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  1. #1
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,112
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by R041 View Post


    This is exactly what I'm talking about - It's clear people don't understand how Eureka works, and if they just had level sync to properly play together before max level in each zone they would actually understand and appreciate this.
    Why do you think there's a line of people just waiting to carry new players through Anemos if only they were able to level sync? There's no incentive to go back through this content even with a sync and it's not like people are exactly lining up for it.
    What's so special about enforcing the hard rules about there needing to be dozens of players to make the content work? Why not just make it easier to solo if that's the reality of how people are forced to play the content?
    (2)

  2. #2
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by VerdeLuck View Post
    Why do you think there's a line of people just waiting to carry new players through Anemos if only they were able to level sync? There's no incentive to go back through this content even with a sync and it's not like people are exactly lining up for it.
    What's so special about enforcing the hard rules about there needing to be dozens of players to make the content work? Why not just make it easier to solo if that's the reality of how people are forced to play the content?
    Would be nice if solo was easier - But the content as a whole doesn't incentivize it at all. I could maybe see this being possible if they doubled the Element bonuses and you could stack DEF and ATK so you can pull groups and tank. But as it currently stands you have to do one or the other, and it's very difficult to maintain chains, or spawn NMs solo.

    I personally really like the coop incentives, and I'm getting a little sick of everything being turned into single-player content. So at least this way we can have the coop incentive AND have an easier way of bringing new players into the instance.

    A lot of people DO want to run Eureka, they just.. Can't unless there's other people with them their exact level, so they're kinda stuck doing Challenge Log. I'd love to be able to help people without cheese, to actually spawn NMs AND get them exp for it. But as it currently stands, it's one or the other, not both.

    And you don't need a "Line of people waiting to carry" - At least give us a system so they can ask for a party regardless of level and get something out of it.
    (0)
    Last edited by R041; 01-06-2023 at 08:51 AM.

  3. #3
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    Quote Originally Posted by VerdeLuck View Post
    Why do you think there's a line of people just waiting to carry new players through Anemos if only they were able to level sync? There's no incentive to go back through this content even with a sync and it's not like people are exactly lining up for it.
    What's so special about enforcing the hard rules about there needing to be dozens of players to make the content work? Why not just make it easier to solo if that's the reality of how people are forced to play the content?
    Adding this feature wont stop players from doing the solo experience. The only thing that change is that now you can do it with friends. Who forced you to play the content solo too? there alway was people doing fate train when I farmed Eureka earlier in 2022.
    (2)