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  1. #21
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deveryn View Post
    That's not how the zone was designed and they're not about to go back and change it because years later a handful of people want a friend to help them. The grind isn't that bad if you just follow the challenge log. Going beyond that is an actual waste of time.
    That is in-fact how the zones were designed. The Challenge Log wasn't the only way, it just helps you determine certain farm spots. It all encourages collaboration for exp and NM Spawns. The only problem is the starting levels in each zone don't have enough players for coop. The system is literally designed for someone to tank with Elemental Def, and others to DPS, while maintaining continuous pulls for combo exp. Doing this solo is very difficult.

    Eureka wasn't designed around playing solo just to do the challenge log. If that's actually how you played it, I'm sorry and that sounds kinda sad. It tries very hard to discourage solo-play in fact. lol


    Quote Originally Posted by Rein_eon_Osborne View Post
    It's nice on paper, but I can imagine they will nerf the experience gained from mobs because as of the now the known cheese strat levels you -ridiculously fast-, I kid you not (power leveled a friend from fresh to lv60 in 3 days this way.)
    So to illustrate... i.e. currently without cheese means you gain 50 per step vs cheesing gaining you 1000 per step... the new 'adjusted' system gain will be standardized into 500 per step regardless of what you do except afking.
    If that sort of change came to be, I imagine that will upset the ones who learned how to capitalize the cheesing strat... but make newer people happier, I guess? Then again it's an old content.
    You don't need the cheese, playing normally with 2 players is good enough to 1-60 in 3 days. It's just trying to get 2 people at the same exact level isn't an easy thing to do. 'Cheese Strat' isn't even better, it's risky and only really beneficial as a solo player. We tried multiple cheese methods just to see how well they worked, and ultimately just ended up doing things normally by maintaining the combo on mobs that were 2-3 levels higher than us, and focusing on group types that could transform.

    Which is why we propose a sync.

    Also they already did modify the Eureka experience with Echo, and gave everyone mounts. They've changed how the zones work multiple times, they can continue to do it.


    This is exactly what I'm talking about - It's clear people don't understand how Eureka works, and if they just had level sync to properly play together before max level in each zone they would actually understand and appreciate this.
    (4)
    Last edited by R041; 01-06-2023 at 07:51 AM.

  2. #22
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    It's nice on paper, but I can imagine they will nerf the experience gained from mobs because as of the now the known cheese strat levels you -ridiculously fast-, I kid you not (power leveled a friend from fresh to lv60 in 3 days this way.)

    So to illustrate... i.e. currently without cheese means you gain 50 per step vs cheesing gaining you 1000 per step... the new 'adjusted' system gain will be standardized into 500 per step regardless of what you do except afking.

    If that sort of change came to be, I imagine that will upset the ones who learned how to capitalize the cheesing strat... but make newer people happier, I guess? Then again it's an old content.
    On Materia it took around 6 hours to shieldbot a warrior from pagos to hydatos using sage to just spam shields on them non stop while they AOE pulled any mob that transforms.

    Really not that bad, but its a boring experience all around, would rather just be able to party up and play together instead of using cheese strats to avoid an outdated system.
    (2)

  3. #23
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,105
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by R041 View Post


    This is exactly what I'm talking about - It's clear people don't understand how Eureka works, and if they just had level sync to properly play together before max level in each zone they would actually understand and appreciate this.
    Why do you think there's a line of people just waiting to carry new players through Anemos if only they were able to level sync? There's no incentive to go back through this content even with a sync and it's not like people are exactly lining up for it.
    What's so special about enforcing the hard rules about there needing to be dozens of players to make the content work? Why not just make it easier to solo if that's the reality of how people are forced to play the content?
    (2)

  4. #24
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by VerdeLuck View Post
    Why do you think there's a line of people just waiting to carry new players through Anemos if only they were able to level sync? There's no incentive to go back through this content even with a sync and it's not like people are exactly lining up for it.
    What's so special about enforcing the hard rules about there needing to be dozens of players to make the content work? Why not just make it easier to solo if that's the reality of how people are forced to play the content?
    Would be nice if solo was easier - But the content as a whole doesn't incentivize it at all. I could maybe see this being possible if they doubled the Element bonuses and you could stack DEF and ATK so you can pull groups and tank. But as it currently stands you have to do one or the other, and it's very difficult to maintain chains, or spawn NMs solo.

    I personally really like the coop incentives, and I'm getting a little sick of everything being turned into single-player content. So at least this way we can have the coop incentive AND have an easier way of bringing new players into the instance.

    A lot of people DO want to run Eureka, they just.. Can't unless there's other people with them their exact level, so they're kinda stuck doing Challenge Log. I'd love to be able to help people without cheese, to actually spawn NMs AND get them exp for it. But as it currently stands, it's one or the other, not both.

    And you don't need a "Line of people waiting to carry" - At least give us a system so they can ask for a party regardless of level and get something out of it.
    (0)
    Last edited by R041; 01-06-2023 at 08:51 AM.

  5. #25
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Honestly, yes, I'd be deeply in favor of this.

    We have a lot of folks in my FC who want to get their feet wet in Eureka, but we take them into Anemos and they are level 4 or whatever, and you have a bunch of folks who are level 60. And sure, Anemos syncs the Eureka endgamers to level 20, but that still borks any option to help the level 4 folks. So instead, you drop party and run around trying to spawn FATEs, or else you help them cheese their way through, because it's the only way you can do stuff together until they are at roughly the same level.

    And eventually they make it up to 18-20 and you can do Pazuzu and stuff together and yay it's great, we're all in a party and... wait, now we're off in Pagos, and the process starts again. Well, back to FATE-spawning or cheese strats, I guess, or else you just turn the newcomers loose to try to do stuff on their own. And honestly, Eureka isn't nearly so enjoyable when entirely alone.

    So yeah, I agree that the current system discourages playing in a group, which feels like the opposite of what Eureka actually wants people to do.
    (2)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  6. #26
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    Quote Originally Posted by VerdeLuck View Post
    Why do you think there's a line of people just waiting to carry new players through Anemos if only they were able to level sync? There's no incentive to go back through this content even with a sync and it's not like people are exactly lining up for it.
    What's so special about enforcing the hard rules about there needing to be dozens of players to make the content work? Why not just make it easier to solo if that's the reality of how people are forced to play the content?
    Adding this feature wont stop players from doing the solo experience. The only thing that change is that now you can do it with friends. Who forced you to play the content solo too? there alway was people doing fate train when I farmed Eureka earlier in 2022.
    (2)

  7. #27
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    Quote Originally Posted by Deveryn View Post
    That's not how the zone was designed and they're not about to go back and change it because years later a handful of people want a friend to help them. The grind isn't that bad if you just follow the challenge log. Going beyond that is an actual waste of time.
    Guess it to much for people to ask that they can do content with their friend in a MMORPG in a zone that literally about running FATE train with tons of people.

    Also it not like killing mobs is an issue solo anyway, Warrior can pull tons of mobs and survive solo ez and you can call out healer if you die anyway. I legit don't see where the issue is.
    (2)

  8. #28
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Magikazam View Post
    Guess it to much for people to ask that they can do content with their friend in a MMORPG in a zone that literally about running FATE train with tons of people.

    Also it not like killing mobs is an issue solo anyway, Warrior can pull tons of mobs and survive solo ez and you can call out healer if you die anyway. I legit don't see where the issue is.
    Imagine doing MMO content with -gasp- other people.
    (0)

  9. #29
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Deveryn View Post
    Imagine doing MMO content with -gasp- other people.
    inb4 we add the Trust system to Eureka.
    (1)

  10. #30
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,901
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by R041 View Post
    […]You don't need the cheese, playing normally with 2 players is good enough to 1-60 in 3 days. It's just trying to get 2 people at the same exact level isn't an easy thing to do. 'Cheese Strat' isn't even better, it's risky and only really beneficial as a solo player. We tried multiple cheese methods just to see how well they worked, and ultimately just ended up doing things normally by maintaining the combo on mobs that were 2-3 levels higher than us, and focusing on group types that could transform.

    Which is why we propose a sync.
    How is choosing the appropriate NM to spawn to abuse the lv sync with is “isn’t easy thing to do”? Or are we even thinking about the same ‘cheese strat’?
    (0)

  11. 01-06-2023 12:08 PM
    Reason
    never mind :p

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