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  1. #10
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deveryn View Post
    That's not how the zone was designed and they're not about to go back and change it because years later a handful of people want a friend to help them. The grind isn't that bad if you just follow the challenge log. Going beyond that is an actual waste of time.
    That is in-fact how the zones were designed. The Challenge Log wasn't the only way, it just helps you determine certain farm spots. It all encourages collaboration for exp and NM Spawns. The only problem is the starting levels in each zone don't have enough players for coop. The system is literally designed for someone to tank with Elemental Def, and others to DPS, while maintaining continuous pulls for combo exp. Doing this solo is very difficult.

    Eureka wasn't designed around playing solo just to do the challenge log. If that's actually how you played it, I'm sorry and that sounds kinda sad. It tries very hard to discourage solo-play in fact. lol


    Quote Originally Posted by Rein_eon_Osborne View Post
    It's nice on paper, but I can imagine they will nerf the experience gained from mobs because as of the now the known cheese strat levels you -ridiculously fast-, I kid you not (power leveled a friend from fresh to lv60 in 3 days this way.)
    So to illustrate... i.e. currently without cheese means you gain 50 per step vs cheesing gaining you 1000 per step... the new 'adjusted' system gain will be standardized into 500 per step regardless of what you do except afking.
    If that sort of change came to be, I imagine that will upset the ones who learned how to capitalize the cheesing strat... but make newer people happier, I guess? Then again it's an old content.
    You don't need the cheese, playing normally with 2 players is good enough to 1-60 in 3 days. It's just trying to get 2 people at the same exact level isn't an easy thing to do. 'Cheese Strat' isn't even better, it's risky and only really beneficial as a solo player. We tried multiple cheese methods just to see how well they worked, and ultimately just ended up doing things normally by maintaining the combo on mobs that were 2-3 levels higher than us, and focusing on group types that could transform.

    Which is why we propose a sync.

    Also they already did modify the Eureka experience with Echo, and gave everyone mounts. They've changed how the zones work multiple times, they can continue to do it.


    This is exactly what I'm talking about - It's clear people don't understand how Eureka works, and if they just had level sync to properly play together before max level in each zone they would actually understand and appreciate this.
    (4)
    Last edited by R041; 01-06-2023 at 07:51 AM.