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  1. #41
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,112
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I don't agree with this because I had far more social interaction in Eureka because of its difficulty level. Everyone would talk in the shout that, banter together for hours waiting for NMs to spawn, join parties for NMs, spawn parties, challenge log parties, reflect farms, cold-warped/heat-warped/moist-warped farms, logogram farms.

    In Bozja, you join a party to farm fates, for CEs and for cluster farms. That's mostly it. Because nobody was waiting for NMs, they didn't have much to discuss, so the shout chat wasn't nearly as busy when it released. Why talk when there is always a fate up and always fighting to do?
    This may have been the way it was run at launch but now it's a ghost town. Even before I moved to dynamis there would be 5-10 people tops in anemos and all of them would be afk waiting for someone to spawn an NM.
    This is one and done content. People do it and then they're gone. Trying to force rules about needing x number of players to group just to complete it is pretty absurd when there's a fraction of the players in these zones than they were designed for.

    I think that seems to be a big issue with discussion of Bozja and Eureka both, along with older content in general. People who did it at launch when it was heavily populated advocate against making them any better for the people who are now forced to do it underpopulated. It's just flat out not the same. It's like if someone was extremely against trusts in FFXI because they didn't get to do the story solo and needed to do the content grouped when it wasn't dead. How often do you people actually go back and play this again? Run other players through? Run through it solo from the beginning? It seems there's always a huge pushback to changing old content but never really any push to run that content "as intended".
    (10)
    Last edited by VerdeLuck; 01-05-2023 at 10:06 AM.

  2. #42
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,644
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by R041 View Post
    No I totally get that, I don't really want difficulty removed. I appreciate that about it. There's just no opportunity FOR social interaction as a newbie in each area. Chances are there aren't other newbies there your level so you're kinda on your own for the first 5 or so. I at least wish there was a Party Sync to let you sync down to the lowest level in the party. Otherwise you don't even SEE that social interaction, it's not possible for me to party with them, and we often would have to kick as soon as someone was 2 levels higher.

    Most of that interaction usually happens at each area's max level. Where I think we need more opportunities for the whole tier. Sync would do that. It's where Bozja succeeds. But the issue with in Bozja is you don't need the interaction because you don't need spawn parties like you do in Eureka.
    True. The massive amount of leveling required made Eureka daunting to anyone getting into it late, because at first it's just a small amount of levels but by the end it's 60 levels to get through. I think that is what led to using ranks into of levels for Bozja, a clever way to have levels without having most of the drawbacks of them.

    I was able to participate in higher level NMs myself by using Paladin and being extremely careful or using Hallowed Ground and Clemency. I would walk over dead red mages all the time and I hardly ever died at all in my whole time doing it, before any of the buffs and nerfs. I actually survived the max level big bosses of each area without dying, completely blind, just winging the mechanics, running out and using mitigation if I wasn't sure.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #43
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by VerdeLuck View Post
    This is one and done content. People do it and then they're gone. Trying to force rules about needing x number of players to group just to complete it is pretty absurd when there's a fraction of the players in these zones than they were designed for.

    How often do you people actually go back and play this again? Run other players through? Run through it solo from the beginning? It seems there's always a huge pushback to changing old content but never really any push to run that content "as intended".
    I don't know if this is necessarily true - It's one of the most active groups of people doing casual content I'd say. The low numbers might just be because of the overall content lull so subs are kinda low. But I can say I ran through the whole 1-60 a few months ago and it was such a breath of fresh air. As long as I had 1-2 people with me in a group at the same exact level, we were having a ton of fun doing actual MMO content for once.

    But that's also why I'm saying we need sync, because the barrier to entry is insane - Imagine if that barrier wasn't there, and we could actually help people level properly. It would be so much more popular. There's still a lot to gain there, so there's runs for all sorts of stuff in every zone. There are people in my FC that want to do it, but are all scattered through different levels so they feel discouraged and just ignore it knowing they'd have to play by themselves essentially.
    (2)

  4. #44
    Player
    VictorTheed's Avatar
    Join Date
    Mar 2015
    Posts
    845
    Character
    Victor Theed
    World
    Goblin
    Main Class
    Miner Lv 90
    Hopefully those cards end up in a moogle event or you find some way to get them friend, doing something soul sucking is tedious, so sorry I couldn't offer any solutions but I hope u get those cards one way or another.
    (4)

  5. #45
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,644
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by VerdeLuck View Post
    This may have been the way it was run at launch but now it's a ghost town. Even before I moved to dynamis there would be 5-10 people tops in anemos and all of them would be afk waiting for someone to spawn an NM.
    Usually when I have gone into any Eureka area post-Stormblood there has been 20-144 people in there. This is my experience on both Crystal and Aether and I usually go in at the most dead hours. 20-40 is the average, 144 is when there is a BA run happening in Hydatos. It depends if a new patch has just released that everyone is busy with and the time of day.

    Trying to force rules about needing x number of players to group just to complete it is pretty absurd when there's a fraction of the players in these zones than they were designed for.
    Eureka NMs actually always scaled to the amount of players in the zone from the start. Even at release, if you were alone in Eureka, you could solo the NMs, although the higher level ones became more difficult.

    Now we get buffs such as The Echo, elemental gear sold on the market board and we can still get the Elemental buffs that are around the map. NMs are more realistic to solo spawn now as well.

    I think that seems to be a big issue with discussion of Bozja and eureka both, people who did it at launch when both were heavily populated advocating against making them any better for the people who are now forced to solo them.
    Now that it's old content, yes, of course I agreed it would need some buffs and nerfs, but those already happened. The Echo, the reduced spawn rate and the fact you don't have to fight the big boss of each area anymore because you can buy the special item with NM crystals instead.

    How often do you people actually go back and play this again?
    A lot, actually, because there are lots of missed rewards, mounts, minions, gear, additional relics or BA runs people want. It's also been used for poetic farming.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  6. #46
    Player
    Poporito_Popoto's Avatar
    Join Date
    Aug 2020
    Posts
    418
    Character
    Calamity J'aina
    World
    Rafflesia
    Main Class
    Scholar Lv 100
    I need only 2 cards, but they're locked behind 4 (!) extreme trials. I'd rather do Eureka again.
    (2)

  7. #47
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    It takes less than 11 hours to complete Eureka start to finish solo.

    its not that bad.
    (5)

  8. #48
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    The eureka cards are not too hard to obtain since they can be won via an NPC once you unlock the area. That said...
    *screams in Memoria Misera (Extreme)*
    (3)

  9. #49
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Raoabolic View Post
    The eureka cards are not too hard to obtain since they can be won via an NPC once you unlock the area. That said...
    *screams in Memoria Misera (Extreme)*
    Make a PF, lets go.
    Its a 2 minute fight with 1 mechanic nowdays
    (2)

  10. #50
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Joven View Post
    I'm not sure how Bozja ended up working when Eureka failed.
    Eureka didn't fail. Imagine saying it failed when it's still active over half a decade later

    Quote Originally Posted by R041 View Post
    Because Bozja does a better job of letting you interact with players. Eureka really makes this super painful and even punishes you for trying to work with others unless they're your exact level. I only started really enjoying Eureka once I had someone my level and we formed parties with multiple people every chance we had. Doing this grind solo is absolutely soul sucking, slow and boring.

    Eureka needs to be fixed, it needs level sync, and they need to take out the stupid penalties.

    I have almost 0 opportunity to go in and help my newbie friends. I can only try and prep FATEs for them, or worst case is de-level to actually help them directly.
    ...tag and bag, can you do it?

    Quote Originally Posted by Reimmi View Post
    Wow got bored of the machinist one trick so got a new shtick huh?
    I have no shtick, just facts at my disposal
    (2)

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