That defeat the whole purpose of the zone, hell, just go in as a warrior and it become near impossible to die.They could remove or at least limit the amount of XP or levels lost on death. I get it's supposed to be a throw back to old mmos but with it underpopulated and you having to solo most of it, making any single mistake is extremely punishing in terms of moving you back in progress.
These same «*hardcore*» players are now older with families, back then people had more time on their hands. Now not so much, you can make difficult content without it being annoying or cheap as hell.
And I’m sorry but Bozja/Eureka are mindless mob and fate farm, there’s nothing difficult about it. It’s just a matter of being cautious and not pulling too many mobs. If you call that difficulty, I can’t imagine what you’ll say about actual difficult games with a long learning curve.
I definitely don't have the drive that I did back then, that's for sure. I'm too "old" for that crap now. The memories I made are good enough for me.
The purpose is to mimic older mmorpg leveling experience, where Xp loss is a thing and mobs are dangerous enough that you want to be careful about how many you fight at once. Those added difficulty is what make it fun for people who enjoy that kind of content.
It like complaining you need to go back to floor 1 when you fail a PoTD Necromancer run, it part of the challenge. You don't like it, then go play the rest of the game. Let the people enjoy the 3-4 small things that cater to them
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.