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  1. #1
    Player
    Effendi's Avatar
    Join Date
    May 2021
    Posts
    13
    Character
    Effendi Nonorya
    World
    Siren
    Main Class
    Scholar Lv 50
    Quote Originally Posted by Xemnarth View Post
    • Ability to pay for game sub, in whole or in part, using gil (at a reasonable exchange rate)
    Hard NO.

    Just check how much grief WoW token or EvE plex are generating.

    I'd add Ability to sort goods on NPC vendors
    (6)

  2. #2
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Effendi View Post
    Hard NO.

    Just check how much grief WoW token or EvE plex are generating.

    I'd add Ability to sort goods on NPC vendors
    I would say why not? The mogshop is just a byproduct of copying WoW, might as well embrace the future rather than beat around the bush, lol.
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Raoabolic View Post
    I would say why not? The mogshop is just a byproduct of copying WoW, might as well embrace the future rather than beat around the bush, lol.
    The Mogstation items predates WoW Tokens and the vast majority of items purchasable outside of Collector's Edition bundles on WoW.

    As for the larger topic... Integrating Tokens to allow for a direct and in-game trade between game currency and real-life currency may take a bit of business away from the shadier sides of RMT, but adds even more incentive to proceduralize and optimize in-game economics and greatly increases the rate of (now-legitimized) RMT interactions. The effects have, by the measure of most communities, been more harm than good to most regions thereby provided (with the only silver lining being better pricing for regions who pay a higher equivalent of the game's home country's currency than other regions, usually due to legal hurdles or market complicators otherwise faced).
    (0)