even without you committing the drill too. I still think they need to rework Chainsaw (I'd just do the existing 12k AOE with Analysis adding another 12k over 9 sec as a dot that's separate from Bioblaster or something), but at least its current iteration gives *some* potential for reaction to the MCH high rolling.

    People are going to tell you to "play it right" because *you need to play it right.* You might need to accept that you have things to learn and that you don't know everything. Because MCH is completely fine. And before you start down that path, it's fine on Volcanic Heart, too.
    I actually dig this. I'd love to see Chainsaw get the DoT and even go as far as adding the Heavy 2-3s (instead of 5 from Ana-BB) to Scattergun and.. not sure what to do about Bioblaster if they did those changes but yeah. But then again, I also wish Machinist had another button in PVP similar to Hypercharge from PVE. Let me control it/light up at a 5 stack to determine when I want to use it instead of "Oh, you hit 5 right as they got out of range, better luck next time!" This could also be blamed on skill but it still feels bad.
    (0)
    Last edited by Caddo; 01-05-2023 at 11:04 PM.

  6. #16
    Player
    Kathleen_'s Avatar
    Join Date
    Aug 2022
    Posts
    102
    Character
    Kathleen Nadinea
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by BaroLlyonesse View Post
    Imagine not understanding a statement. The anguish.

    My problem is not my positioning. My problem is my range. Even at optimal positioning, and with other people engaging, if anyone with a gap closer chooses to target a MCH, they have no way to escape. The only effective way to prevent someone from just drilling into you is to hope you have Air Anchor up or someone else nearby with a stun. Even if they gave the shotgun both a knockback and a recoil of like... 5y, it would at least put a gap in place.
    Your problem is 100% your positioning, because, assuming we're talking about frontlines, if a melee gapclosed on you, you'd just guard and float away into your team, or just sprint away into your team, or just Scattergun them back into their team (it's 10y, which is plenty to make them think twice before gapclosing on you again if you're not out of position), and get back into your team. You have Bio up? You target the enemy's frontline while they're busy with your melees, use it and sprint back in a safe range. Or drop the turrent in your team for the HoT shields. It's a complete non-issue unless the enemy alliance is highly coordinated with their bursts (on NA they're not 95% of the time).
    Quote Originally Posted by BaroLlyonesse View Post
    My point is, you *have* a mobility option. That's it.
    lol...
    (2)

  7. #17
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    Quote Originally Posted by BaroLlyonesse View Post
    Let's look at it the other way, too. Why do melee and tanks get dashes? They shouldn't need them if they are positioned optimally and know their classes, right? They should be able to close without needing one, otherwise they should get punished for bad play. And why should mobility have additional effects like stun or DR? Do MNKs suck so much that they need to have an option to close effectively and get free hits in the process?
    Tbf the reason you'd use those skills extends more beyond just having the ability to have mobility, since all the Tank abilities are meant to proq additional effects. Onslaught for damage vuln, Intervene for sword oath, Plunge for healing debuff, Rough Divide for dmg buff. Even the melee's gap closers have more utility beyond just being mobility, which is what players should be using them for more than just moving. As for the actual issue of MCH mobility, still being able to freely move around, even with the cast times on your basic attack, while still having some incredibly burst is fine. Especially when you can still easily punish people rushing you with scattergun/bioblaster, or even use guard to just escape from being rushed. If you wanna play a ranged class with the ability to move around more i'd just play DNC or BRD.
    (0)

  8. #18
    Player
    george357's Avatar
    Join Date
    Sep 2016
    Location
    limo misa
    Posts
    416
    Character
    Marcelloix Ostoiraint
    World
    Coeurl
    Main Class
    Bard Lv 100

    Rebalance for MCH

    one of my main jobs is mch and brd both are decent jobs yes their is room for improvement and in time they will get upgrades.
    (0)

  9. #19
    Player
    Hopebot's Avatar
    Join Date
    Nov 2021
    Posts
    31
    Character
    Hopebot Sourcream
    World
    Gilgamesh
    Main Class
    Machinist Lv 100
    Get rid of main ability rotations, We should be able to choose from Drill, Bioblast, Air Anchor, and Chainsaw. (maybe increase cooldown a bit to still promote slight rotation without being locked out of the choice entirely).

    Aether Mortar should work like a mine and only start doing pulse damage if somebody runs over it (cooldown still decreasing after you drop it down).

    Scattergun should knock people back a tiny bit further than it does (if they could shorten the wind up time on it that would be great also).

    We should have tactician that gives us our defense or a dot heal (maybe play up the sniper fantasy and give a damage buff to help take down whatever we're being attacked by).

    Chainsaw should indeed just give some big dot bleed damage instead of this stupid low chance of 95% damage.

    Heat stacks should last longer or not fall off (unless death or you move on into overheat, I think overheat is fine), you still have enough time with how long wildfire lasts to get it off without overheat.

    I personally think Blast charge should be a second faster considering other melee dps classes *cough ninja, can do about the same damage or more from an instant ranged attack that's just as far.

    I think this is what mch should have "AT LEAST" or if not worked toward in some way.
    (0)

  10. #20
    Player
    Valenten's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    33
    Character
    Valenten Ornisk
    World
    Zalera
    Main Class
    Scholar Lv 100
    idk... Almost every mch I encounter is doing just fine. Heck I tried it out and almost never went negative kd while playing it. Sure we lost the matches in CC but there is only so much one person can do while the team refuses to play the objective.
    (0)

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